//
// Generated by Microsoft (R) D3DX9 Shader Compiler 
//
// Parameters:
//
//   float EnableReactiveEffects;
//   float FadeInDistance;
//   
//   struct
//   {
//       float4 light_vector;
//       float4 color_invradius;
//       float4 spot_projection1;
//       float4 spot_projection2;
//       float4 spot_projection3;
//
//   } Lights[4];
//   
//   bool bLightEnable0;
//   bool bLightEnable1;
//   bool bLightEnable2;
//   bool bLightEnable3;
//   bool bLightIsSpot0;
//   bool bLightIsSpot1;
//   bool bLightIsSpot2;
//   bool bLightIsSpot3;
//   float4 fogColor;
//   float3 fogTransform;
//   float reactiveDepthOffset;
//   float3 reactiveNormal;
//   row_major float4x4 reactiveTransform;
//   sampler2D s_water_depth_mask;
//   row_major float3x4 screenDataToCamera;
//   float4 screenTransform[2];
//   float water_row_sample;
//   row_major float4x4 worldViewProj;
//
//
// Registers:
//
//   Name                  Reg   Size
//   --------------------- ----- ----
//   bLightEnable0         b0       1
//   bLightEnable1         b1       1
//   bLightEnable2         b2       1
//   bLightEnable3         b3       1
//   bLightIsSpot0         b4       1
//   bLightIsSpot1         b5       1
//   bLightIsSpot2         b6       1
//   bLightIsSpot3         b7       1
//   Lights                c0      20
//   worldViewProj         c20      4
//   screenDataToCamera    c24      3
//   screenTransform       c27      2
//   fogColor              c29      1
//   fogTransform          c30      1
//   EnableReactiveEffects c32      1
//   FadeInDistance        c33      1
//   water_row_sample      c34      1
//   reactiveTransform     c35      1
//   reactiveNormal        c36      1
//   reactiveDepthOffset   c37      1
//   s_water_depth_mask    s0       1
//
//
// Default values:
//
//   bLightEnable0
//     b0   = false;
//
//   bLightEnable1
//     b1   = false;
//
//   bLightEnable2
//     b2   = false;
//
//   bLightEnable3
//     b3   = false;
//
//   bLightIsSpot0
//     b4   = false;
//
//   bLightIsSpot1
//     b5   = false;
//
//   bLightIsSpot2
//     b6   = false;
//
//   bLightIsSpot3
//     b7   = false;
//
//   Lights
//     c0   = { 0, 0, 0, 0 };
//     c1   = { 0, 0, 0, 0 };
//     c2   = { 0, 0, 0, 0 };
//     c3   = { 0, 0, 0, 0 };
//     c4   = { 0, 0, 0, 0 };
//     c5   = { 0, 0, 0, 0 };
//     c6   = { 0, 0, 0, 0 };
//     c7   = { 0, 0, 0, 0 };
//     c8   = { 0, 0, 0, 0 };
//     c9   = { 0, 0, 0, 0 };
//     c10  = { 0, 0, 0, 0 };
//     c11  = { 0, 0, 0, 0 };
//     c12  = { 0, 0, 0, 0 };
//     c13  = { 0, 0, 0, 0 };
//     c14  = { 0, 0, 0, 0 };
//     c15  = { 0, 0, 0, 0 };
//     c16  = { 0, 0, 0, 0 };
//     c17  = { 0, 0, 0, 0 };
//     c18  = { 0, 0, 0, 0 };
//     c19  = { 0, 0, 0, 0 };
//
//   worldViewProj
//     c20  = { 0, 0, 0, 0 };
//     c21  = { 0, 0, 0, 0 };
//     c22  = { 0, 0, 0, 0 };
//     c23  = { 0, 0, 0, 0 };
//
//   screenDataToCamera
//     c24  = { 0, 0, 0, 0 };
//     c25  = { 0, 0, 0, 0 };
//     c26  = { 0, 0, 0, 0 };
//
//   screenTransform
//     c27  = { 0, 0, 0, 0 };
//     c28  = { 0, 0, 0, 0 };
//
//   fogColor
