//TRY
// Generated by Microsoft (R) D3DX9 Shader Compiler 
//
// Parameters:
//
//   float Time;
//   float4 VertexAnimation;
//   row_major float2x3 coverageMaskTexTransform;
//   row_major float2x3 diffuseTexTransform1;
//   row_major float2x3 diffuseTexTransform2;
//   float4 fogColor;
//   float3 fogTransform;
//   float3 localEyePos;
//   row_major float3x3 localToWorld;
//   float4 luminanceMapUVPacking;
//   row_major float2x3 normalTexTransform1;
//   row_major float2x3 normalTexTransform2;
//   row_major float4x4 reactiveTransform;
//   row_major float3x4 screenDataToCamera;
//   float4 screenTransform[2];
//   row_major float2x3 specularTexTransform1;
//   row_major float2x3 specularTexTransform2;
//   row_major float4x4 worldViewProj;
//
//
// Registers:
//
//   Name                     Reg   Size
//   ------------------------ ----- ----
//   worldViewProj            c0       4
//   reactiveTransform        c4       4
//   screenDataToCamera       c8       3
//   localToWorld             c11      3
//   screenTransform          c14      2
//   diffuseTexTransform1     c16      2
//   diffuseTexTransform2     c18      2
//   normalTexTransform1      c20      2
//   normalTexTransform2      c22      2
//   coverageMaskTexTransform c24      2
//   specularTexTransform1    c26      2
//   specularTexTransform2    c28      2
//   fogColor                 c30      1
//   fogTransform             c32      1
//   localEyePos              c33      1
//   Time                     c34      1
//   VertexAnimation          c35      1
//   luminanceMapUVPacking    c36      1
//
//
// Default values:
//
//   worldViewProj
//     c0   = { 0, 0, 0, 0 };
//     c1   = { 0, 0, 0, 0 };
//     c2   = { 0, 0, 0, 0 };
//     c3   = { 0, 0, 0, 0 };
//
//   reactiveTransform
//     c4   = { 0, 0, 0, 0 };
//     c5   = { 0, 0, 0, 0 };
//     c6   = { 0, 0, 0, 0 };
//     c7   = { 0, 0, 0, 0 };
//
//   screenDataToCamera
//     c8   = { 0, 0, 0, 0 };
//     c9   = { 0, 0, 0, 0 };
//     c10  = { 0, 0, 0, 0 };
//
//   localToWorld
//     c11  = { 0, 0, 0, 0 };
//     c12  = { 0, 0, 0, 0 };
//     c13  = { 0, 0, 0, 0 };
//
//   screenTransform
//     c14  = { 0, 0, 0, 0 };
//     c15  = { 0, 0, 0, 0 };
//
//   diffuseTexTransform1
//     c16  = { 0, 0, 0, 0 };
//     c17  = { 0, 0, 0, 0 };
//
//   diffuseTexTransform2
//     c18  = { 0, 0, 0, 0 };
//     c19  = { 0, 0, 0, 0 };
//
//   normalTexTransform1
//     c20  = { 0, 0, 0, 0 };
//     c21  = { 0, 0, 0, 0 };
//
//   normalTexTransform2
//     c22  = { 0, 0, 0, 0 };
//     c23  = { 0, 0, 0, 0 };
//
//   coverageMaskTexTransform
//     c24  = { 0, 0, 0, 0 };
//     c25  = { 0, 0, 0, 0 };
//
//   specularTexTransform1
//     c26  = { 0, 0, 0, 0 };
//     c27  = { 0, 0, 0, 0 };
//
//   specularTexTransform2
//     c28  = { 0, 0, 0, 0 };
//     c29  = { 0, 0, 0, 0 };
//
//   fogColor
//     c30  = { 0, 0, 0, 0 };
//
//   fogTransform
