//
// Generated by Microsoft (R) D3DX9 Shader Compiler 9.15.779.0000
//
// Parameters:
//
//   float4 EdgeSampleOffsets[2];
//   float FalloffExponent;
//   float2 InvRandomAngleTextureSize;
//   float4 LightPosition;
//   sampler2D RandomAngleTexture;
//   float4 RefiningSampleOffsets[6];
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4x4 ScreenToShadowMatrix;
//   float4x4 ScreenToWorld;
//   sampler2D ShadowDepthTexture;
//   float4 ShadowModulateColor;
//   float2 SpotAngles;
//   float3 SpotDirection;
//
//
// Registers:
//
//   Name                      Reg   Size
//   ------------------------- ----- ----
//   InvRandomAngleTextureSize c0       1
//   ScreenPositionScaleBias   c1       1
//   RefiningSampleOffsets     c2       6
//   ScreenToShadowMatrix      c8       4
//   ScreenToWorld             c12      4
//   EdgeSampleOffsets         c16      2
//   ShadowModulateColor       c18      1
//   LightPosition             c19      1
//   FalloffExponent           c20      1
//   SpotDirection             c21      1
//   SpotAngles                c22      1
//   SceneColorTexture         s0       1
//   ShadowDepthTexture        s1       1
//   RandomAngleTexture        s2       1
//

    ps_3_0
    def c23, 0.999000013, 2, -1, -0
    def c24, 0.25, 0, 9.99999975e-005, -0.999899983
    def c25, 0.0833333358, 0.699999988, 0, 0
  def c200, 0.5, 0, 0.0625, 0
  dcl_2d s13
    dcl_texcoord v0.xyw
    dcl vPos.xy
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    rcp r0.w, v0.w
    mul r1.xy, r0.w, v0
    mad r0.xy, r1, c1, c1.wzzw
    texld_pp r0, r0, s0
    mul r7.xy, r1, r0.w
    mul r1, r7.y, c9
  texldl r16, c200.z, s13
  add r16.y, r0.w, -r16.y
  mul r16.x, r16.x, r16.y
  add r7.x, r7.x, -r16.x
    mad r1, c8, r7.x, r1
    mad r1, c10, r0.w, r1
    add r4, r1, c11
    rcp r4.w, r4.w
    mul r0.xy, vPos, c0
    texld r1, r0, s2
    mad_pp r1.xy, c23.y, r1, c23.z
    mov_pp r1.zw, -r1.y
    mul r2, r4.xyxy, r4.w
    mad r3, r1.xwxw, c17.xxzz, r2
    min r7.w, r4.z, c23.x
    mad_pp r3, r1.yxyx, c17.yyww, r3
    texld r5, r3, s1
    texld r3, r3.zwzw, s1
    mov r0.x, r5.x
    mov r0.y, r3.x
    mad r2, r1.xzxz, c16.xxzz, r2
    add r3.xy, r7.w, -r0
    mad_pp r2, r1.yxyx, c16.yyww, r2
    texld r1, r2.zwzw, s1
    texld r2, r2, s1
    mov r0.x, r2.x
    mov r0.y, r1.x
    cmp_pp r1.xy, r3, -c23.w, -c23.z
    add r0.xy, r7.w, -r0
    dp2add_pp r0.z, r1, c24.x, c24.y
    cmp_pp r0.xy, r0, -c23.w, -c23.z
    dp2add_pp r0.z, r0, c24.x, r0.z
    add_pp r0.y, -r0.z, c24.z
    add_pp r0.x, r0.z, c24.w
    cmp_pp r0.y, r0.y, -c23.w, -c23.z
    cmp_pp r0.x, r0.x, -c23.w, -c23.z
    mul r0.y, r0.y, r0.x
    if_ne r0.y, -r0.y
      mad_pp r1, r4.xyxy, r4.w, c7
      mul_pp r2, r1.zwxx, -c23.zzww
      texldl r2, r2, s1
      mov r1.w, r2.x
      mul_pp r2, r1.xyxx, -c23.zzww
      texldl r3, r2, s1
      mad_pp r5, r4.xyxy, r4.w, c2
      mul_pp r2, r5.xyxx, -c23.zzww
      texldl r2, r2, s1
      mul_pp r5, r5.zwxx, -c23.zzww
      texldl r6, r5, s1
      mad_pp r5, r4.xyxy, r4.w, c3
      mov r2.y, r6.x
      mul_pp r6, r5.xyxx, -c23.zzww
      texldl r6, r6, s1
      mul_pp r5, r5.zwxx, -c23.zzww
      texldl r5, r5, s1
      mov r2.z, r6.x
      mov r2.w, r5.x
      mov r1.z, r3.x
      add r2, r7.w, -r2
      cmp_pp r3, r2, -c23.w, -c23.z
      mad_pp r2, r4.xyxy, r4.w, c4
      dp4_pp r0.y, r3, c25.x
      mul_pp r3, r2.zwxx, -c23.zzww
      texldl r5, r3, s1
      mad_pp r6, r4.xyxy, r4.w, c6
      mul_pp r3, r6.zwxx, -c23.zzww
      texldl r3, r3, s1
      mul_pp r6, r6.xyxx, -c23.zzww
      texldl r6, r6, s1
      mov r1.x, r6.x
      mul_pp r2, r2.xyxx, -c23.zzww
      texldl r2, r2, s1
      mad_pp r4, r4.xyxy, r4.w, c5
      mov r2.y, r5.x
      mul_pp r5, r4.xyxx, -c23.zzww
      texldl r5, r5, s1
      mul_pp r4, r4.zwxx, -c23.zzww
      texldl r4, r4, s1
      mov r2.z, r5.x
      mov r2.w, r4.x
      mov r1.y, r3.x
      add r2, r7.w, -r2
      add r1, r7.w, -r1
      cmp_pp r2, r2, -c23.w, -c23.z
      cmp_pp r1, r1, -c23.w, -c23.z
      dp4_pp r2.w, r2, c25.x
      dp4_pp r0.x, r1, c25.x
      add_pp r0.y, r0.y, r2.w
      add_pp r0.y, r0.x, r0.y
      add_pp r0.y, -r0.z, r0.y
      mad_pp r2.z, r0.y, c25.y, r0.z
    else
      mov_pp r2.z, r0.z
    endif
    mul r0.xyz, r7.y, c13
    mad r0.xyz, c12, r7.x, r0
    mad r0.xyz, c14, r0.w, r0
    add r0.xyz, r0, c15
    add r0.xyz, -r0, c19
    mul r0.xyz, r0, c19.w
    dp3 r1.w, r0, r0
    rsq r0.w, r1.w
    mul r0.xyz, r0, r0.w
    dp3 r0.w, r0, -c21
    add r0.w, r0.w, -c22.x
    mul_sat r0.w, r0.w, c22.y
    add_sat r1.w, -r1.w, -c23.z
    mul r0.z, r0.w, r0.w
    pow r0.w, r1.w, c20.x
    mul_pp r1.w, r0.z, r0.w
    mov r0.y, c23.z
    add r0, r0.y, c18
    mul_pp r2.w, r2.z, r2.z
    mad_pp r1, r1.w, r0, -c23.z
    mul_pp r2.w, r2.z, r2.w
    add_pp r0, -r1, -c23.z
    mad_pp oC0, r2.w, r0, r1

// approximately 137 instruction slots used (30 texture, 107 arithmetic)
 

