//
// Generated by Microsoft (R) D3DX9 Shader Compiler 9.15.779.0000
//
// Parameters:
//
//   float4 SampleOffsets[2];
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4x4 ScreenToShadowMatrix;
//   sampler2D ShadowDepthTexture;
//   float4 ShadowModulateColor;
//
//
// Registers:
//
//   Name                    Reg   Size
//   ----------------------- ----- ----
//   ShadowModulateColor     c0       1
//   ScreenPositionScaleBias c1       1
//   ScreenToShadowMatrix    c2       4
//   SampleOffsets           c6       2
//   SceneColorTexture       s0       1
//   ShadowDepthTexture      s1       1
//

    ps_3_0
    def c8, 0.999000013, 1, 0, 0.25
  def c200, 0.5, 0, 0.0625, 0
  dcl_2d s13
    dcl_texcoord v0.xyw
    dcl_2d s0
    dcl_2d s1
    rcp r0.w, v0.w
    mul r1.xy, r0.w, v0
    mad r0.xy, r1, c1, c1.wzzw
    texld_pp r0, r0, s0
    mul r0.xy, r1, r0.w
    mul r1, r0.y, c3
  texldl r16, c200.z, s13
  add r16.y, r0.w, -r16.y
  mul r16.x, r16.x, r16.y
  add r0.x, r0.x, -r16.x
    mad r1, c2, r0.x, r1
    mad r0, c4, r0.w, r1
    add r3, r0, c5
    rcp r0.w, r3.w
    mad_pp r1, r3.xyxy, r0.w, c6
    mad_pp r0, r3.xyxy, r0.w, c7.zwxy
    min r2.z, r3.z, c8.x
    mad_pp r2.xyw, r1.xyzx, c8.yyzz, c8.zzzy
    mad_pp r3.xyw, r1.zwzx, c8.yyzz, c8.zzzy
    texldp_pp r1, r2, s1
    mov r3.z, r2.z
    texldp_pp r2, r3, s1
    mov r2.zw, r3
    add_pp r3.w, r1.x, r2.x
    mov_pp r2.xy, r0.zwzw
    texldp_pp r1, r2, s1
    mov r0.zw, r2
    add_pp r1.w, r3.w, r1.x
    texldp_pp r0, r0, s1
    add_pp r0.w, r1.w, r0.x
    mul_pp r0.w, r0.w, c8.w
    mul r1.w, r0.w, r0.w
    mov r0.z, c8.y
    add r0, r0.z, -c0
    mad_pp oC0, r1.w, r0, c0

// approximately 31 instruction slots used (5 texture, 26 arithmetic)
 

