//
// Generated by Microsoft (R) HLSL Shader Compiler 9.24.949.2307
//
// Parameters:
//
//   float4x3 BoneMatrices[75];
//   float4 CameraPosition;
//   float4 LightPositionAndInvRadius;
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                      Reg   Size
//   ------------------------- ----- ----
//   ViewProjectionMatrix      c0       4
//   CameraPosition            c4       1
//   BoneMatrices              c5     225
//   LocalToWorld              c230     4
//   WorldToLocal              c234     3
//   LightPositionAndInvRadius c237     1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c238, 0.5, 0, 0, 0
    def c239, 3, 1, 0, -0.00784313772
  dcl_2d s0
    dcl_texcoord v0
    dcl_position v1
    dcl_tangent v2
    dcl_normal v3
    dcl_blendindices v4
    dcl_color o0
    dcl_color1 o1.xyz
    dcl_texcoord o2.xy
    dcl_texcoord4 o3.xyz
    dcl_texcoord5 o4
    dcl_texcoord6 o5
    dcl_texcoord7 o6.xyz
    dcl_texcoord8 o7.xyz
    dcl_position o8
    mad r0.w, v3.w, -c239.w, -c239.y
    mad r1.xyz, v3, -c239.w, -c239.y
    mul r1.w, c239.x, v4.x
    mova a0.x, r1.w
    dp3 r0.x, r1, c5[a0.x]
    dp3 r0.y, r1, c6[a0.x]
    dp3 r0.z, r1, c7[a0.x]
    mad o0, r0, c238.x, c238.x
    mad r0.xyz, v2.yzxw, -c239.w, -c239.y
    dp3 r1.x, r0.zxyw, c5[a0.x]
    dp3 r1.y, r0.zxyw, c6[a0.x]
    dp3 r1.z, r0.zxyw, c7[a0.x]
    mad o1.xyz, r1, c238.x, c238.x
    mad r2, v1.xyzx, c239.yyyz, c239.zzzy
    dp4 r0.w, r2, c6[a0.x]
    mul r3, r0.w, c231
    dp4 r0.w, r2, c5[a0.x]
    dp4 r1.w, r2, c7[a0.x]
    mad r2, c230, r0.w, r3
    mad r2, c232, r1.w, r2
    add r2, r2, c233
    mad r3.xyz, r2, -c4.w, c4
    mul r4.xyz, r3.y, c235
    mad r3.xyw, c234.xyzz, r3.x, r4.xyzz
    mad r3.xyz, c236, r3.z, r3.xyww
    dp3 o5.x, r1, r3
    mad r4, v3, -c239.w, -c239.y
    mul r5.xyz, r0, r4.zxyw
    mad r0.xyz, r4.yzxw, r0.yzxw, -r5
    mul r0.xyz, r4.w, r0
    dp3 r5.x, r0, c5[a0.x]
    dp3 r5.y, r0, c6[a0.x]
    dp3 r5.z, r0, c7[a0.x]
    dp3 o5.y, r5, r3
    dp3 r0.x, r4, c5[a0.x]
    dp3 r0.y, r4, c6[a0.x]
    dp3 r0.z, r4, c7[a0.x]
    dp3 o5.z, r0, r3
    add r3.xyz, -r2, c237
    mul o7.xyz, r3, c237.w
    mul r4.xyz, r3.y, c235
    mad r3.xyw, c234.xyzz, r3.x, r4.xyzz
    mad r3.xyz, c236, r3.z, r3.xyww
    dp3 o3.x, r1, r3
    dp3 o6.x, r1, c236
    dp3 o3.y, r5, r3
    dp3 o6.y, r5, c236
    dp3 o3.z, r0, r3
    dp3 o6.z, r0, c236
    mov o2.xy, v0
    mul r0, r2.y, c1
    mad r0, c0, r2.x, r0
    mad r0, c2, r2.z, r0
    mad r0, c3, r2.w, r0
    mov r12, r0
    mov o8, r0
    mov o5.w, c239.z
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o4, r12

// approximately 57 instruction slots used
 

