//
// Generated by Microsoft (R) D3DX9 Shader Compiler 
//
// Parameters:
//
//   float EnableReactiveEffects;
//   float FadeInDistance;
//   
//   struct
//   {
//       float4 light_vector;
//       float4 color_invradius;
//       float4 spot_projection1;
//       float4 spot_projection2;
//       float4 spot_projection3;
//
//   } Lights[4];
//   
//   bool bLightEnable0;
//   bool bLightEnable1;
//   bool bLightEnable2;
//   bool bLightEnable3;
//   bool bLightIsSpot0;
//   bool bLightIsSpot1;
//   bool bLightIsSpot2;
//   bool bLightIsSpot3;
//   float4 fogColor;
//   float3 fogTransform;
//   float reactiveDepthOffset;
//   float3 reactiveNormal;
//   row_major float4x4 reactiveTransform;
//   sampler2D s_water_depth_mask;
//   row_major float3x4 screenDataToCamera;
//   float3 screenOrientation[2];
//   float4 screenTransform[2];
//   float3 subdivisionData;
//   float water_row_sample;
//   row_major float4x4 worldViewProj;
//
//
// Registers:
//
//   Name                  Reg   Size
//   --------------------- ----- ----
//   bLightEnable0         b0       1
//   bLightEnable1         b1       1
//   bLightEnable2         b2       1
//   bLightEnable3         b3       1
//   bLightIsSpot0         b4       1
//   bLightIsSpot1         b5       1
//   bLightIsSpot2         b6       1
//   bLightIsSpot3         b7       1
//   Lights                c0      20
//   worldViewProj         c20      4
//   screenDataToCamera    c24      3
//   screenTransform       c27      2
//   screenOrientation     c29      2
//   fogColor              c32      1
//   fogTransform          c33      1
//   EnableReactiveEffects c34      1
//   FadeInDistance        c35      1
//   water_row_sample      c36      1
//   reactiveTransform     c37      1
//   reactiveNormal        c38      1
//   reactiveDepthOffset   c39      1
//   subdivisionData       c40      1
//   s_water_depth_mask    s0       1
//
//
// Default values:
//
//   bLightEnable0
//     b0   = false;
//
//   bLightEnable1
//     b1   = false;
//
//   bLightEnable2
//     b2   = false;
//
//   bLightEnable3
//     b3   = false;
//
//   bLightIsSpot0
//     b4   = false;
//
//   bLightIsSpot1
//     b5   = false;
//
//   bLightIsSpot2
//     b6   = false;
//
//   bLightIsSpot3
//     b7   = false;
//
//   Lights
//     c0   = { 0, 0, 0, 0 };
//     c1   = { 0, 0, 0, 0 };
//     c2   = { 0, 0, 0, 0 };
//     c3   = { 0, 0, 0, 0 };
//     c4   = { 0, 0, 0, 0 };
//     c5   = { 0, 0, 0, 0 };
//     c6   = { 0, 0, 0, 0 };
//     c7   = { 0, 0, 0, 0 };
//     c8   = { 0, 0, 0, 0 };
//     c9   = { 0, 0, 0, 0 };
//     c10  = { 0, 0, 0, 0 };
//     c11  = { 0, 0, 0, 0 };
//     c12  = { 0, 0, 0, 0 };
//     c13  = { 0, 0, 0, 0 };
//     c14  = { 0, 0, 0, 0 };
//     c15  = { 0, 0, 0, 0 };
//     c16  = { 0, 0, 0, 0 };
//     c17  = { 0, 0, 0, 0 };
//     c18  = { 0, 0, 0, 0 };
//     c19  = { 0, 0, 0, 0 };
//
