//
// Generated by Microsoft (R) HLSL Shader Compiler 9.24.949.2307
//
// Parameters:
//
//   float4x3 BoneMatrices[75];
//   float4 CameraPosition;
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   CameraPosition       c4       1
//   BoneMatrices         c5     225
//   LocalToWorld         c230     4
//   WorldToLocal         c234     3
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c237, 0.5, 0, 0, 0
    def c238, 3, 1, 0, -0.00784313772
  dcl_2d s0
    dcl_texcoord v0
    dcl_position v1
    dcl_tangent v2
    dcl_normal v3
    dcl_blendindices v4
    dcl_color o0
    dcl_color1 o1.xyz
    dcl_texcoord o2.xy
    dcl_texcoord4 o3.xyz
    dcl_texcoord5 o4
    dcl_position o5
    mad r0.w, v3.w, -c238.w, -c238.y
    mad r1.xyz, v3, -c238.w, -c238.y
    mul r1.w, c238.x, v4.x
    mova a0.x, r1.w
    dp3 r0.x, r1, c5[a0.x]
    dp3 r0.y, r1, c6[a0.x]
    dp3 r0.z, r1, c7[a0.x]
    mad o0, r0, c237.x, c237.x
    mad r0.xyz, v2.yzxw, -c238.w, -c238.y
    dp3 r1.x, r0.zxyw, c5[a0.x]
    dp3 r1.y, r0.zxyw, c6[a0.x]
    dp3 r1.z, r0.zxyw, c7[a0.x]
    mad o1.xyz, r1, c237.x, c237.x
    mad r2, v1.xyzx, c238.yyyz, c238.zzzy
    dp4 r0.w, r2, c6[a0.x]
    mul r3, r0.w, c231
    dp4 r0.w, r2, c5[a0.x]
    dp4 r1.w, r2, c7[a0.x]
    mad r2, c230, r0.w, r3
    mad r2, c232, r1.w, r2
    add r2, r2, c233
    mad r3.xyz, r2, -c4.w, c4
    mul r4.xyz, r3.y, c235
    mad r3.xyw, c234.xyzz, r3.x, r4.xyzz
    mad r3.xyz, c236, r3.z, r3.xyww
    dp3 o3.x, r1, r3
    mad r1, v3, -c238.w, -c238.y
    mul r4.xyz, r0, r1.zxyw
    mad r0.xyz, r1.yzxw, r0.yzxw, -r4
    mul r0.xyz, r1.w, r0
    dp3 r4.x, r0, c5[a0.x]
    dp3 r4.y, r0, c6[a0.x]
    dp3 r4.z, r0, c7[a0.x]
    dp3 o3.y, r4, r3
    dp3 r0.x, r1, c5[a0.x]
    dp3 r0.y, r1, c6[a0.x]
    dp3 r0.z, r1, c7[a0.x]
    dp3 o3.z, r0, r3
    mov o2.xy, v0
    mul r0, r2.y, c1
    mad r0, c0, r2.x, r0
    mad r0, c2, r2.z, r0
    mad r0, c3, r2.w, r0
    mov r12, r0
    mov o5, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o4, r12

// approximately 45 instruction slots used
 