//     c29  = { 0, 0, 0, 0 };
//
//   fogTransform
//     c30  = { 0, 0, 0, 0 };
//
//   EnableReactiveEffects
//     c32  = { 0, 0, 0, 0 };
//
//   FadeInDistance
//     c33  = { 0, 0, 0, 0 };
//
//   water_row_sample
//     c34  = { 0, 0, 0, 0 };
//
//   reactiveTransform
//     c35  = { 0, 0, 0, 0 };
//
//   reactiveNormal
//     c36  = { 0, 0, 0, 0 };
//
//   reactiveDepthOffset
//     c37  = { 0, 0, 0, 0 };
//

    vs_3_0
  def c253, 0.5, 0, 0.0625, 1
    def c31, 0, 0.5, 1, 1.44269502
  dcl_2d s1
    dcl_position v0
    dcl_texcoord v1
    dcl_texcoord2 v2
    dcl_color v3
    dcl_2d s0
    dcl_texcoord6 o0
    dcl_texcoord7 o1
    dcl_texcoord o2
    dcl_color o3
    dcl_texcoord4 o4
  dcl_texcoord8 o10.x
    dcl_position o5
    mov r0.xz, c31
    if_lt r0.x, c32.x
      dp4 r0.y, c35, v2
      add r1.x, r0.y, c31.y
      slt r0.y, r1.x, c31.z
      slt r0.w, c31.x, r1.x
      mul r0.y, r0.y, r0.w
      mul r1.yzw, r0.xzxx, c34.x
      texldl r1, r1, s0
      add r0.x, -r1.x, c31.z
      add_sat r0.x, r0.x, -c37.x
      mul r1.xyz, r0.x, c36
      mad r1.xyz, r0.y, r1, v0
    else
      mov r1.xyz, v0
    endif
    mov r1.w, v0.w
    dp4 r2.x, c20, r1
    mov r1.w, v0.w
    dp4 r2.y, c21, r1
    dp4 r2.z, c22, r1
    dp4 r2.w, c23, r1
    mov o5, r2
  dp4 o10.x, c27, r2
    dp4 r3.x, c27, r2
    dp4 r3.y, c28, r2
    mad r3.zw, r2.w, c31.xyzx, c31.xyxz
    mov r10.xyw, r3.xyzz
    dp4 r0.w, c26, r3
    dp4 r0.x, c24, r3
    dp4 r0.y, c25, r3
    dp3 r0.x, r0.xyww, r0.xyww
    rsq r0.x, r0.x
    rcp r0.x, r0.x
    mad r0.x, r0.x, c30.x, c30.y
    mul r0.x, r0.x, c31.w
    exp r0.x, r0.x
    min r0.x, r0.x, c31.z
    mad r0.x, c29.w, -r0.x, c29.w
    rcp r0.y, c33.x
    mul_sat r0.y, r2.w, r0.y
    mad r0.y, v3.w, r0.y, -v3.w
    abs r0.w, c33.x
    slt r0.w, -r0.w, r0.w
    mad o3.w, r0.w, r0.y, v3.w
    mul r10.z, r0.x, c30.z
    mov o1, c31.xxzz
    mul o2, c31.zzxx, v1.xyxx
    mov o3.xyz, v3
    if b0
      mad r0.xyw, r1.xyzz, -c0.w, c0.xyzz
      mul r0.xyw, r0, c1.w
      if b4
        dp4 r2.x, r1, c4
        add r2.y, r2.x, -c31.z
        mad r2.y, c0.w, r2.y, r0.z
        rcp r2.y, r2.y
        dp4 r2.z, r1, c2
        dp4 r2.w, r1, c3
        mul r2.yz, r2.y, r2.xzww
        mul r2.yz, r2, r2
        add r2.y, r2.z, r2.y
        slt r2.z, r2.x, -r2.x
        slt r2.w, -r2.x, r2.x
        add r2.z, -r2.z, r2.w
        max r2.z, r2.z, c31.x
        add r2.y, -r2.y, c31.z
        max r2.y, r2.y, c31.x
        mul r2.xy, r2, r2.xzzw
        min r2.x, r2.x, c31.z
        add r2.x, -r2.x, c31.z
        mul r2.x, r2.x, r2.x
        dp3_sat r2.z, r0.xyww, r0.xyww
        add r2.z, -r2.z, c31.z
        mad r2.z, r2.z, r2.z, -r2.x
        mad r2.x, c0.w, r2.z, r2.x
        mul r2.y, r2.y, r2.y
        mul r2.x, r2.x, r2.y
      else
        dp3_sat r0.x, r0.xyww, r0.xyww
        add r0.x, -r0.x, c31.z
        mul r2.x, r0.x, r0.x
      endif
      mul r2.xyz, r2.x, c1
    else
      mov r2.xyz, c31.x
    endif
    if b1
      mad r0.xyw, r1.xyzz, -c5.w, c5.xyzz
      mul r0.xyw, r0, c6.w
      if b5
        dp4 r3.x, r1, c9
        add r3.y, r3.x, -c31.z
        mad r3.y, c5.w, r3.y, r0.z