//   worldViewProj
//     c20  = { 0, 0, 0, 0 };
//     c21  = { 0, 0, 0, 0 };
//     c22  = { 0, 0, 0, 0 };
//     c23  = { 0, 0, 0, 0 };
//
//   screenDataToCamera
//     c24  = { 0, 0, 0, 0 };
//     c25  = { 0, 0, 0, 0 };
//     c26  = { 0, 0, 0, 0 };
//
//   screenTransform
//     c27  = { 0, 0, 0, 0 };
//     c28  = { 0, 0, 0, 0 };
//
//   screenOrientation
//     c29  = { 0, 0, 0, 0 };
//     c30  = { 0, 0, 0, 0 };
//
//   fogColor
//     c32  = { 0, 0, 0, 0 };
//
//   fogTransform
//     c33  = { 0, 0, 0, 0 };
//
//   EnableReactiveEffects
//     c34  = { 0, 0, 0, 0 };
//
//   FadeInDistance
//     c35  = { 0, 0, 0, 0 };
//
//   water_row_sample
//     c36  = { 0, 0, 0, 0 };
//
//   reactiveTransform
//     c37  = { 0, 0, 0, 0 };
//
//   reactiveNormal
//     c38  = { 0, 0, 0, 0 };
//
//   reactiveDepthOffset
//     c39  = { 0, 0, 0, 0 };
//
//   subdivisionData
//     c40  = { 0, 0, 0, 0 };
//

    vs_3_0
  def c253, 0.5, 0, 0.0625, 1
    def c31, 2, -2, -1, 1
    def c41, 6.28318548, -3.14159274, 327.679993, 1.44269502
    def c42, 0, 0.5, 1, 0.499999583
    def c43, 0.00784313772, -1, 0.0500000007, 0
  dcl_2d s1
    dcl_position v0
    dcl_tangent v1
    dcl_binormal v2
    dcl_normal v3
    dcl_texcoord v4
    dcl_texcoord1 v5
    dcl_texcoord2 v6
    dcl_color v7
    dcl_2d s0
    dcl_texcoord6 o0
    dcl_texcoord7 o1
    dcl_texcoord o2
    dcl_texcoord1 o3.xy
    dcl_texcoord2 o4
    dcl_color o5
    dcl_texcoord4 o6
    dcl_texcoord5 o7
  dcl_texcoord8 o10.x
    dcl_position o8
    mov r0.xz, c42
    if_lt r0.x, c34.x
      dp4 r0.y, c37, v6
      add r1.x, r0.y, c42.y
      slt r0.y, r1.x, c42.z
      slt r0.w, c42.x, r1.x
      mul r0.y, r0.y, r0.w
      mul r1.yzw, r0.xzxx, c36.x
      texldl r1, r1, s0
      add r0.x, -r1.x, c42.z
      add_sat r0.x, r0.x, -c39.x
      mul r1.xyz, r0.x, c38
      mad r0.xyw, r0.y, r1.xyzz, v0.xyzz
    else
      mov r0.xyw, v0.xyzz
    endif
    add r1.x, c42.z, v5.x
    mad r1.x, r1.x, c42.w, c42.y
    frc r1.x, r1.x
    mad r1.x, r1.x, c41.x, c41.y
    sincos r2.xy, r1.x
    mul r1.xyz, r2.y, c30
    mad r1.xyz, r2.x, c29, -r1
    mad r2.zw, v5, c31.xyxy, c31
    mul r2.zw, r2.xywz, v4.xyyx
    mad r0.xyw, r2.z, r1.xyzz, r0
    mul r1.xyz, r2.x, c30
    mad r1.xyz, r2.y, c29, r1
    mad r1.xyz, r2.w, r1, r0.xyww
    mul r0.x, c40.y, v5.y
    mul r0.y, r0.x, c41.z
    slt r0.w, r0.y, -r0.y
    frc r2.x, r0.y
    slt r2.y, -r2.x, r2.x
    add r0.y, r0.y, -r2.x
    mad r0.y, r0.w, r2.y, r0.y
    mad r0.w, r0.x, c41.z, -r0.y
    mul r0.x, r0.y, c40.x
    mad r0.xy, v5.zwzw, c40, r0.xwzw
    mov o3.xy, r0
    mov r1.w, v0.w
    dp4 r2.x, c20, r1
    dp4 r2.y, c21, r1
    dp4 r2.z, c22, r1
    dp4 r2.w, c23, r1
    mov o8, r2
  dp4 o10.x, c27, r2
    dp4 r3.x, c27, r2
    dp4 r3.y, c28, r2
    mad r3.zw, r2.w, c42.xyzx, c42.xyxz
    mov r10.xyw, r3.xyzz
    dp4 r2.z, c26, r3
    dp4 r2.x, c24, r3
    dp4 r2.y, c25, r3
