//
// Generated by Microsoft (R) HLSL Shader Compiler 9.24.949.2307
//
// Parameters:
//
//   float4 SampleOffsets[8];
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4x4 ScreenToShadowMatrix;
//   sampler2D ShadowDepthTexture;
//   float4 ShadowModulateColor;
//
//
// Registers:
//
//   Name                    Reg   Size
//   ----------------------- ----- ----
//   ShadowModulateColor     c0       1
//   ScreenPositionScaleBias c1       1
//   SampleOffsets           c2       8
//   ScreenToShadowMatrix    c10      4
//   SceneColorTexture       s0       1
//   ShadowDepthTexture      s1       1
//

    ps_3_0
    def c14, 0.999000013, 1, 0, 0.0625
  def c200, 0.5, 0, 0.0625, 0
  dcl_2d s13
    dcl_texcoord v0.xyw
    dcl_2d s0
    dcl_2d s1
    rcp r0.x, v0.w
    mul r0.xy, r0.x, v0
    mad r0.zw, r0.xyxy, c1.xyxy, c1.xywz
    texld_pp r1, r0.zwzw, s0
    mul r0.xy, r0, r1.w
    mul r2, r0.y, c11
  texldl r16, c200.z, s13
  add r16.y, r1.w, -r16.y
  mul r16.x, r16.x, r16.y
  add r0.x, r0.x, -r16.x
    mad r0, c10, r0.x, r2
    mad r0, c12, r1.w, r0
    add r0, r0, c13
    min r1.z, r0.z, c14.x
    rcp r0.z, r0.w
    mad_pp r2, r0.xyxy, r0.z, c2
    mad r1.xyw, r2.xyzx, c14.yyzz, c14.zzzy
    mad r2.xyw, r2.zwzx, c14.yyzz, c14.zzzy
    texldp_pp r3, r1, s1
    mov r2.z, r1.z
    texldp_pp r1, r2, s1
    add_pp r0.w, r3.x, r1.x
    mad_pp r1, r0.xyxy, r0.z, c3.zwxy
    mov_pp r2.xy, r1.zwzw
    texldp_pp r3, r2, s1
    mov r1.zw, r2
    add_pp r0.w, r0.w, r3.x
    texldp_pp r2, r1, s1
    add_pp r0.w, r0.w, r2.x
    mad_pp r2, r0.xyxy, r0.z, c4.zwxy
    mov_pp r1.xy, r2.zwzw
    texldp_pp r3, r1, s1
    mov r2.zw, r1
    add_pp r0.w, r0.w, r3.x
    texldp_pp r1, r2, s1
    add_pp r0.w, r0.w, r1.x
    mad_pp r1, r0.xyxy, r0.z, c5.zwxy
    mov_pp r2.xy, r1.zwzw
    texldp_pp r3, r2, s1
    mov r1.zw, r2
    add_pp r0.w, r0.w, r3.x
    texldp_pp r2, r1, s1
    add_pp r0.w, r0.w, r2.x
    mad_pp r2, r0.xyxy, r0.z, c6.zwxy
    mov_pp r1.xy, r2.zwzw
    texldp_pp r3, r1, s1
    mov r2.zw, r1
    add_pp r0.w, r0.w, r3.x
    texldp_pp r1, r2, s1
    add_pp r0.w, r0.w, r1.x
    mad_pp r1, r0.xyxy, r0.z, c7.zwxy
    mov_pp r2.xy, r1.zwzw
    texldp_pp r3, r2, s1
    mov r1.zw, r2
    add_pp r0.w, r0.w, r3.x
    texldp_pp r2, r1, s1
    add_pp r0.w, r0.w, r2.x
    mad_pp r2, r0.xyxy, r0.z, c8.zwxy
    mad_pp r3, r0.xyxy, r0.z, c9.zwxy
    mov_pp r1.xy, r2.zwzw
    texldp_pp r4, r1, s1
    mov r2.zw, r1
    add_pp r0.x, r0.w, r4.x
    texldp_pp r1, r2, s1
    add_pp r0.x, r0.x, r1.x
    mov_pp r2.xy, r3.zwzw
    texldp_pp r1, r2, s1
    mov r3.zw, r2
    texldp_pp r2, r3, s1
    add_pp r0.x, r0.x, r1.x
    add_pp r0.x, r2.x, r0.x
    mul_pp r0.x, r0.x, c14.w
    mul r0.x, r0.x, r0.x
    mov r0.y, c14.y
    add r1, r0.y, -c0
    mad oC0, r0.x, r1, c0

// approximately 72 instruction slots used (17 texture, 55 arithmetic)
 

