//
// Generated by Microsoft (R) HLSL Shader Compiler 9.24.949.2307
//
// Parameters:
//
//   float4 CameraPosition;
//   float4 FogMaxHeight;
//   float4 FogMinHeight;
//   float4 ScreenPositionScaleBias;
//   float4x4 ScreenToWorld;
//
//
// Registers:
//
//   Name                    Reg   Size
//   ----------------------- ----- ----
//   CameraPosition          c4       1
//   ScreenToWorld           c5       3
//   ScreenPositionScaleBias c8       1
//   FogMinHeight            c9       1
//   FogMaxHeight            c10      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c0, 1, 0, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_texcoord o0
    dcl_texcoord1 o1
    dcl_position o2
    mad o0.xy, v0, c8, c8.wzzw
    mov r0.z, c4.z
    add o0.z, -r0.z, c9.x
    add o0.w, -r0.z, c10.x
    mul r0, c6, v0.y
    mad r0, c5, v0.x, r0
    add o1, r0, c7
    mad o2, v0.xyxx, c0.xxyy, c0.yyyx

// approximately 8 instruction slots used
 

