//
// Generated by Microsoft (R) HLSL Shader Compiler 9.24.949.2307
//
// Parameters:
//
//   float4 EdgeSampleOffsets[2];
//   float2 InvRandomAngleTextureSize;
//   sampler2D RandomAngleTexture;
//   float4 RefiningSampleOffsets[2];
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4x4 ScreenToShadowMatrix;
//   float2 ShadowBufferSize;
//   sampler2D ShadowDepthTexture;
//   float4 ShadowModulateColor;
//
//
// Registers:
//
//   Name                      Reg   Size
//   ------------------------- ----- ----
//   InvRandomAngleTextureSize c0       1
//   ScreenPositionScaleBias   c1       1
//   ScreenToShadowMatrix      c2       4
//   RefiningSampleOffsets     c6       2
//   EdgeSampleOffsets         c8       2
//   ShadowBufferSize          c10      1
//   ShadowModulateColor       c11      1
//   SceneColorTexture         s0       1
//   ShadowDepthTexture        s1       1
//   RandomAngleTexture        s2       1
//

    ps_3_0
    def c12, 0.999000013, 1, 0.5, -2
    def c13, 1, -1, 0, 0.0625
    def c14, 9.99999975e-005, -0.999899983, 0.25, 0.699999988
  def c200, 0.5, 0, 0.0625, 0
  dcl_2d s13
    dcl_texcoord v0.xyw
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    rcp r0.x, v0.w
    mul r0.yz, r0.x, v0.xxyw
    mad r1.xy, r0.yzzw, c1, c1.wzzw
    texld_pp r1, r1, s0
    mul r0.yz, r0, r1.w
    mul r2, r0.z, c3
  texldl r16, c200.z, s13
  add r16.y, r1.w, -r16.y
  mul r16.x, r16.x, r16.y
  add r0.y, r0.y, -r16.x
    mad r2, c2, r0.y, r2
    mad r1, c4, r1.w, r2
    add r1, r1, c5
    rcp r0.y, r1.w
    mul r0.zw, r1.xyxy, r0.y
    min r2.z, r1.z, c12.x
    mad r1.zw, v0.xyxy, r0.x, c12.y
    mul r1.zw, r1, c0.xyxy
    mul r1.zw, r1, c12.z
    texld r3, r1.zwzw, s2
    mad_pp r3, r3.yxyx, -c12.w, -c12.y
    mul_pp r4, r3.wzwz, c13.xyxy
    mad r5, r4.zwzw, c8.xxzz, r0.zwzw
    mad_pp r5, r3.zwzw, c8.yyww, r5
    mul r2.xyw, r5.xyzx, c13.xxzz
    texldl r6, r2, s1
    mul r2.xyw, r5.zwzx, c13.xxzz
    texldl r5, r2, s1
    add r6, -r6, r2.z
    cmp_pp r6, r6, c13.z, c13.x
    dp4_pp r0.x, r6, c13.w
    add r5, r2.z, -r5
    cmp_pp r5, r5, c13.z, c13.x
    dp4_pp r1.z, r5, c13.w
    add_pp r0.x, r0.x, r1.z
    mad r4, r4, c9.xxzz, r0.zwzw
    mad_pp r3, r3, c9.yyww, r4
    mov_pp r4.xy, r3
    mov r4.zw, r2
    texldl r5, r4, s1
    mov_pp r4.xy, r3.zwzw
    texldl r3, r4, s1
    add r5, r2.z, -r5
    cmp_pp r5, r5, c13.z, c13.x
    dp4_pp r0.z, r5, c13.w
    add_pp r0.x, r0.x, r0.z
    add r3, r2.z, -r3
    cmp_pp r3, r3, c13.z, c13.x
    dp4_pp r0.z, r3, c13.w
    add_pp r0.x, r0.x, r0.z
    add r0.z, -r0.x, c14.x
    cmp r0.z, r0.z, c13.z, c13.x
    add r0.w, r0.x, c14.y
    cmp r0.w, r0.w, c13.z, c13.x
    mul r0.z, r0.z, r0.w
    if_ne r0.z, -r0.z
      mad_pp r3, r1.xyxy, r0.y, c6
      mov_pp r4.xy, r3
      texldl r5, r4, s1
      mov_pp r4.xy, r3.zwzw
      texldl r6, r4, s1
      add r5, r2.z, -r5.wxyz
      add r6, r2.z, -r6.wxyz
      cmp_pp r5, r5, c13.z, c13.x
      cmp_pp r6, r6, c13.z, c13.x
      mul r3, r3, c10.xyxy
      frc_pp r3, r3
      mov_pp r7.xy, r5
      mov_pp r7.zw, r6.xyxy
      mov_pp r6.xy, r5.zwzw
      lrp_pp r5, r3.yyww, r6, r7
      mad_pp r1, r1.xyxy, r0.y, c7
      mov_pp r4.xy, r1
      texldl r6, r4, s1
      mov_pp r4.xy, r1.zwzw
      texldl r4, r4, s1
      add r6, r2.z, -r6.wxyz
      add r2, r2.z, -r4.wxyz
      cmp_pp r4, r6, c13.z, c13.x
      cmp_pp r2, r2, c13.z, c13.x
      mul r1, r1, c10.xyxy
      frc_pp r1, r1
      mov_pp r6.xy, r4
      mov_pp r6.zw, r2.xyxy
      mov_pp r2.xy, r4.zwzw
      lrp_pp r4, r1.yyww, r2, r6
      lrp_pp r2.xy, r3.xzzw, r5.ywzw, r5.xzzw
      lrp_pp r2.zw, r1.xyxz, r4.xyyw, r4.xyxz
      dp4_pp r0.y, r2, c14.z
      lrp_pp r1.x, c14.w, r0.y, r0.x
      mov_pp r0.x, r1.x
    endif
    mul_pp r0.y, r0.x, r0.x
    mul_pp r0.x, r0.x, r0.y
    mov r0.y, c12.y
    add_pp r1, r0.y, -c11
    mad_pp oC0, r0.x, r1, c11

// approximately 103 instruction slots used (18 texture, 85 arithmetic)
 

