//
// Generated by Microsoft (R) HLSL Shader Compiler 9.24.949.2307
//
// Parameters:
//
//   float4 SampleOffsets[8];
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4x4 ScreenToShadowMatrix;
//   float2 ShadowBufferSize;
//   sampler2D ShadowDepthTexture;
//
//
// Registers:
//
//   Name                    Reg   Size
//   ----------------------- ----- ----
//   ShadowBufferSize        c0       1
//   ScreenPositionScaleBias c1       1
//   SampleOffsets           c2       8
//   ScreenToShadowMatrix    c10      4
//   SceneColorTexture       s0       1
//   ShadowDepthTexture      s1       1
//

    ps_3_0
    def c14, 0.999000013, 0, 1, 0.0625
  def c200, 0.5, 0, 0.0625, 0
  dcl_2d s13
    dcl_texcoord v0.xyw
    dcl_2d s0
    dcl_2d s1
    rcp r0.x, v0.w
    mul r0.xy, r0.x, v0
    mad r0.zw, r0.xyxy, c1.xyxy, c1.xywz
    texld_pp r1, r0.zwzw, s0
    mul r0.xy, r0, r1.w
    mul r2, r0.y, c11
  texldl r16, c200.z, s13
  add r16.y, r1.w, -r16.y
  mul r16.x, r16.x, r16.y
  add r0.x, r0.x, -r16.x
    mad r0, c10, r0.x, r2
    mad r0, c12, r1.w, r0
    add r0, r0, c13
    rcp r0.w, r0.w
    mad_pp r1, r0.xyxy, r0.w, c2
    mul r2, r1, c0.xyxy
    frc_pp r2, r2
    texld r3, r1, s1
    texld r1, r1.zwzw, s1
    min r4.x, r0.z, c14.x
    add r3, -r3.wxyz, r4.x
    cmp_pp r3, r3.zwxy, c14.y, c14.z
    mov_pp r5.xy, r3.zwzw
    add r1, -r1.wxyz, r4.x
    cmp_pp r1, r1, c14.y, c14.z
    mov_pp r5.zw, r1.xyxy
    mov_pp r3.zw, r1
    lrp_pp r1, r2.yyww, r3, r5
    lrp_pp r3.xy, r2.xzzw, r1.ywzw, r1.xzzw
    mad_pp r1, r0.xyxy, r0.w, c3
    mul r2, r1, c0.xyxy
    frc_pp r2, r2
    texld r5, r1, s1
    texld r1, r1.zwzw, s1
    add r1, r4.x, -r1.wxyz
    cmp_pp r1, r1, c14.y, c14.z
    add r5, r4.x, -r5.wxyz
    cmp_pp r5, r5.zwxy, c14.y, c14.z
    mov_pp r6.xy, r5.zwzw
    mov_pp r6.zw, r1.xyxy
    mov_pp r5.zw, r1
    lrp_pp r1, r2.yyww, r5, r6
    lrp_pp r3.zw, r2.xyxz, r1.xyyw, r1.xyxz
    dp4_pp r0.z, r3, c14.w
    mad_pp r1, r0.xyxy, r0.w, c4
    mul r2, r1, c0.xyxy
    frc_pp r2, r2
    texld r3, r1, s1
    texld r1, r1.zwzw, s1
    add r1, r4.x, -r1.wxyz
    cmp_pp r1, r1, c14.y, c14.z
    add r3, r4.x, -r3.wxyz
    cmp_pp r3, r3.zwxy, c14.y, c14.z
    mov_pp r5.xy, r3.zwzw
    mov_pp r5.zw, r1.xyxy
    mov_pp r3.zw, r1
    lrp_pp r1, r2.yyww, r3, r5
