//
// Generated by Microsoft (R) D3DX9 Shader Compiler 9.15.779.0000
//
// Parameters:
//
//   float4 EdgeSampleOffsets[2];
//   float2 InvRandomAngleTextureSize;
//   sampler2D RandomAngleTexture;
//   float4 RefiningSampleOffsets[4];
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4x4 ScreenToShadowMatrix;
//   float2 ShadowBufferSize;
//   sampler2D ShadowDepthTexture;
//   float4 ShadowModulateColor;
//
//
// Registers:
//
//   Name                      Reg   Size
//   ------------------------- ----- ----
//   InvRandomAngleTextureSize c0       1
//   ScreenPositionScaleBias   c1       1
//   ScreenToShadowMatrix      c2       4
//   RefiningSampleOffsets     c6       4
//   EdgeSampleOffsets         c10      2
//   ShadowBufferSize          c12      1
//   ShadowModulateColor       c13      1
//   SceneColorTexture         s0       1
//   ShadowDepthTexture        s1       1
//   RandomAngleTexture        s2       1
//

    ps_3_0
    def c14, 0.999000013, 2, -1, -0
    def c15, 0.0625, 9.99999975e-005, -0.999899983, 0.125
    def c16, 0.699999988, 0, 0, 0
  def c200, 0.5, 0, 0.0625, 0
  dcl_2d s13
    dcl_texcoord v0.xyw
    dcl vPos.xy
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    rcp r0.w, v0.w
    mul r1.xy, r0.w, v0
    mad r0.xy, r1, c1, c1.wzzw
    texld_pp r0, r0, s0
    mul r0.xy, r1, r0.w
    mul r1.xy, vPos, c0
    texld r1, r1, s2
    mul r2, r0.y, c3
  texldl r16, c200.z, s13
  add r16.y, r0.w, -r16.y
  mul r16.x, r16.x, r16.y
  add r0.x, r0.x, -r16.x
    mad r2, c2, r0.x, r2
    mad r0, c4, r0.w, r2
    add r0, r0, c5
    mad_pp r3.xy, c14.y, r1, c14.z
    rcp r9.w, r0.w
    mov_pp r3.zw, -r3.y
    mul r4, r0.xyxy, r9.w
    mad r1, r3.xwxw, c11.xxzz, r4
    min r2.z, r0.z, c14.x
    mad_pp r1, r3.yxyx, c11.yyww, r1
    mad r4, r3.xzxz, c10.xxzz, r4
    mov_pp r6.xy, r1.zwzw
    mad_pp r4, r3.yxyx, c10.yyww, r4
    mul r5.xyw, r4.zwzx, -c14.zzzw
    mov r5.z, r2.z
    texldl r3, r5, s1
    add r3, r5.z, -r3
    mul r2.xyw, r4.xyzx, -c14.zzzw
    texldl r2, r2, s1
    add r2, r5.z, -r2
    cmp_pp r3, r3, -c14.w, -c14.z
    cmp_pp r2, r2, -c14.w, -c14.z
    dp4_pp r0.z, r3, c15.x
    dp4_pp r0.w, r2, c15.x
    add_pp r0.w, r0.z, r0.w
    mov r1.zw, r5
    texldl r2, r1, s1
    add r2, r5.z, -r2
    cmp_pp r2, r2, -c14.w, -c14.z
    mov r6.zw, r1
    texldl r1, r6, s1
    add r1, r5.z, -r1
    dp4_pp r0.z, r2, c15.x
    cmp_pp r1, r1, -c14.w, -c14.z
    add_pp r0.w, r0.w, r0.z
    dp4_pp r0.z, r1, c15.x
    add_pp r10.w, r0.w, r0.z
    add_pp r0.w, -r10.w, c15.y
    add_pp r0.z, r10.w, c15.z
    cmp r0.w, r0.w, -c14.w, -c14.z
    cmp r0.z, r0.z, -c14.w, -c14.z
    mul r0.w, r0.w, r0.z
