//other hud + other indicators
// Generated by Microsoft (R) HLSL Shader Compiler 9.24.949.2307
//
// Parameters:
//
//   float4x4 Transform;
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   Transform    c5       4
//

    vs_3_0
  def c220, 0.94, 0, 0.0625, 1
  dcl_2d s0
  dcl_2d s1
    dcl_position v0
    dcl_color v1
    dcl_color o0
    dcl_position o1
    mul r0.xy, c6, v0.y
    mad r0.xy, c5, v0.x, r0
    mad r0.xy, c7, v0.z, r0
   mad r10.xy, c8, v0.w, r0
    mov o0, v1
   mov r10.zw, v0
  mov r14.x, c251.x
  texldl r11, c220.z, s0
  if_eq r14.x, c220.w
  mul r11.x, r11.x, c220.x
  add r10.x, r10.x, r11.x
  endif
  mov o1, r10

// approximately 6 instruction slots used
 