    lrp_pp r3.xy, r2.xzzw, r1.ywzw, r1.xzzw
    mad_pp r1, r0.xyxy, r0.w, c5
    mul r2, r1, c0.xyxy
    frc_pp r2, r2
    texld r5, r1, s1
    texld r1, r1.zwzw, s1
    add r1, r4.x, -r1.wxyz
    cmp_pp r1, r1, c14.y, c14.z
    add r5, r4.x, -r5.wxyz
    cmp_pp r5, r5.zwxy, c14.y, c14.z
    mov_pp r6.xy, r5.zwzw
    mov_pp r6.zw, r1.xyxy
    mov_pp r5.zw, r1
    lrp_pp r1, r2.yyww, r5, r6
    lrp_pp r3.zw, r2.xyxz, r1.xyyw, r1.xyxz
    dp4_pp r1.x, r3, c14.w
    add_pp r0.z, r0.z, r1.x
    mad_pp r1, r0.xyxy, r0.w, c6
    mul r2, r1, c0.xyxy
    frc_pp r2, r2
    texld r3, r1, s1
    texld r1, r1.zwzw, s1
    add r1, r4.x, -r1.wxyz
    cmp_pp r1, r1, c14.y, c14.z
    add r3, r4.x, -r3.wxyz
    cmp_pp r3, r3.zwxy, c14.y, c14.z
    mov_pp r5.xy, r3.zwzw
    mov_pp r5.zw, r1.xyxy
    mov_pp r3.zw, r1
    lrp_pp r1, r2.yyww, r3, r5
    lrp_pp r3.xy, r2.xzzw, r1.ywzw, r1.xzzw
    mad_pp r1, r0.xyxy, r0.w, c7
    mul r2, r1, c0.xyxy
    frc_pp r2, r2
    texld r5, r1, s1
    texld r1, r1.zwzw, s1
    add r1, r4.x, -r1.wxyz
    cmp_pp r1, r1, c14.y, c14.z
    add r5, r4.x, -r5.wxyz
    cmp_pp r5, r5.zwxy, c14.y, c14.z
    mov_pp r6.xy, r5.zwzw
    mov_pp r6.zw, r1.xyxy
    mov_pp r5.zw, r1
    lrp_pp r1, r2.yyww, r5, r6
    lrp_pp r3.zw, r2.xyxz, r1.xyyw, r1.xyxz
    dp4_pp r1.x, r3, c14.w
    add_pp r0.z, r0.z, r1.x
    mad_pp r1, r0.xyxy, r0.w, c8
    mad_pp r2, r0.xyxy, r0.w, c9
    mul r3, r1, c0.xyxy
    frc_pp r3, r3
    texld r5, r1, s1
    texld r1, r1.zwzw, s1
    add r1, r4.x, -r1.wxyz
    cmp_pp r1, r1, c14.y, c14.z
    add r5, r4.x, -r5.wxyz
    cmp_pp r5, r5.zwxy, c14.y, c14.z
    mov_pp r6.xy, r5.zwzw
    mov_pp r6.zw, r1.xyxy
    mov_pp r5.zw, r1
    lrp_pp r1, r3.yyww, r5, r6
    lrp_pp r5.xy, r3.xzzw, r1.ywzw, r1.xzzw
    texld r1, r2, s1
    add r1, r4.x, -r1.wxyz
    cmp_pp r1, r1.zwxy, c14.y, c14.z
    mov_pp r3.xy, r1.zwzw
    texld r6, r2.zwzw, s1
    mul r2, r2, c0.xyxy
    frc_pp r2, r2
    add r4, r4.x, -r6.wxyz
    cmp_pp r4, r4, c14.y, c14.z
    mov_pp r3.zw, r4.xyxy
    mov_pp r1.zw, r4
    lrp_pp r4, r2.yyww, r1, r3
    lrp_pp r5.zw, r2.xyxz, r4.xyyw, r4.xyxz
    dp4_pp r0.x, r5, c14.w
    add_pp r0.x, r0.z, r0.x
    mul oC0, r0.x, r0.x

// approximately 131 instruction slots used (17 texture, 114 arithmetic)
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