//
// Generated by Microsoft (R) D3DX9 Shader Compiler 
//
// Parameters:
//
//   float EnableReactiveEffects;
//   float FadeInDistance;
//   float4 fogColor;
//   float3 fogTransform;
//   float reactiveDepthOffset;
//   float3 reactiveNormal;
//   row_major float4x4 reactiveTransform;
//   sampler2D s_water_depth_mask;
//   row_major float3x4 screenDataToCamera;
//   float3 screenOrientation[2];
//   float4 screenTransform[2];
//   float3 subdivisionData;
//   float water_row_sample;
//   row_major float4x4 worldViewProj;
//
//
// Registers:
//
//   Name                  Reg   Size
//   --------------------- ----- ----
//   worldViewProj         c0       4
//   screenDataToCamera    c4       3
//   screenTransform       c7       2
//   screenOrientation     c9       2
//   fogColor              c11      1
//   fogTransform          c12      1
//   EnableReactiveEffects c13      1
//   FadeInDistance        c14      1
//   water_row_sample      c15      1
//   reactiveTransform     c16      1
//   reactiveNormal        c17      1
//   reactiveDepthOffset   c18      1
//   subdivisionData       c19      1
//   s_water_depth_mask    s0       1
//
//
// Default values:
//
//   worldViewProj
//     c0   = { 0, 0, 0, 0 };
//     c1   = { 0, 0, 0, 0 };
//     c2   = { 0, 0, 0, 0 };
//     c3   = { 0, 0, 0, 0 };
//
//   screenDataToCamera
//     c4   = { 0, 0, 0, 0 };
//     c5   = { 0, 0, 0, 0 };
//     c6   = { 0, 0, 0, 0 };
//
//   screenTransform
//     c7   = { 0, 0, 0, 0 };
//     c8   = { 0, 0, 0, 0 };
//
//   screenOrientation
//     c9   = { 0, 0, 0, 0 };
//     c10  = { 0, 0, 0, 0 };
//
//   fogColor
//     c11  = { 0, 0, 0, 0 };
//
//   fogTransform
//     c12  = { 0, 0, 0, 0 };
//
//   EnableReactiveEffects
//     c13  = { 0, 0, 0, 0 };
//
//   FadeInDistance
//     c14  = { 0, 0, 0, 0 };
//
//   water_row_sample
//     c15  = { 0, 0, 0, 0 };
//
//   reactiveTransform
//     c16  = { 0, 0, 0, 0 };
//
//   reactiveNormal
//     c17  = { 0, 0, 0, 0 };
//
//   reactiveDepthOffset
//     c18  = { 0, 0, 0, 0 };
//
//   subdivisionData
//     c19  = { 0, 0, 0, 0 };
//

    vs_3_0
  def c253, 0.5, 0, 0.0625, 1
    def c20, 2, -2, -1, 1
    def c21, 6.28318548, -3.14159274, 327.679993, 1.44269502
    def c22, 0, 0.5, 1, 0.499999583
  dcl_2d s1
    dcl_position v0
    dcl_texcoord v1
    dcl_texcoord1 v2
    dcl_texcoord2 v3
    dcl_color v4
    dcl_2d s0
    dcl_texcoord6 o0
    dcl_texcoord7 o1
    dcl_texcoord o2
    dcl_texcoord1 o3.xy
    dcl_texcoord2 o4
    dcl_color o5
  dcl_texcoord8 o10.x
    dcl_position o6
    mul r0.x, c19.y, v2.y
    mul r0.y, r0.x, c21.z
    slt r0.z, r0.y, -r0.y
    frc r0.w, r0.y
    slt r1.x, -r0.w, r0.w
    add r0.y, r0.y, -r0.w
    mad r0.y, r0.z, r1.x, r0.y
    mad r0.z, r0.x, c21.z, -r0.y
    mul r0.x, r0.y, c19.x
    mad r0.xy, v2.zwzw, c19, r0.xzzw
    mov o3.xy, r0
    mov r1.xz, c22
    if_lt r1.x, c13.x
      dp4 r0.z, c16, v3
      add r2.x, r0.z, c22.y
      slt r0.z, r2.x, c22.z
      slt r0.w, c22.x, r2.x
      mul r0.z, r0.z, r0.w
      mul r2.yzw, r1.xzxx, c15.x
      texldl r1, r2, s0
      add r0.w, -r1.x, c22.z
      add_sat r0.w, r0.w, -c18.x
      mul r1.xyz, r0.w, c17
      mad r1.xyz, r0.z, r1, v0
    else
      mov r1.xyz, v0
    endif
    add r0.z, c22.z, v2.x
    mad r0.z, r0.z, c22.w, c22.y
    frc r0.z, r0.z
    mad r0.z, r0.z, c21.x, c21.y
    sincos r2.xy, r0.z
    mul r3.xyz, r2.y, c10
    mad r3.xyz, r2.x, c9, -r3
    mad r0.zw, v2, c20.xyxy, c20
    mul r0.zw, r0.xywz, v1.xyyx
    mad r1.xyz, r0.z, r3, r1
    mul r2.xzw, r2.x, c10.xyyz
    mad r2.xyz, r2.y, c9, r2.xzww
    mad r1.xyz, r0.w, r2, r1
    mov r1.w, v0.w
    dp4 r2.w, c3, r1
    dp4 r2.x, c0, r1
    dp4 r2.y, c1, r1
    dp4 r2.z, c2, r1
    mov o6, r2
  dp4 o10.x, c7, r2
  texldl r11, c253.z, s1
  add r11.y, r2.w, -r11.y
  mul r11.x, r11.x, r11.y
  add r2.x, r2.x, r11.x
    dp4 r1.x, c7, r2
    dp4 r1.y, c8, r2
    mad r1.zw, r2.w, c22.xyzx, c22.xyxz
    mov r10.xyw, r1.xyzz
    dp4 r2.z, c6, r1
    dp4 r2.x, c4, r1
    dp4 r2.y, c5, r1
    dp3 r0.z, r2, r2
    rsq r0.z, r0.z
    rcp r0.z, r0.z
    mad r0.z, r0.z, c12.x, c12.y
    mul r0.z, r0.z, c21.w
    exp r0.z, r0.z
    min r0.z, r0.z, c22.z
    mad r0.z, c11.w, -r0.z, c11.w
    mul r10.z, r0.z, c12.z
    rcp r0.z, c14.x
    mul_sat r0.z, r2.w, r0.z
    mad r0.z, v4.w, r0.z, -v4.w
    abs r0.w, c14.x
    slt r0.w, -r0.w, r0.w
    mad o5.w, r0.w, r0.z, v4.w
    mov o1, c22.xxzz
    mov o2, r0.xyyx
    mov o4, c22.x
    mov o5.xyz, v4
   mov o0, r10

// approximately 82 instruction slots used (2 texture, 80 arithmetic)
 

