//
// Generated by Microsoft (R) HLSL Shader Compiler 9.24.949.2307
//
// Parameters:
//
//   float4x3 BoneMatrices[75];
//   float4 CameraPosition;
//   float4 FogDistanceScale;
//   float4 FogExtinctionDistance;
//   float4 FogInScattering[4];
//   float4 FogMaxHeight;
//   float4 FogMinHeight;
//   float4 FogStartDistance;
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                  Reg   Size
//   --------------------- ----- ----
//   ViewProjectionMatrix  c0       4
//   CameraPosition        c4       1
//   BoneMatrices          c5     225
//   LocalToWorld          c230     4
//   FogInScattering       c234     4
//   WorldToLocal          c238     3
//   FogDistanceScale      c241     1
//   FogExtinctionDistance c242     1
//   FogStartDistance      c243     1
//   FogMinHeight          c244     1
//   FogMaxHeight          c245     1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c246, 0.5, 0.00100000005, 0, 0
    def c247, 3, 1, 0, -0.00784313772
  dcl_2d s0
    dcl_texcoord v0
    dcl_position v1
    dcl_tangent v2
    dcl_normal v3
    dcl_blendindices v4
    dcl_color o0
    dcl_color1 o1.xyz
    dcl_texcoord o2.xy
    dcl_texcoord4 o3
    dcl_texcoord5 o4
    dcl_texcoord6 o5
    dcl_position o6
    mad r0.w, v3.w, -c247.w, -c247.y
    mad r1.xyz, v3, -c247.w, -c247.y
    mul r1.w, c247.x, v4.x
    mova a0.x, r1.w
    dp3 r0.x, r1, c5[a0.x]
    dp3 r0.y, r1, c6[a0.x]
    dp3 r0.z, r1, c7[a0.x]
    mad o0, r0, c246.x, c246.x
    mad r0.xyz, v2.yzxw, -c247.w, -c247.y
    dp3 r1.x, r0.zxyw, c5[a0.x]
    dp3 r1.y, r0.zxyw, c6[a0.x]
    dp3 r1.z, r0.zxyw, c7[a0.x]
    mad o1.xyz, r1, c246.x, c246.x
    mad r2, v1.xyzx, c247.yyyz, c247.zzzy
    dp4 r0.w, r2, c6[a0.x]
    mul r3, r0.w, c231
    dp4 r0.w, r2, c5[a0.x]
    dp4 r1.w, r2, c7[a0.x]
    mad r2, c230, r0.w, r3
    mad r2, c232, r1.w, r2
    add r2, r2, c233
    mad r3.xyz, r2, -c4.w, c4
    mul r4.xyz, r3.y, c239
    mad r3.xyw, c238.xyzz, r3.x, r4.xyzz
    mad r3.xyz, c240, r3.z, r3.xyww
    dp3 o5.x, r1, r3
    mad r1, v3, -c247.w, -c247.y
    mul r4.xyz, r0, r1.zxyw
    mad r0.xyz, r1.yzxw, r0.yzxw, -r4
    mul r0.xyz, r1.w, r0
    dp3 r4.x, r0, c5[a0.x]
    dp3 r4.y, r0, c6[a0.x]
    dp3 r4.z, r0, c7[a0.x]
    dp3 o5.y, r4, r3
    dp3 r0.x, r1, c5[a0.x]
    dp3 r0.y, r1, c6[a0.x]
    dp3 r0.z, r1, c7[a0.x]
    dp3 o5.z, r0, r3
    add r0.xyz, r2, -c4
    sge r0.w, c246.y, r0_abs.z
    lrp r1.x, r0.w, c246.y, r0.z
    dp3 r0.x, r0, r0
    rsq r0.x, r0.x
    rcp r0.x, r0.x
    add r0, r0.x, -c243
    max r0, r0, c247.z
    rcp r1.x, r1.x
    mov r1.z, c4.z
    add r3, -r1.z, c244
    mul_sat r3, r1.x, r3
    add r4, -r1.z, c245
    mul_sat r1, r1.x, r4
    add r1, -r3, r1
    mul r0, r0, r1_abs
    slt r1, r0, c242
    mul r0, r0, c241
    exp r3.x, r0.x
    exp r3.y, r0.y
    exp r3.z, r0.z
    exp r3.w, r0.w
    mad r0, r1, r3, -c247.y
    mul r1, r1, r3
    mul r3.xyz, r0.x, c234
    mov r3.w, r1.x
    mul r3, r1.y, r3
    mad r3.xyz, r0.y, c235, r3
    mul r3, r1.z, r3
    mad r3.xyz, r0.z, c236, r3
    mul r1, r1.w, r3
    mad o3.xyz, r0.w, c237, r1
    mov o3.w, r1.w
    mov o2.xy, v0
    mul r0, r2.y, c1
    mad r0, c0, r2.x, r0
    mad r0, c2, r2.z, r0
    mad r0, c3, r2.w, r0
    mov r12, r0
    mov o6, r0
    mov o5.w, c247.z
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o4, r12

// approximately 79 instruction slots used
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