//
// Generated by Microsoft (R) HLSL Shader Compiler 9.24.949.2307
//
// Parameters:
//
//   float4x3 BoneMatrices[75];
//   float4 CameraPosition;
//   float4 LightPositionAndInvRadius;
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                      Reg   Size
//   ------------------------- ----- ----
//   ViewProjectionMatrix      c0       4
//   CameraPosition            c4       1
//   BoneMatrices              c5     225
//   LocalToWorld              c230     4
//   WorldToLocal              c234     3
//   LightPositionAndInvRadius c237     1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c238, 3, 1, 0, -0.00784313772
  dcl_2d s0
    dcl_texcoord v0
    dcl_position v1
    dcl_tangent v2
    dcl_normal v3
    dcl_blendindices v4
    dcl_blendweight v5
    dcl_texcoord o0.xy
    dcl_texcoord4 o1.xyz
    dcl_texcoord5 o2
    dcl_texcoord6 o3
    dcl_texcoord7 o4.xyz
    dcl_texcoord8 o5.xyz
    dcl_position o6
    mad r0, v1.xyzx, c238.yyyz, c238.zzzy
    mul r1, c238.x, v4
    mova a0, r1
    mul r1, v5.y, c6[a0.y]
    mad r1, v5.x, c6[a0.x], r1
    mad r1, v5.z, c6[a0.z], r1
    mad r1, v5.w, c6[a0.w], r1
    dp4 r1.w, r0, r1
    mul r2, r1.w, c231
    mul r3, v5.y, c5[a0.y]
    mad r3, v5.x, c5[a0.x], r3
    mad r3, v5.z, c5[a0.z], r3
    mad r3, v5.w, c5[a0.w], r3
    dp4 r1.w, r0, r3
    mad r2, c230, r1.w, r2
    mul r4, v5.y, c7[a0.y]
    mad r4, v5.x, c7[a0.x], r4
    mad r4, v5.z, c7[a0.z], r4
    mad r4, v5.w, c7[a0.w], r4
    dp4 r0.x, r0, r4
    mad r0, c232, r0.x, r2
    add r0, r0, c233
    mad r2.xyz, r0, -c4.w, c4
    mul r5.xyz, r2.y, c235
    mad r2.xyw, c234.xyzz, r2.x, r5.xyzz
    mad r2.xyz, c236, r2.z, r2.xyww
    mad r5.xyz, v2, -c238.w, -c238.y
    dp3 r6.x, r5, r3
    dp3 r6.y, r5, r1
    dp3 r6.z, r5, r4
    dp3 o3.x, r6, r2
    mad r7, v3, -c238.w, -c238.y
    mul r8.xyz, r5.yzxw, r7.zxyw
    mad r5.xyz, r7.yzxw, r5.zxyw, -r8
    mul r5.xyz, r7.w, r5
    dp3 r8.x, r5, r3
    dp3 r3.x, r7, r3
    dp3 r8.y, r5, r1
    dp3 r3.y, r7, r1
    dp3 r3.z, r7, r4
    dp3 r8.z, r5, r4
    dp3 o3.y, r8, r2
    dp3 o3.z, r3, r2
    add r1.xyz, -r0, c237
    mul o5.xyz, r1, c237.w
    mul r2.xyz, r1.y, c235
    mad r1.xyw, c234.xyzz, r1.x, r2.xyzz
    mad r1.xyz, c236, r1.z, r1.xyww
    dp3 o1.x, r6, r1
    dp3 o4.x, r6, c236
    dp3 o1.y, r8, r1
    dp3 o4.y, r8, c236
    dp3 o1.z, r3, r1
    dp3 o4.z, r3, c236
    mov o0.xy, v0
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mov r12, r0
    mov o6, r0
    mov o3.w, c238.z
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o2, r12

// approximately 62 instruction slots used
 

