//
// Generated by Microsoft (R) D3DX9 Shader Compiler 
//
// Parameters:
//
//   float EnableReactiveEffects;
//   float FadeInDistance;
//   
//   struct
//   {
//       float4 light_vector;
//       float4 color_invradius;
//       float4 spot_projection1;
//       float4 spot_projection2;
//       float4 spot_projection3;
//
//   } Lights[4];
//   
//   bool bLightEnable0;
//   bool bLightEnable1;
//   bool bLightEnable2;
//   bool bLightEnable3;
//   bool bLightIsSpot0;
//   bool bLightIsSpot1;
//   bool bLightIsSpot2;
//   bool bLightIsSpot3;
//   float4 fadePlane;
//   float4 fogColor;
//   float3 fogTransform;
//   float invBackFadeDistance;
//   float reactiveDepthOffset;
//   float3 reactiveNormal;
//   row_major float4x4 reactiveTransform;
//   sampler2D s_water_depth_mask;
//   row_major float3x4 screenDataToCamera;
//   float4 screenTransform[2];
//   float water_row_sample;
//   row_major float4x4 worldViewProj;
//
//
// Registers:
//
//   Name                  Reg   Size
//   --------------------- ----- ----
//   bLightEnable0         b0       1
//   bLightEnable1         b1       1
//   bLightEnable2         b2       1
//   bLightEnable3         b3       1
//   bLightIsSpot0         b4       1
//   bLightIsSpot1         b5       1
//   bLightIsSpot2         b6       1
//   bLightIsSpot3         b7       1
//   Lights                c0      20
//   worldViewProj         c20      4
//   screenDataToCamera    c24      3
//   screenTransform       c27      2
//   fogColor              c29      1
//   fogTransform          c30      1
//   EnableReactiveEffects c32      1
//   FadeInDistance        c33      1
//   invBackFadeDistance   c34      1
//   water_row_sample      c35      1
//   reactiveTransform     c36      1
//   reactiveNormal        c37      1
//   reactiveDepthOffset   c38      1
//   fadePlane             c39      1
//   s_water_depth_mask    s0       1
//
//
// Default values:
//
//   bLightEnable0
//     b0   = false;
//
//   bLightEnable1
//     b1   = false;
//
//   bLightEnable2
//     b2   = false;
//
//   bLightEnable3
//     b3   = false;
//
//   bLightIsSpot0
//     b4   = false;
//
//   bLightIsSpot1
//     b5   = false;
//
//   bLightIsSpot2
//     b6   = false;
//
//   bLightIsSpot3
//     b7   = false;
//
//   Lights
//     c0   = { 0, 0, 0, 0 };
//     c1   = { 0, 0, 0, 0 };
//     c2   = { 0, 0, 0, 0 };
//     c3   = { 0, 0, 0, 0 };
//     c4   = { 0, 0, 0, 0 };
//     c5   = { 0, 0, 0, 0 };
//     c6   = { 0, 0, 0, 0 };
//     c7   = { 0, 0, 0, 0 };
//     c8   = { 0, 0, 0, 0 };
//     c9   = { 0, 0, 0, 0 };
//     c10  = { 0, 0, 0, 0 };
//     c11  = { 0, 0, 0, 0 };
//     c12  = { 0, 0, 0, 0 };
//     c13  = { 0, 0, 0, 0 };
//     c14  = { 0, 0, 0, 0 };
//     c15  = { 0, 0, 0, 0 };
//     c16  = { 0, 0, 0, 0 };
//     c17  = { 0, 0, 0, 0 };
