//
// Generated by Microsoft (R) HLSL Shader Compiler 9.24.949.2307
//
// Parameters:
//
//   float4 EdgeSampleOffsets[4];
//   float2 InvRandomAngleTextureSize;
//   sampler2D RandomAngleTexture;
//   float4 RefiningSampleOffsets[12];
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4x4 ScreenToShadowMatrix;
//   sampler2D ShadowDepthTexture;
//
//
// Registers:
//
//   Name                      Reg   Size
//   ------------------------- ----- ----
//   InvRandomAngleTextureSize c0       1
//   ScreenPositionScaleBias   c1       1
//   RefiningSampleOffsets     c2      12
//   ScreenToShadowMatrix      c14      4
//   EdgeSampleOffsets         c18      4
//   SceneColorTexture         s0       1
//   ShadowDepthTexture        s1       1
//   RandomAngleTexture        s2       1
//

    ps_3_0
    def c22, 0.999000013, 1, 0.5, -2
    def c23, 1, -1, 0, 0.125
    def c24, 9.99999975e-005, -0.999899983, 0.0416666679, 0.699999988
  def c200, 0.5, 0, 0.0625, 0
  dcl_2d s13
    dcl_texcoord v0.xyw
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    rcp r0.x, v0.w
    mul r0.yz, r0.x, v0.xxyw
    mad r1.xy, r0.yzzw, c1, c1.wzzw
    texld_pp r1, r1, s0
    mul r0.yz, r0, r1.w
    mul r2, r0.z, c15
  texldl r16, c200.z, s13
  add r16.y, r1.w, -r16.y
  mul r16.x, r16.x, r16.y
  add r0.y, r0.y, -r16.x
    mad r2, c14, r0.y, r2
    mad r1, c16, r1.w, r2
    add r1, r1, c17
    rcp r0.y, r1.w
    mul r0.zw, r1.xyxy, r0.y
    min r2.x, r1.z, c22.x
    mad r1.zw, v0.xyxy, r0.x, c22.y
    mul r1.zw, r1, c0.xyxy
    mul r1.zw, r1, c22.z
    texld r3, r1.zwzw, s2
    mad_pp r3, r3.yxyx, -c22.w, -c22.y
    mul_pp r4, r3.wzwz, c23.xyxy
    mad r5, r4.zwzw, c18.xxzz, r0.zwzw
    mad_pp r5, r3.zwzw, c18.yyww, r5
    texld r6, r5, s1
    texld r5, r5.zwzw, s1
    mov r6.y, r5.x
    add r1.zw, r2.x, -r6.xyxy
    cmp r1.zw, r1, c23.z, c23.x
    mad r5, r4.zwzw, c19.xxzz, r0.zwzw
    mad_pp r5, r3.zwzw, c19.yyww, r5
    texld r6, r5, s1
    texld r5, r5.zwzw, s1
    mov r6.y, r5.x
    add r2.yz, r2.x, -r6.xxyw
    cmp r2.yz, r2, c23.z, c23.x
    dp2add_pp r0.x, r2.yzzw, c23.w, c23.z
    dp2add_pp r0.x, r1.zwzw, c23.w, r0.x
    mad r5, r4.zwzw, c20.xxzz, r0.zwzw
    mad_pp r5, r3.zwzw, c20.yyww, r5
    texld r6, r5, s1
    texld r5, r5.zwzw, s1
    mov r6.y, r5.x
    add r1.zw, r2.x, -r6.xyxy
    cmp r1.zw, r1, c23.z, c23.x
    dp2add_pp r0.x, r1.zwzw, c23.w, r0.x
    mad r4, r4, c21.xxzz, r0.zwzw
    mad_pp r3, r3, c21.yyww, r4
    texld r4, r3, s1
    texld r3, r3.zwzw, s1
    mov r4.y, r3.x
    add r0.zw, r2.x, -r4.xyxy
    cmp r0.zw, r0, c23.z, c23.x
    dp2add_pp r0.x, r0.zwzw, c23.w, r0.x
    add r0.z, -r0.x, c24.x
    cmp r0.z, r0.z, c23.z, c23.x
    add r0.w, r0.x, c24.y
    cmp r0.w, r0.w, c23.z, c23.x
    mul r0.z, r0.z, r0.w
    if_ne r0.z, -r0.z
      mad_pp r3, r1.xyxy, r0.y, c2
      mul r4, r3.xyxx, c23.xxzz
      texldl r4, r4, s1
