//
// Generated by Microsoft (R) HLSL Shader Compiler 9.24.949.2307
//
// Parameters:
//
//   float4 CameraPosition;
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   CameraPosition       c4       1
//   LocalToWorld         c5       4
//   WorldToLocal         c9       3
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c12, 0.00784313772, -1, 1, 0
  dcl_2d s0
    dcl_texcoord v0
    dcl_texcoord1 v1
    dcl_texcoord2 v2
    dcl_position v3
    dcl_tangent v4
    dcl_normal v5
    dcl_color1 v6
    dcl_color o0
    dcl_texcoord o1
    dcl_texcoord1 o2
    dcl_texcoord5 o3
    dcl_texcoord6 o4
    dcl_texcoord7 o5.xyz
    dcl_position o6
    mul r0, c6, v3.y
    mad r0, c5, v3.x, r0
    mad r0, c7, v3.z, r0
    mad r0, c8, v3.w, r0
    mad r1.xyz, r0, -c4.w, c4
    mul r2.xyz, r1.y, c10
    mad r1.xyw, c9.xyzz, r1.x, r2.xyzz
    mad r1.xyz, c11, r1.z, r1.xyww
    mad r2.xyz, v4, c12.x, c12.y
    dp3 o4.x, r2, r1
    mad r3, v5, c12.x, c12.y
    mul r4.xyz, r2.yzxw, r3.zxyw
    mad r4.xyz, r3.yzxw, r2.zxyw, -r4
    dp3 o5.x, r2, c11
    mul r2.xyz, r3.w, r4
    dp3 o4.y, r2, r1
    dp3 o5.y, r2, c11
    dp3 o4.z, r3, r1
    dp3 o5.z, r3, c11
    mov o0, v6
    mov o1.xy, v0
    mov o1.zw, v1.xyyx
    mul o2, c12.zzww, v2.xyxx
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mov r12, r0
    mov o6, r0
    mov o4.w, c12.w
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o3, r12

// approximately 30 instruction slots used
 