//     c18  = { 0, 0, 0, 0 };
//     c19  = { 0, 0, 0, 0 };
//
//   worldViewProj
//     c20  = { 0, 0, 0, 0 };
//     c21  = { 0, 0, 0, 0 };
//     c22  = { 0, 0, 0, 0 };
//     c23  = { 0, 0, 0, 0 };
//
//   screenDataToCamera
//     c24  = { 0, 0, 0, 0 };
//     c25  = { 0, 0, 0, 0 };
//     c26  = { 0, 0, 0, 0 };
//
//   screenTransform
//     c27  = { 0, 0, 0, 0 };
//     c28  = { 0, 0, 0, 0 };
//
//   fogColor
//     c29  = { 0, 0, 0, 0 };
//
//   fogTransform
//     c30  = { 0, 0, 0, 0 };
//
//   EnableReactiveEffects
//     c32  = { 0, 0, 0, 0 };
//
//   FadeInDistance
//     c33  = { 0, 0, 0, 0 };
//
//   invBackFadeDistance
//     c34  = { 0, 0, 0, 0 };
//
//   water_row_sample
//     c35  = { 0, 0, 0, 0 };
//
//   reactiveTransform
//     c36  = { 0, 0, 0, 0 };
//
//   reactiveNormal
//     c37  = { 0, 0, 0, 0 };
//
//   reactiveDepthOffset
//     c38  = { 0, 0, 0, 0 };
//
//   fadePlane
//     c39  = { 0, 0, 0, 0 };
//

    vs_3_0
  def c253, 0.5, 0, 0.0625, 1
    def c31, 0, 0.5, 1, -1
    def c40, 1.44269502, 0, 0, 0
  dcl_2d s1
    dcl_position v0
    dcl_texcoord v1
    dcl_texcoord2 v2
    dcl_color v3
    dcl_2d s0
    dcl_texcoord6 o0.x
    dcl_texcoord o1
    dcl_color o2
    dcl_texcoord4 o3
    dcl_texcoord5 o4
  dcl_texcoord8 o10.x
    dcl_position o5
    mul o1, c31.zzxx, v1.xyxx
    mov o2.xyz, v3
    mov r0.w, v0.w
    mov r1.xz, c31
    if_lt r1.x, c32.x
      dp4 r1.y, c36, v2
      add r2.x, r1.y, c31.y
      slt r1.y, r2.x, c31.z
      slt r1.w, c31.x, r2.x
      mul r1.y, r1.y, r1.w
      mul r2.yzw, r1.xzxx, c35.x
      texldl r2, r2, s0
      add r1.x, -r2.x, c31.z
      add_sat r1.x, r1.x, -c38.x
      mul r2.xyz, r1.x, c37
      mad r0.xyz, r1.y, r2, v0
    else
      mov r0.xyz, v0
    endif
    mul r1.xy, r0, c39
    add r1.x, r1.y, r1.x
    mad r1.x, r0.z, c39.z, r1.x
    add r1.x, r1.x, -c39.w
    mul o4.w, r1.x, c34.x
    dp4 r2.x, c20, r0
    mov r0.w, v0.w
    dp4 r2.y, c21, r0
    dp4 r2.z, c22, r0
    dp4 r2.w, c23, r0
    if b0
      mad r10.xyw, r0.xyzz, -c0.w, c0.xyzz
      mul r1.xyw, r1, c1.w
      if b4
        dp4 r3.x, r0, c4
        add r3.y, r3.x, c31.w
        mad r3.y, c0.w, r3.y, r10.z
        rcp r3.y, r3.y
        dp4 r3.z, r0, c2
        dp4 r3.w, r0, c3
        mul r3.yz, r3.y, r3.xzww
        mul r3.yz, r3, r3
        add r3.y, r3.z, r3.y
        slt r3.z, r3.x, -r3.x
        slt r3.w, -r3.x, r3.x
        add r3.z, -r3.z, r3.w
        max r3.z, r3.z, c31.x
        add r3.y, -r3.y, c31.z
        max r3.y, r3.y, c31.x
        mul r3.xy, r3, r3.xzzw
        min r3.x, r3.x, c31.z
        add r3.x, -r3.x, c31.z
        mul r3.x, r3.x, r3.x
        dp3_sat r3.z, r1.xyww, r1.xyww
        add r3.z, -r3.z, c31.z
        mad r3.z, r3.z, r3.z, -r3.x
        mad r3.x, c0.w, r3.z, r3.x
        mul r3.y, r3.y, r3.y
        mul r3.x, r3.x, r3.y