      mul r3, r3.zwxx, c23.xxzz
      texldl r3, r3, s1
      mad_pp r5, r1.xyxy, r0.y, c3
      mul r6, r5.xyxx, c23.xxzz
      texldl r6, r6, s1
      mul r5, r5.zwxx, c23.xxzz
      texldl r5, r5, s1
      mov r4.y, r3.x
      mov r4.z, r6.x
      mov r4.w, r5.x
      add r3, r2.x, -r4
      cmp r3, r3, c23.z, c23.x
      dp4_pp r0.z, r3, c24.z
      mad_pp r3, r1.xyxy, r0.y, c4
      mul r4, r3.xyxx, c23.xxzz
      texldl r4, r4, s1
      mul r3, r3.zwxx, c23.xxzz
      texldl r3, r3, s1
      mad_pp r5, r1.xyxy, r0.y, c5
      mul r6, r5.xyxx, c23.xxzz
      texldl r6, r6, s1
      mul r5, r5.zwxx, c23.xxzz
      texldl r5, r5, s1
      mov r4.y, r3.x
      mov r4.z, r6.x
      mov r4.w, r5.x
      add r3, r2.x, -r4
      cmp r3, r3, c23.z, c23.x
      dp4_pp r0.w, r3, c24.z
      add_pp r0.z, r0.z, r0.w
      mad_pp r3, r1.xyxy, r0.y, c6
      mul r4, r3.xyxx, c23.xxzz
      texldl r4, r4, s1
      mul r3, r3.zwxx, c23.xxzz
      texldl r3, r3, s1
      mad_pp r5, r1.xyxy, r0.y, c7
      mul r6, r5.xyxx, c23.xxzz
      texldl r6, r6, s1
      mul r5, r5.zwxx, c23.xxzz
      texldl r5, r5, s1
      mov r4.y, r3.x
      mov r4.z, r6.x
      mov r4.w, r5.x
      add r3, r2.x, -r4
      cmp r3, r3, c23.z, c23.x
      dp4_pp r0.w, r3, c24.z
      add_pp r0.z, r0.z, r0.w
      mad_pp r3, r1.xyxy, r0.y, c8
      mul r4, r3.xyxx, c23.xxzz
      texldl r4, r4, s1
      mul r3, r3.zwxx, c23.xxzz
      texldl r3, r3, s1
      mad_pp r5, r1.xyxy, r0.y, c9
      mul r6, r5.xyxx, c23.xxzz
      texldl r6, r6, s1
      mul r5, r5.zwxx, c23.xxzz
      texldl r5, r5, s1
      mov r4.y, r3.x
      mov r4.z, r6.x
      mov r4.w, r5.x
      add r3, r2.x, -r4
      cmp r3, r3, c23.z, c23.x
      dp4_pp r0.w, r3, c24.z
      add_pp r0.z, r0.z, r0.w
      mad_pp r3, r1.xyxy, r0.y, c10
      mul r4, r3.xyxx, c23.xxzz
      texldl r4, r4, s1
      mul r3, r3.zwxx, c23.xxzz
      texldl r3, r3, s1
      mad_pp r5, r1.xyxy, r0.y, c11
      mul r6, r5.xyxx, c23.xxzz
      texldl r6, r6, s1
      mul r5, r5.zwxx, c23.xxzz
      texldl r5, r5, s1
      mov r4.y, r3.x
      mov r4.z, r6.x
      mov r4.w, r5.x
      add r3, r2.x, -r4
      cmp r3, r3, c23.z, c23.x
      dp4_pp r0.w, r3, c24.z
      add_pp r0.z, r0.z, r0.w
      mad_pp r3, r1.xyxy, r0.y, c12
      mul r4, r3.xyxx, c23.xxzz
      texldl r4, r4, s1
      mul r3, r3.zwxx, c23.xxzz
      texldl r3, r3, s1
      mad_pp r1, r1.xyxy, r0.y, c13
      mul r5, r1.xyxx, c23.xxzz
      texldl r5, r5, s1
      mul r1, r1.zwxx, c23.xxzz
      texldl r1, r1, s1
      mov r4.y, r3.x
      mov r4.z, r5.x
      mov r4.w, r1.x
      add r1, r2.x, -r4
      cmp r1, r1, c23.z, c23.x
      dp4_pp r0.y, r1, c24.z
      add_pp r0.y, r0.z, r0.y
      lrp_pp r1.x, c24.w, r0.y, r0.x
      mov_pp r0.x, r1.x
    endif
    mul_pp r0.y, r0.x, r0.x
    mul_pp oC0, r0.x, r0.y

// approximately 192 instruction slots used (58 texture, 134 arithmetic)
 

