//
// Generated by Microsoft (R) HLSL Shader Compiler 9.24.949.2307
//
// Parameters:
//
//   float4x3 BoneMatrices[75];
//   float4 CameraPosition;
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   CameraPosition       c4       1
//   BoneMatrices         c5     225
//   LocalToWorld         c230     4
//   WorldToLocal         c234     3
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c237, 3, 1, 0, -0.00784313772
  dcl_2d s0
    dcl_texcoord v0
    dcl_position v1
    dcl_tangent v2
    dcl_normal v3
    dcl_blendindices v4
    dcl_texcoord o0.xy
    dcl_texcoord5 o1
    dcl_texcoord6 o2
    dcl_texcoord7 o3.xyz
    dcl_position o4
    mad r0, v1.xyzx, c237.yyyz, c237.zzzy
    mul r1.x, c237.x, v4.x
    mova a0.x, r1.x
    dp4 r1.x, r0, c6[a0.x]
    mul r1, r1.x, c231
    dp4 r2.x, r0, c5[a0.x]
    dp4 r0.x, r0, c7[a0.x]
    mad r1, c230, r2.x, r1
    mad r0, c232, r0.x, r1
    add r0, r0, c233
    mad r1.xyz, r0, -c4.w, c4
    mul r2.xyz, r1.y, c235
    mad r1.xyw, c234.xyzz, r1.x, r2.xyzz
    mad r1.xyz, c236, r1.z, r1.xyww
    mad r2.xyz, v2, -c237.w, -c237.y
    dp3 r3.x, r2, c5[a0.x]
    dp3 r3.y, r2, c6[a0.x]
    dp3 r3.z, r2, c7[a0.x]
    dp3 o2.x, r3, r1
    dp3 o3.x, r3, c236
    mad r3, v3, -c237.w, -c237.y
    mul r4.xyz, r2.yzxw, r3.zxyw
    mad r2.xyz, r3.yzxw, r2.zxyw, -r4
    mul r2.xyz, r3.w, r2
    dp3 r4.x, r2, c5[a0.x]
    dp3 r4.y, r2, c6[a0.x]
    dp3 r4.z, r2, c7[a0.x]
    dp3 o2.y, r4, r1
    dp3 o3.y, r4, c236
    dp3 r2.x, r3, c5[a0.x]
    dp3 r2.y, r3, c6[a0.x]
    dp3 r2.z, r3, c7[a0.x]
    dp3 o2.z, r2, r1
    dp3 o3.z, r2, c236
    mov o0.xy, v0
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mov r12, r0
    mov o4, r0
    mov o2.w, c237.z
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o1, r12

// approximately 42 instruction slots used
 

