//
// Generated by Microsoft (R) HLSL Shader Compiler 9.24.949.2307
//
// Parameters:
//
//   float4 CameraPosition;
//   float4 CameraRight;
//   float4 CameraUp;
//   float4 CameraWorldPosition;
//   float4 FogDistanceScale;
//   float4 FogExtinctionDistance;
//   float4 FogInScattering[4];
//   float4 FogMaxHeight;
//   float4 FogMinHeight;
//   float4 FogStartDistance;
//   float4x4 LocalToWorld;
//   float4 ScreenAlignment;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                  Reg   Size
//   --------------------- ----- ----
//   ViewProjectionMatrix  c0       4
//   CameraPosition        c4       1
//   LocalToWorld          c5       4
//   FogInScattering       c9       4
//   CameraWorldPosition   c13      1
//   CameraRight           c14      1
//   CameraUp              c15      1
//   ScreenAlignment       c16      1
//   FogDistanceScale      c17      1
//   FogExtinctionDistance c18      1
//   FogStartDistance      c19      1
//   FogMinHeight          c20      1
//   FogMaxHeight          c21      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c22, 0.00999999978, 0.159154937, 0.5, 1.5
    def c23, 6.28318548, -3.14159274, 0.00100000005, 0
    def c24, -1, 0, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_normal v1
    dcl_texcoord v2
    dcl_blendweight v3
    dcl_texcoord1 v4
    dcl_texcoord o0.xy
    dcl_texcoord1 o1
    dcl_texcoord4 o2
    dcl_texcoord5 o3
    dcl_texcoord6 o4
    dcl_position o5
    mul r0.xyz, c6, v1.y
    mad r0.xyz, c5, v1.x, r0
    mad r0.xyz, c7, v1.z, r0
    mad r0.xyz, c8, v1.w, r0
    mul r1, c6, v0.y
    mad r1, c5, v0.x, r1
    mad r1, c7, v0.z, r1
    mad r1, c8, v0.w, r1
    add r0.xyz, -r0, r1
    dp3 r0.w, r0, r0
    max r0.w, r0.w, c22.x
    rsq r0.w, r0.w
    mul r2.xyz, r0, r0.w
    add r3.xyz, -r1.zxyw, c13.zxyw
    dp3 r2.w, r3, r3
    max r2.w, r2.w, c22.x
    rsq r2.w, r2.w
    mul r3.xyz, r3, r2.w
    mul r4.xyz, r2.yzxw, r3
    mad r2.xyz, r3.zxyw, r2.zxyw, -r4
    dp3 r2.w, r2, r2
    max r2.w, r2.w, c22.x
    rsq r2.w, r2.w
    mad r3.x, v3.x, c22.y, c22.z
    frc r3.x, r3.x
    mad r3.x, r3.x, c23.x, c23.y
    sincos r4.xy, r3.x
    mul r3.xyz, r4.y, c14
    mad r3.xyz, -r4.x, c15, r3
    mad r2.xyz, r2, r2.w, -r3
    mov r2.w, c22.w
    slt r2.w, r2.w, c16.x
    mad r2.xyz, r2.w, r2, r3
    mad r3.xyz, r1, -c4.w, c4
    dp3 o4.x, r2, r3
    mul r4.xzw, r4.x, c14.xyyz
    mad r4.xyz, r4.y, c15, r4.xzww
    mad r0.xyz, r0, r0.w, -r4
    mad r0.xyz, r2.w, r0, r4
    dp3 o4.y, r0, r3
    mul r4.xyz, r2.zxyw, r0.yzxw
    mad r0.xyz, r2.yzxw, r0.zxyw, -r4
    nrm r2.xyz, r0
    dp3 o4.z, -r2, r3
    mov r0.z, c4.z
    add r2, -r0.z, c20
    add r0.xyw, r1.xyzz, -c4.xyzz
    sge r3.x, c23.z, r0_abs.w
    lrp r4.x, r3.x, c23.z, r0.w
    dp3 r0.x, r0.xyww, r0.xyww
    rsq r0.x, r0.x
    rcp r0.x, r0.x
    add r3, r0.x, -c19
    max r3, r3, c23.w
    rcp r0.x, r4.x
    mul_sat r2, r2, r0.x
    add r4, -r0.z, c21
    mul_sat r0, r0.x, r4
    add r0, -r2, r0
    mul r0, r3, r0_abs
    slt r2, r0, c18
    mul r0, r0, c17
    exp r3.x, r0.x
    exp r3.y, r0.y
    exp r3.z, r0.z
    exp r3.w, r0.w
    mad r0, r2, r3, c24.x
    mul r2, r2, r3
    mul r3.xyz, r0.x, c9
    mov r3.w, r2.x
    mul r3, r2.y, r3
    mad r3.xyz, r0.y, c10, r3
    mul r3, r2.z, r3
    mad r3.xyz, r0.z, c11, r3
    mul r2, r2.w, r3
    mad o2.xyz, r0.w, c12, r2
    mov o2.w, r2.w
    mov o0.xy, v2
    mov o1, v4
    mul r0, r1.y, c1
    mad r0, c0, r1.x, r0
    mad r0, c2, r1.z, r0
    mad r0, c3, r1.w, r0
    mov r12, r0
    mov o5, r0
    mov o4.w, c23.w
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o3, r12

// approximately 95 instruction slots used
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