//
// Generated by Microsoft (R) HLSL Shader Compiler 9.24.949.2307
//
// Parameters:
//
//   float AxisRotationVectorSourceIndex;
//   float4 AxisRotationVectors[2];
//   float4 CameraPosition;
//   float4 CameraRight;
//   float4 CameraUp;
//   float4 CameraWorldPosition;
//   float4x4 LocalToWorld;
//   float3 ParticleUpRightResultScalars;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                          Reg   Size
//   ----------------------------- ----- ----
//   ViewProjectionMatrix          c0       4
//   CameraPosition                c4       1
//   LocalToWorld                  c5       4
//   AxisRotationVectors           c9       2
//   CameraWorldPosition           c11      1
//   CameraRight                   c12      1
//   CameraUp                      c13      1
//   AxisRotationVectorSourceIndex c14      1
//   ParticleUpRightResultScalars  c15      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c16, 0.00999999978, 0.159154937, 0.5, 0
    def c17, 6.28318548, -3.14159274, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_normal v1
    dcl_tangent v2
    dcl_texcoord v3
    dcl_blendweight v4
    dcl_texcoord1 v5
    dcl_texcoord o0.xy
    dcl_texcoord1 o1
    dcl_texcoord5 o2
    dcl_texcoord6 o3
    dcl_position o4
    mul r0.xyz, c6, v1.y
    mad r0.xyz, c5, v1.x, r0
    mad r0.xyz, c7, v1.z, r0
    mad r0.xyz, c8, v1.w, r0
    mul r1, c6, v0.y
    mad r1, c5, v0.x, r1
    mad r1, c7, v0.z, r1
    mad r1, c8, v0.w, r1
    add r0.xyz, -r0, r1
    dp3 r0.w, r0, r0
    max r0.w, r0.w, c16.x
    rsq r0.w, r0.w
    mul r0.xyz, r0, r0.w
    add r2.xyz, -r1.zxyw, c11.zxyw
    dp3 r0.w, r2, r2
    max r0.w, r0.w, c16.x
    rsq r0.w, r0.w
    mul r2.xyz, r2, r0.w
    mul r3.xyz, r0.yzxw, r2
    mad r3.xyz, r2.zxyw, r0.zxyw, -r3
    mul r0.xyz, -r0, c15.y
    dp3 r2.w, r3, r3
    max r2.w, r2.w, c16.x
    rsq r2.w, r2.w
    mul r3.xyz, r3, r2.w
    mul r3.xyz, r3, c15.y
    mad r2.w, v4.x, c16.y, c16.z
    frc r2.w, r2.w
    mad r2.w, r2.w, c17.x, c17.y
    sincos r4.xy, r2.w
    mul r5, r4.y, c12
    mad r5, -r4.x, c13, r5
    mov r3.w, c16.w
    mad r3, r5, c15.x, r3
    slt r2.w, c14.x, -c14.x
    frc r4.z, c14.x
    add r4.w, -r4.z, c14.x
    slt r4.z, -r4.z, r4.z
    mad r2.w, r2.w, r4.z, r4.w
    mova a0.x, r2.w
    mul r5.xyz, r2, c9[a0.x].yzxw
    mad r2.xyz, r2.zxyw, c9[a0.x].zxyw, -r5
    dp3 r4.z, r2, r2
    max r4.z, r4.z, c16.x
    rsq r4.z, r4.z
    mul r2.xyz, r2, r4.z
    mad r2.xyz, r2, c9[a0.x].w, -c9[a0.x]
    slt r4.z, -r2_abs.w, r2_abs.w
    sge r2.w, -r2_abs.w, r2_abs.w
    mad r5.xyz, r2.w, r2, c9[a0.x]
    mad r2.xyz, r4.z, r2, c9[a0.x]
    mul r2.xyz, r2, c15.z
    mul r5.xyz, r5, c15.z
    mov r2.w, c16.w
    add r2, r3, r2
    add r3.xy, -c16.z, v3
    mul r3.xy, r3, v2
    mad r1, r3.x, r2, r1
    mul r6, r4.x, c12
    mad r4, r4.y, c13, r6
    mov r0.w, c16.w
    mad r0, r4, c15.x, r0
    mov r5.w, c16.w
    add r0, r5, r0
    mad r1, r3.y, r0, r1
    mad r3.xyz, r1, -c4.w, c4
    dp3 o3.x, r2, r3
    dp3 o3.y, r0, r3
    mul r4.xyz, r2.zxyw, r0.yzxw
    mad r0.xyz, r2.yzxw, r0.zxyw, -r4
    nrm r2.xyz, r0
    dp3 o3.z, r2, r3
    mov o0.xy, v3
    mov o1, v5
    mul r0, r1.y, c1
    mad r0, c0, r1.x, r0
    mad r0, c2, r1.z, r0
    mad r0, c3, r1.w, r0
    mov r12, r0
    mov o4, r0
    mov o3.w, c16.w
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o2, r12

// approximately 90 instruction slots used
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