//
// Generated by Microsoft (R) D3DX9 Shader Compiler 9.15.779.0000
//
// Parameters:
//
//   float4 EdgeSampleOffsets[2];
//   float FalloffExponent;
//   float2 InvRandomAngleTextureSize;
//   float4 LightPosition;
//   sampler2D RandomAngleTexture;
//   float4 RefiningSampleOffsets[2];
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4x4 ScreenToShadowMatrix;
//   float4x4 ScreenToWorld;
//   float2 ShadowBufferSize;
//   sampler2D ShadowDepthTexture;
//   float4 ShadowModulateColor;
//
//
// Registers:
//
//   Name                      Reg   Size
//   ------------------------- ----- ----
//   InvRandomAngleTextureSize c0       1
//   ScreenPositionScaleBias   c1       1
//   ScreenToShadowMatrix      c2       4
//   ScreenToWorld             c6       4
//   RefiningSampleOffsets     c10      2
//   EdgeSampleOffsets         c12      2
//   ShadowBufferSize          c14      1
//   ShadowModulateColor       c15      1
//   LightPosition             c16      1
//   FalloffExponent           c17      1
//   SceneColorTexture         s0       1
//   ShadowDepthTexture        s1       1
//   RandomAngleTexture        s2       1
//

    ps_3_0
    def c18, 0.999000013, 2, -1, -0
    def c19, 0.0625, 9.99999975e-005, -0.999899983, 0.25
    def c20, 0.699999988, 0, 0, 0
  def c200, 0.5, 0, 0.0625, 0
  dcl_2d s13
    dcl_texcoord v0.xyw
    dcl vPos.xy
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    rcp r0.w, v0.w
    mul r1.xy, r0.w, v0
    mad r0.xy, r1, c1, c1.wzzw
    texld_pp r0, r0, s0
    mul r10.xy, r1, r0.w
    mul r1, r10.y, c3
  texldl r16, c200.z, s13
  add r16.y, r0.w, -r16.y
  mul r16.x, r16.x, r16.y
  add r10.x, r10.x, -r16.x
    mad r1, c2, r10.x, r1
    mad r1, c4, r0.w, r1
    add r1, r1, c5
    rcp r9.w, r1.w
    mul r0.xy, vPos, c0
    texld r2, r0, s2
    mad_pp r4.xy, c18.y, r2, c18.z
    mov_pp r4.zw, -r4.y
    mul r5, r1.xyxy, r9.w
    mad r2, r4.xwxw, c13.xxzz, r5
    min r3.z, r1.z, c18.x
    mad_pp r2, r4.yxyx, c13.yyww, r2
    mad r5, r4.xzxz, c12.xxzz, r5
    mov_pp r8.xy, r2.zwzw
    mad_pp r6, r4.yxyx, c12.yyww, r5
    mul r5.xyw, r6.zwzx, -c18.zzzw
    mov r5.z, r3.z
    texldl r4, r5, s1
    add r4, r5.z, -r4
    mul r3.xyw, r6.xyzx, -c18.zzzw
    texldl r3, r3, s1
    add r3, r5.z, -r3
    cmp_pp r4, r4, -c18.w, -c18.z
    cmp_pp r3, r3, -c18.w, -c18.z
    dp4_pp r0.y, r4, c19.x
    dp4_pp r0.z, r3, c19.x
    add_pp r0.z, r0.y, r0.z
    mov r2.zw, r5
    texldl r3, r2, s1
    add r3, r5.z, -r3
    cmp_pp r3, r3, -c18.w, -c18.z
    mov r8.zw, r2
    texldl r2, r8, s1
    add r2, r5.z, -r2
    dp4_pp r0.y, r3, c19.x
    cmp_pp r2, r2, -c18.w, -c18.z
    add_pp r0.z, r0.z, r0.y
    dp4_pp r0.y, r2, c19.x
    add_pp r0.z, r0.z, r0.y
    add_pp r0.y, -r0.z, c19.y
    add_pp r0.x, r0.z, c19.z
    cmp_pp r0.y, r0.y, -c18.w, -c18.z
    cmp_pp r0.x, r0.x, -c18.w, -c18.z
    mul r0.y, r0.y, r0.x
    if_ne r0.y, -r0.y
      mov r6.zw, r8
      mov r2.zw, r6
      mad_pp r3, r1.xyxy, r9.w, c11
      mov r7.zw, r2
      mul r4, r3, c14.xyxy
      frc_pp r4, r4
      mov_pp r7.xy, r3.zwzw
      texldl r7, r7, s1
      add r3.zw, r5.z, -r7.xywx
      add r1.zw, r5.z, -r7.xyyz
      cmp_pp r7.zw, r3, -c18.w, -c18.z
      cmp_pp r3.zw, r1, -c18.w, -c18.z
      mov_pp r2.xy, r3
      texldl r2, r2, s1
      add r2, r5.z, -r2.wxyz
      cmp_pp r7.xy, r2, -c18.w, -c18.z
      mad_pp r1, r1.xyxy, r9.w, c10
      cmp_pp r3.xy, r2.zwzw, -c18.w, -c18.z
      mul r2, r1, c14.xyxy
      frc_pp r2, r2
      mov_pp r6.xy, r1.zwzw
      texldl r9, r6, s1
      add r1.zw, r5.z, -r9.xywx
      cmp_pp r6.zw, r1, -c18.w, -c18.z
      add r1.zw, r5.z, -r9.xyyz
      cmp_pp r1.zw, r1, -c18.w, -c18.z
      mov_pp r8.xy, r1
      texldl r8, r8, s1
      add r5, r5.z, -r8.wxyz
      cmp_pp r6.xy, r5, -c18.w, -c18.z
      cmp_pp r1.xy, r5.zwzw, -c18.w, -c18.z
      lrp_pp r5, r4.yyww, r3, r7
      lrp_pp r3, r2.yyww, r1, r6
      lrp_pp r1.zw, r4.xyxz, r5.xyyw, r5.xyxz
      lrp_pp r1.xy, r2.xzzw, r3.ywzw, r3.xzzw
      dp4_pp r0.y, r1, c19.w
      add_pp r0.y, -r0.z, r0.y
      mad_pp r2.z, r0.y, c20.x, r0.z
    else
      mov_pp r2.z, r0.z
    endif
    mul r0.xyz, r10.y, c7
    mad r0.xyz, c6, r10.x, r0
    mad r0.xyz, c8, r0.w, r0
    add r0.xyz, r0, c9
    add r0.xyz, -r0, c16
    mul r0.xyz, r0, c16.w
    dp3 r0.w, r0, r0
    add_sat r0.w, -r0.w, -c18.z
    pow_pp r1.w, r0.w, c17.x
    mov r0.y, c18.z
    add r0, r0.y, c15
    mul_pp r2.w, r2.z, r2.z
    mad_pp r1, r1.w, r0, -c18.z
    mul_pp r2.w, r2.z, r2.w
    add_pp r0, -r1, -c18.z
    mad_pp oC0, r2.w, r0, r1

// approximately 120 instruction slots used (18 texture, 102 arithmetic)
 