//     c32  = { 0, 0, 0, 0 };
//
//   localEyePos
//     c33  = { 0, 0, 0, 0 };
//
//   Time
//     c34  = { 0, 0, 0, 0 };
//
//   VertexAnimation
//     c35  = { 0, 0, 0, 0 };
//
//   luminanceMapUVPacking
//     c36  = { 0, 0, 0, 0 };
//

    vs_3_0
    def c31, 0.00784313772, -1, 0.159154937, 0.5
    def c37, 6.28318548, -3.14159274, 1, 0
    def c38, 1.44269502, 9.99999975e-005, 0, 0
  def c253, 0.5, 0, 0.0625, 1
  dcl_2d s1
    dcl_position v0
    dcl_tangent v1
    dcl_binormal v2
    dcl_normal v3
    dcl_texcoord v4
    dcl_texcoord1 v5
    dcl_texcoord2 v6
    dcl_texcoord o0
    dcl_texcoord1 o1
    dcl_texcoord2 o2
    dcl_color1 o3
    dcl_texcoord6 o4
    dcl_texcoord7 o5
    dcl_texcoord3 o6
    dcl_texcoord4 o7
    dcl_texcoord5 o8
    dcl_color o9.xyz
    dcl_position o10
    mul r0.xy, c34.x, v0
    mul r0.xy, r0, c35
    mad r0.xy, r0, c31.z, c31.w
    frc r0.xy, r0
    mad r0.xy, r0, c37.x, c37.y
    sincos r1.y, r0.y
    sincos r2.y, r0.x
    mul r0.x, r1.y, c35.w
    mad r0.x, r2.y, c35.z, r0.x
    add r0.z, r0.x, v0.z
    mov r0.xyw, v0
    add r1.xyz, -r0, c33
    mad r2.xyz, v1, c31.x, c31.y
    dp3 o5.x, r1, r2
    mad r3.xyz, v2, c31.x, c31.y
    dp3 o5.y, r1, r3
    mad r4.xyz, v3, c31.x, c31.y
    dp3 o5.z, r1, r4
    dp4 r1.x, c0, r0
    dp4 r1.y, c1, r0
    dp4 r1.z, c2, r0
    dp4 r1.w, c3, r0
    dp4 r5.x, c14, r1
    dp4 r5.y, c15, r1
    mov o10, r1
    mad r5.zw, r1.w, c37, c37.xywz
    dp4 r1.x, c8, r5
    dp4 r1.y, c9, r5
    dp4 r1.z, c10, r5
    mov r10.xyw, r5.xyzz
    dp3 r1.x, r1, r1
    rsq r1.x, r1.x
    rcp r1.x, r1.x
    mad r1.x, r1.x, c32.x, c32.y
    mul r1.x, r1.x, c38.x
    exp_sat r1.x, r1.x
    mad r1.x, c30.w, -r1.x, c30.w
    mul r10.z, r1.x, c32.z
    mad r1.xyz, v4.xyxw, c37.zzww, c37.wwzw
    dp3 o1.x, c24, r1
    dp3 o1.y, c25, r1
    dp4 r1.w, c4, r0
    add o1.z, -r1.w, -c31.y
    dp4 r1.w, c7, r0
    dp4 r0.x, c6, r0
    max r0.y, r1.w, c38.y
    rcp r0.y, r0.y
    mad o1.w, r0.x, -r0.y, -c31.y
    dp3 o0.x, c20, r1
    dp3 o0.y, c21, r1
    dp3 o0.w, c22, r1
    dp3 o0.z, c23, r1
    dp3 o2.x, c16, r1
    dp3 o2.y, c17, r1
    dp3 o2.z, c18, r1
    dp3 o2.w, c19, r1
    dp3 o3.x, c26, r1
    dp3 o3.y, c27, r1
    dp3 o3.z, c28, r1
    dp3 o3.w, c29, r1
    mul r0.xyz, r2.y, c12
    mad r0.xyz, r2.x, c11, r0
    mad o6.xyz, r2.z, c13, r0
    mul r0.xyz, r3.y, c12
    mad r0.xyz, r3.x, c11, r0
    mad o7.xyz, r3.z, c13, r0
    mul r0.xyz, r4.y, c12
    mad r0.xyz, r4.x, c11, r0
    mad o8.xyz, r4.z, c13, r0
    mad o9.xy, v6, c36, c36.zwzw
    mov o5.w, -c31.y
    mad r0.xy, v5, c36, c36.zwzw
    mov o6.w, r0.x
    mov o7.w, r0.y
    mov o8.w, c37.w
    mov o9.z, c37.w
 texldl r11, c253.z, s1
 add r11.y, r10.w, -r11.y
 mul r11.x, r11.x, r11.y
 mul r11.x, r11.x, c253.x
 add r10.x, r10.x, r11.x
 mov o4, r10

// approximately 90 instruction slots used
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