//
// Generated by Microsoft (R) HLSL Shader Compiler 9.24.949.2307
//
// Parameters:
//
//   float4 EdgeSampleOffsets[2];
//   float3 FalloffParameters;
//   float2 InvRandomAngleTextureSize;
//   float4 LightPosition;
//   sampler2D RandomAngleTexture;
//   float4 RefiningSampleOffsets[2];
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4x4 ScreenToShadowMatrix;
//   float4x4 ScreenToWorld;
//   float2 ShadowBufferSize;
//   sampler2D ShadowDepthTexture;
//   float4 ShadowModulateColor;
//   float2 SpotAngles;
//   float3 SpotDirection;
//
//
// Registers:
//
//   Name                      Reg   Size
//   ------------------------- ----- ----
//   InvRandomAngleTextureSize c0       1
//   ScreenPositionScaleBias   c1       1
//   ScreenToShadowMatrix      c2       4
//   ScreenToWorld             c6       4
//   RefiningSampleOffsets     c10      2
//   EdgeSampleOffsets         c12      2
//   ShadowBufferSize          c14      1
//   ShadowModulateColor       c15      1
//   LightPosition             c16      1
//   FalloffParameters         c17      1
//   SpotDirection             c18      1
//   SpotAngles                c19      1
//   SceneColorTexture         s0       1
//   ShadowDepthTexture        s1       1
//   RandomAngleTexture        s2       1
//

    ps_3_0
    def c20, 0.999000013, 1, 0.5, -2
    def c21, 1, -1, 0, 0.0625
    def c22, 9.99999975e-005, -0.999899983, 0.25, 0.699999988
  def c200, 0.5, 0, 0.0625, 0
  dcl_2d s13
    dcl_texcoord v0.xyw
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    rcp r0.x, v0.w
    mul r0.yz, r0.x, v0.xxyw
    mad r1.xy, r0.yzzw, c1, c1.wzzw
    texld_pp r1, r1, s0
    mul r0.yz, r0, r1.w
    mul r2, r0.z, c3
  texldl r16, c200.z, s13
  add r16.y, r1.w, -r16.y
  mul r16.x, r16.x, r16.y
  add r0.y, r0.y, -r16.x
    mad r2, c2, r0.y, r2
    mad r2, c4, r1.w, r2
    add r2, r2, c5
    rcp r0.w, r2.w
    mul r1.xy, r2, r0.w
    min r3.z, r2.z, c20.x
    mad r2.zw, v0.xyxy, r0.x, c20.y
    mul r2.zw, r2, c0.xyxy
    mul r2.zw, r2, c20.z
    texld r4, r2.zwzw, s2
    mad_pp r4, r4.yxyx, -c20.w, -c20.y
    mul_pp r5, r4.wzwz, c21.xyxy
    mad r6, r5.zwzw, c12.xxzz, r1.xyxy
    mad_pp r6, r4.zwzw, c12.yyww, r6
    mul r3.xyw, r6.xyzx, c21.xxzz
    texldl r7, r3, s1
    mul r3.xyw, r6.zwzx, c21.xxzz
    texldl r6, r3, s1
    add r7, -r7, r3.z
    cmp_pp r7, r7, c21.z, c21.x
    dp4_pp r0.x, r7, c21.w
    add r6, r3.z, -r6
    cmp_pp r6, r6, c21.z, c21.x
    dp4_pp r1.z, r6, c21.w
    add_pp r0.x, r0.x, r1.z
    mad r5, r5, c13.xxzz, r1.xyxy
    mad_pp r4, r4, c13.yyww, r5
    mov_pp r5.xy, r4
    mov r5.zw, r3
    texldl r6, r5, s1
    mov_pp r5.xy, r4.zwzw
    texldl r4, r5, s1
    add r6, r3.z, -r6
    cmp_pp r6, r6, c21.z, c21.x
    dp4_pp r1.x, r6, c21.w
    add_pp r0.x, r0.x, r1.x
    add r4, r3.z, -r4
    cmp_pp r4, r4, c21.z, c21.x
    dp4_pp r1.x, r4, c21.w
    add_pp r0.x, r0.x, r1.x
    add r1.x, -r0.x, c22.x
    cmp r1.x, r1.x, c21.z, c21.x
    add r1.y, r0.x, c22.y
    cmp r1.y, r1.y, c21.z, c21.x
    mul r1.x, r1.x, r1.y
    if_ne r1.x, -r1.x
      mad_pp r4, r2.xyxy, r0.w, c10
      mov_pp r5.xy, r4
      texldl r6, r5, s1
      mov_pp r5.xy, r4.zwzw
      texldl r7, r5, s1
      add r6, r3.z, -r6.wxyz
      add r7, r3.z, -r7.wxyz
      cmp_pp r6, r6, c21.z, c21.x
      cmp_pp r7, r7, c21.z, c21.x
      mul r4, r4, c14.xyxy
      frc_pp r4, r4
      mov_pp r8.xy, r6
      mov_pp r8.zw, r7.xyxy
      mov_pp r7.xy, r6.zwzw
      lrp_pp r6, r4.yyww, r7, r8
      mad_pp r2, r2.xyxy, r0.w, c11
      mov_pp r5.xy, r2
      texldl r7, r5, s1
      mov_pp r5.xy, r2.zwzw
      texldl r5, r5, s1
      add r7, r3.z, -r7.wxyz
      add r3, r3.z, -r5.wxyz
      cmp_pp r5, r7, c21.z, c21.x
      cmp_pp r3, r3, c21.z, c21.x
      mul r2, r2, c14.xyxy
      frc_pp r2, r2
      mov_pp r7.xy, r5
      mov_pp r7.zw, r3.xyxy
      mov_pp r3.xy, r5.zwzw
      lrp_pp r5, r2.yyww, r3, r7
      lrp_pp r3.xy, r4.xzzw, r6.ywzw, r6.xzzw
      lrp_pp r3.zw, r2.xyxz, r5.xyyw, r5.xyxz
      dp4_pp r0.w, r3, c22.z
      lrp_pp r1.x, c22.w, r0.w, r0.x
      mov_pp r0.x, r1.x
    endif
    mul r1.xyz, r0.z, c7
    mad r0.yzw, c6.xxyz, r0.y, r1.xxyz
    mad r0.yzw, c8.xxyz, r1.w, r0
    add r0.yzw, r0, c9.xxyz
    add r0.yzw, -r0, c16.xxyz
    mul r0.yzw, r0, c16.w
    dp3 r1.x, r0.yzww, r0.yzww
    rsq r1.x, r1.x
    rcp r1.y, r1.x
    mad r1.y, r1.y, c17.y, c17.z
    max r2.x, r1.y, c21.z
    mad_sat r1.y, r2.x, -r2.x, c20.y
    max r2.x, r1.y, c22.x
    pow_pp r1.y, r2.x, c17.x
    mul r0.yzw, r0, r1.x
    dp3 r0.y, r0.yzww, -c18
    add r0.y, r0.y, -c19.x
    mul_sat r0.y, r0.y, c19.y
    mul r0.y, r0.y, r0.y
    mul_pp r0.y, r1.y, r0.y
    mov r1.y, c20.y
    add r1, -r1.y, c15
    mad_pp r1, r0.y, r1, c20.y
    mul_pp r0.y, r0.x, r0.x
    mul_pp r0.x, r0.x, r0.y
    add_pp r2, -r1, c20.y
    mad_pp oC0, r0.x, r2, r1

// approximately 127 instruction slots used (18 texture, 109 arithmetic)
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