    dp3 r0.w, r2, r2
    rsq r0.w, r0.w
    rcp r0.w, r0.w
    mad r0.w, r0.w, c33.x, c33.y
    mul r0.w, r0.w, c41.w
    exp r0.w, r0.w
    min r0.w, r0.w, c42.z
    mad r0.w, c32.w, -r0.w, c32.w
    mul r10.z, r0.w, c33.z
    rcp r0.w, c35.x
    mul_sat r0.w, r2.w, r0.w
    mad r0.w, v7.w, r0.w, -v7.w
    abs r2.x, c35.x
    slt r2.x, -r2.x, r2.x
    mad o5.w, r2.x, r0.w, v7.w
    mov o1, c42.xxzz
    mov o2, r0.xyyx
    mov o4, c42.x
    mov o5.xyz, v7
    mov o7.w, c42.z
    mov r2.w, c42.x
    mad r0.xyw, v1.xyzz, c43.x, c43.y
    mad r3.xyz, v2, c43.x, c43.y
    mad r4.xyz, v3, c43.x, c43.y
    if b0
      mad r5.xyz, r1, -c0.w, c0
      mul r6.xyz, r5, c1.w
      if b4
        dp4 r3.w, r1, c4
        add r4.w, r3.w, -c42.z
        mad r4.w, c0.w, r4.w, r0.z
        rcp r4.w, r4.w
        dp4 r7.x, r1, c2
        dp4 r7.y, r1, c3
        mul r7.xy, r4.w, r7
        mul r7.xy, r7, r7
        add r4.w, r7.y, r7.x
        slt r5.w, r3.w, -r3.w
        slt r6.w, -r3.w, r3.w
        add r5.w, -r5.w, r6.w
        max r5.w, r5.w, c42.x
        add r4.w, -r4.w, c42.z
        max r4.w, r4.w, c42.x
        mul r4.w, r5.w, r4.w
        mul r3.w, r3.w, r3.w
        min r3.w, r3.w, c42.z
        add r3.w, -r3.w, c42.z
        mul r3.w, r3.w, r3.w
        dp3_sat r5.w, r6, r6
        add r5.w, -r5.w, c42.z
        mad r5.w, r5.w, r5.w, -r3.w
        mad r3.w, c0.w, r5.w, r3.w
        mul r4.w, r4.w, r4.w
        mul r3.w, r3.w, r4.w
      else
        dp3_sat r4.w, r6, r6
        add r4.w, -r4.w, c42.z
        mul r3.w, r4.w, r4.w
      endif
      nrm r6.xyz, r5
      dp3_sat r4.w, r6, r4
      mad r4.w, r4.w, c42.y, c42.y
      mul r5.xyz, r3.w, c1
      mul r2.xyz, r4.w, r5
      dp3 r3.w, r5, r5
      mul r3.w, r4.w, r3.w
      max r3.w, r3.w, c43.z
      mul r5.xyz, r6, r3.w
    else
      mov r2.xyz, c42.x
      mov r5.xyz, c42.x
    endif
    if b1
      mad r6.xyz, r1, -c5.w, c5
      mul r7.xyz, r6, c6.w
      if b5
        dp4 r3.w, r1, c9
        add r4.w, r3.w, -c42.z
        mad r4.w, c5.w, r4.w, r0.z
        rcp r4.w, r4.w
        dp4 r8.x, r1, c7
        dp4 r8.y, r1, c8
        mul r8.xy, r4.w, r8
        mul r8.xy, r8, r8
        add r4.w, r8.y, r8.x
        slt r5.w, r3.w, -r3.w
        slt r6.w, -r3.w, r3.w
        add r5.w, -r5.w, r6.w
        max r5.w, r5.w, c42.x
        add r4.w, -r4.w, c42.z
        max r4.w, r4.w, c42.x
        mul r4.w, r5.w, r4.w
        mul r3.w, r3.w, r3.w
        min r3.w, r3.w, c42.z
        add r3.w, -r3.w, c42.z
        mul r3.w, r3.w, r3.w
        dp3_sat r5.w, r7, r7
        add r5.w, -r5.w, c42.z
        mad r5.w, r5.w, r5.w, -r3.w
        mad r3.w, c5.w, r5.w, r3.w
        mul r4.w, r4.w, r4.w
        mul r3.w, r3.w, r4.w
      else
        dp3_sat r4.w, r7, r7
        add r4.w, -r4.w, c42.z
        mul r3.w, r4.w, r4.w
      endif
      nrm r7.xyz, r6
      dp3_sat r4.w, r7, r4
      mad r4.w, r4.w, c42.y, c42.y