    if_ne r0.w, -r0.w
      mov r4.zw, r6
      mov r3.zw, r4
      mad_pp r1, r0.xyxy, r9.w, c6
      mov r8.zw, r3
      mul r2, r1, c12.xyxy
      frc_pp r2, r2
      mov_pp r4.xy, r1.zwzw
      texldl r7, r4, s1
      add r0.zw, r5.z, -r7.xywx
      cmp_pp r4.zw, r0, -c14.w, -c14.z
      add r0.zw, r5.z, -r7.xyyz
      cmp_pp r1.zw, r0, -c14.w, -c14.z
      mov_pp r6.xy, r1
      texldl r6, r6, s1
      add r6, r5.z, -r6.wxyz
      cmp_pp r4.xy, r6, -c14.w, -c14.z
      cmp_pp r1.xy, r6.zwzw, -c14.w, -c14.z
      lrp_pp r6, r2.yyww, r1, r4
      mad_pp r4, r0.xyxy, r9.w, c7
      lrp_pp r1.xy, r2.xzzw, r6.ywzw, r6.xzzw
      mul r2, r4, c12.xyxy
      frc_pp r2, r2
      mov_pp r8.xy, r4.zwzw
      texldl r7, r8, s1
      add r0.zw, r5.z, -r7.xywx
      cmp_pp r6.zw, r0, -c14.w, -c14.z
      add r0.zw, r5.z, -r7.xyyz
      cmp_pp r4.zw, r0, -c14.w, -c14.z
      mov_pp r3.xy, r4
      texldl r3, r3, s1
      add r3, r5.z, -r3.wxyz
      cmp_pp r6.xy, r3, -c14.w, -c14.z
      cmp_pp r4.xy, r3.zwzw, -c14.w, -c14.z
      lrp_pp r3, r2.yyww, r4, r6
      lrp_pp r1.zw, r2.xyxz, r3.xyyw, r3.xyxz
      mov r6.zw, r8
      mov r2.zw, r6
      mad_pp r3, r0.xyxy, r9.w, c9
      mov r7.zw, r2
      mul r4, r3, c12.xyxy
      frc_pp r4, r4
      mov_pp r7.xy, r3.zwzw
      texldl r7, r7, s1
      add r3.zw, r5.z, -r7.xywx
      add r0.zw, r5.z, -r7.xyyz
      cmp_pp r7.zw, r3, -c14.w, -c14.z
      cmp_pp r3.zw, r0, -c14.w, -c14.z
      mov_pp r2.xy, r3
      texldl r2, r2, s1
      add r2, r5.z, -r2.wxyz
      cmp_pp r7.xy, r2, -c14.w, -c14.z
      mad_pp r0, r0.xyxy, r9.w, c8
      cmp_pp r3.xy, r2.zwzw, -c14.w, -c14.z
      mul r2, r0, c12.xyxy
      frc_pp r2, r2
      mov_pp r6.xy, r0.zwzw
      texldl r9, r6, s1
      add r0.zw, r5.z, -r9.xywx
      cmp_pp r6.zw, r0, -c14.w, -c14.z
      add r0.zw, r5.z, -r9.xyyz
      cmp_pp r0.zw, r0, -c14.w, -c14.z
      mov_pp r8.xy, r0
      texldl r8, r8, s1
      add r5, r5.z, -r8.wxyz
      cmp_pp r6.xy, r5, -c14.w, -c14.z
      cmp_pp r0.xy, r5.zwzw, -c14.w, -c14.z
      lrp_pp r5, r4.yyww, r3, r7
      lrp_pp r3, r2.yyww, r0, r6
      lrp_pp r0.zw, r4.xyxz, r5.xyyw, r5.xyxz
      lrp_pp r0.xy, r2.xzzw, r3.ywzw, r3.xzzw
      dp4_pp r1.w, r1, c15.w
      dp4_pp r0.w, r0, c15.w
      add_pp r0.w, r1.w, r0.w
      add_pp r0.w, -r10.w, r0.w
      mad_pp r0.z, r0.w, c16.x, r10.w
    else
      mov_pp r0.z, r10.w
    endif
    mul_pp r0.w, r0.z, r0.z
    mul_pp r1.w, r0.z, r0.w
    mov r0.y, c14.z
    add_pp r0, -r0.y, -c13
    mad_pp oC0, r1.w, r0, c13

// approximately 148 instruction slots used (26 texture, 122 arithmetic)
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