//
// Generated by Microsoft (R) HLSL Shader Compiler 9.24.949.2307
//
// Parameters:
//
//   float4 CameraPosition;
//   float4 FogDistanceScale;
//   float4 FogExtinctionDistance;
//   float4 FogInScattering[4];
//   float4 FogMaxHeight;
//   float4 FogMinHeight;
//   float4 FogStartDistance;
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                  Reg   Size
//   --------------------- ----- ----
//   ViewProjectionMatrix  c0       4
//   CameraPosition        c4       1
//   LocalToWorld          c5       4
//   FogInScattering       c9       4
//   WorldToLocal          c13      3
//   FogDistanceScale      c16      1
//   FogExtinctionDistance c17      1
//   FogStartDistance      c18      1
//   FogMinHeight          c19      1
//   FogMaxHeight          c20      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c21, 0.00784313772, -1, 0.00100000005, 0
  dcl_2d s0
    dcl_texcoord v0
    dcl_position v1
    dcl_tangent v2
    dcl_normal v3
    dcl_color1 v4
    dcl_color o0
    dcl_texcoord o1
    dcl_texcoord4 o2
    dcl_texcoord5 o3
    dcl_texcoord6 o4
    dcl_position o5
    mul r0, c6, v1.y
    mad r0, c5, v1.x, r0
    mad r0, c7, v1.z, r0
    mad r0, c8, v1.w, r0
    mad r1.xyz, r0, -c4.w, c4
    mul r2.xyz, r1.y, c14
    mad r1.xyw, c13.xyzz, r1.x, r2.xyzz
    mad r1.xyz, c15, r1.z, r1.xyww
    mad r2.xyz, v2, c21.x, c21.y
    dp3 o4.x, r2, r1
    mad r3, v3, c21.x, c21.y
    mul r4.xyz, r2.yzxw, r3.zxyw
    mad r2.xyz, r3.yzxw, r2.zxyw, -r4
    mul r2.xyz, r3.w, r2
    dp3 o4.z, r3, r1
    dp3 o4.y, r2, r1
    mov r1.z, c4.z
    add r2, -r1.z, c19
    add r1.xyw, r0.xyzz, -c4.xyzz
    sge r3.x, c21.z, r1_abs.w
    lrp r4.x, r3.x, c21.z, r1.w
    dp3 r1.x, r1.xyww, r1.xyww
    rsq r1.x, r1.x
    rcp r1.x, r1.x
    add r3, r1.x, -c18
    max r3, r3, c21.w
    rcp r1.x, r4.x
    mul_sat r2, r2, r1.x
    add r4, -r1.z, c20
    mul_sat r1, r1.x, r4
    add r1, -r2, r1
    mul r1, r3, r1_abs
    slt r2, r1, c17
    mul r1, r1, c16
    exp r3.x, r1.x
    exp r3.y, r1.y
    exp r3.z, r1.z
    exp r3.w, r1.w
    mad r1, r2, r3, c21.y
    mul r2, r2, r3
    mul r3.xyz, r1.x, c9
    mov r3.w, r2.x
    mul r3, r2.y, r3
    mad r3.xyz, r1.y, c10, r3
    mul r3, r2.z, r3
    mad r3.xyz, r1.z, c11, r3
    mul r2, r2.w, r3
    mad o2.xyz, r1.w, c12, r2
    mov o2.w, r2.w
    mov o0, v4
    mul o1, c21_abs.yyww, v0.xyxx
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mov r12, r0
    mov o5, r0
    mov o4.w, c21.w
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o3, r12

// approximately 58 instruction slots used
 