      mul r6.xyz, r3.w, c6
      mad r2.xyz, r6, r4.w, r2
      dp3 r3.w, r6, r6
      mul r3.w, r4.w, r3.w
      max r3.w, r3.w, c43.z
      mad r5.xyz, r7, r3.w, r5
    endif
    if b2
      mad r6.xyz, r1, -c10.w, c10
      mul r7.xyz, r6, c11.w
      if b6
        dp4 r3.w, r1, c14
        add r4.w, r3.w, -c42.z
        mad r4.w, c10.w, r4.w, r0.z
        rcp r4.w, r4.w
        dp4 r8.x, r1, c12
        dp4 r8.y, r1, c13
        mul r8.xy, r4.w, r8
        mul r8.xy, r8, r8
        add r4.w, r8.y, r8.x
        slt r5.w, r3.w, -r3.w
        slt r6.w, -r3.w, r3.w
        add r5.w, -r5.w, r6.w
        max r5.w, r5.w, c42.x
        add r4.w, -r4.w, c42.z
        max r4.w, r4.w, c42.x
        mul r4.w, r5.w, r4.w
        mul r3.w, r3.w, r3.w
        min r3.w, r3.w, c42.z
        add r3.w, -r3.w, c42.z
        mul r3.w, r3.w, r3.w
        dp3_sat r5.w, r7, r7
        add r5.w, -r5.w, c42.z
        mad r5.w, r5.w, r5.w, -r3.w
        mad r3.w, c10.w, r5.w, r3.w
        mul r4.w, r4.w, r4.w
        mul r3.w, r3.w, r4.w
      else
        dp3_sat r4.w, r7, r7
        add r4.w, -r4.w, c42.z
        mul r3.w, r4.w, r4.w
      endif
      nrm r7.xyz, r6
      dp3_sat r4.w, r7, r4
      mad r4.w, r4.w, c42.y, c42.y
      mul r6.xyz, r3.w, c11
      mad r2.xyz, r6, r4.w, r2
      dp3 r3.w, r6, r6
      mul r3.w, r4.w, r3.w
      max r3.w, r3.w, c43.z
      mad r5.xyz, r7, r3.w, r5
    endif
    if b3
      mad r6.xyz, r1, -c15.w, c15
      mul r7.xyz, r6, c16.w
      if b7
        dp4 r3.w, r1, c19
        add r4.w, r3.w, -c42.z
        mad r0.z, c15.w, r4.w, r0.z
        rcp r0.z, r0.z
        dp4 r8.x, r1, c17
        dp4 r8.y, r1, c18
        mul r1.xy, r0.z, r8
        mul r1.xy, r1, r1
        add r0.z, r1.y, r1.x
        slt r1.x, r3.w, -r3.w
        slt r1.y, -r3.w, r3.w
        add r1.x, -r1.x, r1.y
        max r1.x, r1.x, c42.x
        add r0.z, -r0.z, c42.z
        max r0.z, r0.z, c42.x
        mul r0.z, r1.x, r0.z
        mul r1.x, r3.w, r3.w
        min r1.x, r1.x, c42.z
        add r1.x, -r1.x, c42.z
        mul r1.x, r1.x, r1.x
        dp3_sat r1.y, r7, r7
        add r1.y, -r1.y, c42.z
        mad r1.y, r1.y, r1.y, -r1.x
        mad r1.x, c15.w, r1.y, r1.x
        mul r0.z, r0.z, r0.z
        mul r0.z, r1.x, r0.z
      else
        dp3_sat r1.x, r7, r7
        add r1.x, -r1.x, c42.z
        mul r0.z, r1.x, r1.x
      endif
      nrm r1.xyz, r6
      dp3_sat r1.w, r1, r4
      mad r1.w, r1.w, c42.y, c42.y
      mul r6.xyz, r0.z, c16
      mad r2.xyz, r6, r1.w, r2
      dp3 r0.z, r6, r6
      mul r0.z, r1.w, r0.z
      max r0.z, r0.z, c43.z
      mad r5.xyz, r1, r0.z, r5
    endif
    dp3 o7.z, r5, r4
    mov o6, r2
    dp3 o7.x, r5, r0.xyww
    dp3 o7.y, r5, r3
 texldl r11, c253.z, s1
 add r11.y, r10.w, -r11.y
 mul r11.x, r11.x, r11.y
 mul r11.x, r11.x, c253.x
 add r10.x, r10.x, r11.x
 mov o0, r10

// approximately 298 instruction slots used (2 texture, 296 arithmetic)
 

