//
// Generated by Microsoft (R) HLSL Shader Compiler 9.24.949.2307
//
// Parameters:
//
//   float3 FalloffParameters;
//   float4 LightPosition;
//   float4 SampleOffsets[8];
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4x4 ScreenToShadowMatrix;
//   float4x4 ScreenToWorld;
//   sampler2D ShadowDepthTexture;
//   float4 ShadowModulateColor;
//   float2 SpotAngles;
//   float3 SpotDirection;
//
//
// Registers:
//
//   Name                    Reg   Size
//   ----------------------- ----- ----
//   ShadowModulateColor     c0       1
//   ScreenPositionScaleBias c1       1
//   SampleOffsets           c2       8
//   ScreenToWorld           c10      4
//   ScreenToShadowMatrix    c14      4
//   LightPosition           c18      1
//   FalloffParameters       c19      1
//   SpotDirection           c20      1
//   SpotAngles              c21      1
//   SceneColorTexture       s0       1
//   ShadowDepthTexture      s1       1
//

    ps_3_0
    def c22, 0.999000013, 0, 1, 0.0625
    def c23, 9.99999975e-005, 0, 0, 0
  def c200, 0.5, 0, 0.0625, 0
  dcl_2d s13
    dcl_texcoord v0.xyw
    dcl_2d s0
    dcl_2d s1
    rcp r0.x, v0.w
    mul r0.xy, r0.x, v0
    mad r0.zw, r0.xyxy, c1.xyxy, c1.xywz
    texld_pp r1, r0.zwzw, s0
    mul r0.xy, r0, r1.w
    mul r2, r0.y, c15
  texldl r16, c200.z, s13
  add r16.y, r1.w, -r16.y
  mul r16.x, r16.x, r16.y
  add r0.x, r0.x, -r16.x
    mad r2, c14, r0.x, r2
    mad r2, c16, r1.w, r2
    add r2, r2, c17
    min r0.z, r2.z, c22.x
    rcp r0.w, r2.w
    mad r1.xy, r2, r0.w, c2
    texld r3, r1, s1
    mad r1.xy, r2, r0.w, c2.zwzw
    texld r4, r1, s1
    mov r3.y, r4.x
    mad r1.xy, r2, r0.w, c3
    texld r4, r1, s1
    mov r3.z, r4.x
    mad r1.xy, r2, r0.w, c3.zwzw
    texld r4, r1, s1
    mov r3.w, r4.x
    add r3, r0.z, -r3
    cmp r3, r3, c22.y, c22.z
    dp4_pp r1.x, r3, c22.w
    mad r1.yz, r2.xxyw, r0.w, c4.xxyw
    texld r3, r1.yzzw, s1
    mad r1.yz, r2.xxyw, r0.w, c4.xzww
    texld r4, r1.yzzw, s1
    mov r3.y, r4.x
    mad r1.yz, r2.xxyw, r0.w, c5.xxyw
    texld r4, r1.yzzw, s1
    mov r3.z, r4.x
    mad r1.yz, r2.xxyw, r0.w, c5.xzww
    texld r4, r1.yzzw, s1
    mov r3.w, r4.x
    add r3, r0.z, -r3
    cmp r3, r3, c22.y, c22.z
    dp4_pp r1.y, r3, c22.w
    add_pp r1.x, r1.x, r1.y
    mad r1.yz, r2.xxyw, r0.w, c6.xxyw
    texld r3, r1.yzzw, s1
    mad r1.yz, r2.xxyw, r0.w, c6.xzww
    texld r4, r1.yzzw, s1
    mov r3.y, r4.x
    mad r1.yz, r2.xxyw, r0.w, c7.xxyw
    texld r4, r1.yzzw, s1
    mov r3.z, r4.x
    mad r1.yz, r2.xxyw, r0.w, c7.xzww
    texld r4, r1.yzzw, s1
    mov r3.w, r4.x
    add r3, r0.z, -r3
    cmp r3, r3, c22.y, c22.z
    dp4_pp r1.y, r3, c22.w
    add_pp r1.x, r1.x, r1.y
    mad r1.yz, r2.xxyw, r0.w, c8.xxyw
    texld r3, r1.yzzw, s1
    mad r1.yz, r2.xxyw, r0.w, c8.xzww
    texld r4, r1.yzzw, s1
    mov r3.y, r4.x
    mad r1.yz, r2.xxyw, r0.w, c9.xxyw
    mad r2.xy, r2, r0.w, c9.zwzw
    texld r2, r2, s1
    mov r3.w, r2.x
    texld r2, r1.yzzw, s1
    mov r3.z, r2.x
    add r2, r0.z, -r3
    cmp r2, r2, c22.y, c22.z
    dp4_pp r0.z, r2, c22.w
    add_pp r0.z, r1.x, r0.z
    mul r0.z, r0.z, r0.z
    mul r1.xyz, r0.y, c11
    mad r0.xyw, c10.xyzz, r0.x, r1.xyzz
    mad r0.xyw, c12.xyzz, r1.w, r0
    add r0.xyw, r0, c13.xyzz
    add r0.xyw, -r0, c18.xyzz
    mul r0.xyw, r0, c18.w
    dp3 r1.x, r0.xyww, r0.xyww
    rsq r1.x, r1.x
    mul r0.xyw, r0, r1.x
    rcp r1.x, r1.x
    mad r1.x, r1.x, c19.y, c19.z
    max r2.x, r1.x, c22.y
    mad_sat r1.x, r2.x, -r2.x, c22.z
    max r2.x, r1.x, c23.x
    pow_pp r1.x, r2.x, c19.x
    dp3 r0.x, r0.xyww, -c20
    add r0.x, r0.x, -c21.x
    mul_sat r0.x, r0.x, c21.y
    mul r0.x, r0.x, r0.x
    mul_pp r0.x, r1.x, r0.x
    mov r1.z, c22.z
    add r1, -r1.z, c0
    mad r1, r0.x, r1, c22.z
    add r2, -r1, c22.z
    mad oC0, r0.z, r2, r1

// approximately 98 instruction slots used (17 texture, 81 arithmetic)
 