        rcp r3.y, r3.y
        dp4 r3.z, r1, c7
        dp4 r3.w, r1, c8
        mul r3.yz, r3.y, r3.xzww
        mul r3.yz, r3, r3
        add r3.y, r3.z, r3.y
        slt r3.z, r3.x, -r3.x
        slt r3.w, -r3.x, r3.x
        add r3.z, -r3.z, r3.w
        max r3.z, r3.z, c31.x
        add r3.y, -r3.y, c31.z
        max r3.y, r3.y, c31.x
        mul r3.xy, r3, r3.xzzw
        min r3.x, r3.x, c31.z
        add r3.x, -r3.x, c31.z
        mul r3.x, r3.x, r3.x
        dp3_sat r3.z, r0.xyww, r0.xyww
        add r3.z, -r3.z, c31.z
        mad r3.z, r3.z, r3.z, -r3.x
        mad r3.x, c5.w, r3.z, r3.x
        mul r3.y, r3.y, r3.y
        mul r3.x, r3.x, r3.y
      else
        dp3_sat r0.x, r0.xyww, r0.xyww
        add r0.x, -r0.x, c31.z
        mul r3.x, r0.x, r0.x
      endif
      mad r2.xyz, c6, r3.x, r2
    endif
    if b2
      mad r0.xyw, r1.xyzz, -c10.w, c10.xyzz
      mul r0.xyw, r0, c11.w
      if b6
        dp4 r3.x, r1, c14
        add r3.y, r3.x, -c31.z
        mad r3.y, c10.w, r3.y, r0.z
        rcp r3.y, r3.y
        dp4 r3.z, r1, c12
        dp4 r3.w, r1, c13
        mul r3.yz, r3.y, r3.xzww
        mul r3.yz, r3, r3
        add r3.y, r3.z, r3.y
        slt r3.z, r3.x, -r3.x
        slt r3.w, -r3.x, r3.x
        add r3.z, -r3.z, r3.w
        max r3.z, r3.z, c31.x
        add r3.y, -r3.y, c31.z
        max r3.y, r3.y, c31.x
        mul r3.xy, r3, r3.xzzw
        min r3.x, r3.x, c31.z
        add r3.x, -r3.x, c31.z
        mul r3.x, r3.x, r3.x
        dp3_sat r3.z, r0.xyww, r0.xyww
        add r3.z, -r3.z, c31.z
        mad r3.z, r3.z, r3.z, -r3.x
        mad r3.x, c10.w, r3.z, r3.x
        mul r3.y, r3.y, r3.y
        mul r3.x, r3.x, r3.y
      else
        dp3_sat r0.x, r0.xyww, r0.xyww
        add r0.x, -r0.x, c31.z
        mul r3.x, r0.x, r0.x
      endif
      mad r2.xyz, c11, r3.x, r2
    endif
    if b3
      mad r0.xyw, r1.xyzz, -c15.w, c15.xyzz
      mul r0.xyw, r0, c16.w
      if b7
        dp4 r3.x, r1, c19
        add r3.y, r3.x, -c31.z
        mad r0.z, c15.w, r3.y, r0.z
        rcp r0.z, r0.z
        dp4 r3.y, r1, c17
        dp4 r3.z, r1, c18
        mul r1.xy, r0.z, r3.yzzw
        mul r1.xy, r1, r1
        add r0.z, r1.y, r1.x
        slt r1.x, r3.x, -r3.x
        slt r1.y, -r3.x, r3.x
        add r1.x, -r1.x, r1.y
        max r1.x, r1.x, c31.x
        add r0.z, -r0.z, c31.z
        max r0.z, r0.z, c31.x
        mul r0.z, r1.x, r0.z
        mul r1.x, r3.x, r3.x
        min r1.x, r1.x, c31.z
        add r1.x, -r1.x, c31.z
        mul r1.x, r1.x, r1.x
        dp3_sat r1.y, r0.xyww, r0.xyww
        add r1.y, -r1.y, c31.z
        mad r1.y, r1.y, r1.y, -r1.x
        mad r1.x, c15.w, r1.y, r1.x
        mul r0.z, r0.z, r0.z
        mul r0.z, r1.x, r0.z
      else
        dp3_sat r0.x, r0.xyww, r0.xyww
        add r0.x, -r0.x, c31.z
        mul r0.z, r0.x, r0.x
      endif
      mad r2.xyz, c16, r0.z, r2
    endif
    mov r2.w, c31.x
    mov o4, r2
 texldl r11, c253.z, s1
 add r11.y, r10.w, -r11.y
 mul r11.x, r11.x, r11.y
 mul r11.x, r11.x, c253.x
 add r10.x, r10.x, r11.x
 mov o0, r10

// approximately 216 instruction slots used (2 texture, 214 arithmetic)
 