      else
        dp3_sat r1.x, r1.xyww, r1.xyww
        add r1.x, -r1.x, c31.z
        mul r3.x, r1.x, r1.x
      endif
      mul r3.xyz, r3.x, c1
    else
      mov r3.xyz, c31.x
    endif
    if b1
      mad r1.xyw, r0.xyzz, -c5.w, c5.xyzz
      mul r1.xyw, r1, c6.w
      if b5
        dp4 r4.x, r0, c9
        add r4.y, r4.x, c31.w
        mad r4.y, c5.w, r4.y, r1.z
        rcp r4.y, r4.y
        dp4 r4.z, r0, c7
        dp4 r4.w, r0, c8
        mul r4.yz, r4.y, r4.xzww
        mul r4.yz, r4, r4
        add r4.y, r4.z, r4.y
        slt r4.z, r4.x, -r4.x
        slt r4.w, -r4.x, r4.x
        add r4.z, -r4.z, r4.w
        max r4.z, r4.z, c31.x
        add r4.y, -r4.y, c31.z
        max r4.y, r4.y, c31.x
        mul r4.xy, r4, r4.xzzw
        min r4.x, r4.x, c31.z
        add r4.x, -r4.x, c31.z
        mul r4.x, r4.x, r4.x
        dp3_sat r4.z, r1.xyww, r1.xyww
        add r4.z, -r4.z, c31.z
        mad r4.z, r4.z, r4.z, -r4.x
        mad r4.x, c5.w, r4.z, r4.x
        mul r4.y, r4.y, r4.y
        mul r4.x, r4.x, r4.y
      else
        dp3_sat r1.x, r1.xyww, r1.xyww
        add r1.x, -r1.x, c31.z
        mul r4.x, r1.x, r1.x
      endif
      mad r3.xyz, c6, r4.x, r3
    endif
    if b2
      mad r1.xyw, r0.xyzz, -c10.w, c10.xyzz
      mul r1.xyw, r1, c11.w
      if b6
        dp4 r4.x, r0, c14
        add r4.y, r4.x, c31.w
        mad r4.y, c10.w, r4.y, r1.z
        rcp r4.y, r4.y
        dp4 r4.z, r0, c12
        dp4 r4.w, r0, c13
        mul r4.yz, r4.y, r4.xzww
        mul r4.yz, r4, r4
        add r4.y, r4.z, r4.y
        slt r4.z, r4.x, -r4.x
        slt r4.w, -r4.x, r4.x
        add r4.z, -r4.z, r4.w
        max r4.z, r4.z, c31.x
        add r4.y, -r4.y, c31.z
        max r4.y, r4.y, c31.x
        mul r4.xy, r4, r4.xzzw
        min r4.x, r4.x, c31.z
        add r4.x, -r4.x, c31.z
        mul r4.x, r4.x, r4.x
        dp3_sat r4.z, r1.xyww, r1.xyww
        add r4.z, -r4.z, c31.z
        mad r4.z, r4.z, r4.z, -r4.x
        mad r4.x, c10.w, r4.z, r4.x
        mul r4.y, r4.y, r4.y
        mul r4.x, r4.x, r4.y
      else
        dp3_sat r1.x, r1.xyww, r1.xyww
        add r1.x, -r1.x, c31.z
        mul r4.x, r1.x, r1.x
      endif
      mad r3.xyz, c11, r4.x, r3
    endif
    if b3
      mad r1.xyw, r0.xyzz, -c15.w, c15.xyzz
      mul r1.xyw, r1, c16.w
      if b7
        dp4 r4.x, r0, c19
        add r4.y, r4.x, c31.w
        mad r1.z, c15.w, r4.y, r1.z
        rcp r1.z, r1.z
        dp4 r4.y, r0, c17
        dp4 r4.z, r0, c18
        mul r0.xy, r1.z, r4.yzzw
        mul r0.xy, r0, r0
        add r0.x, r0.y, r0.x
        slt r0.y, r4.x, -r4.x
        slt r0.z, -r4.x, r4.x
        add r0.y, -r0.y, r0.z
        max r0.y, r0.y, c31.x
        add r0.x, -r0.x, c31.z
        max r0.x, r0.x, c31.x
        mul r0.x, r0.y, r0.x
        mul r0.y, r4.x, r4.x
        min r0.y, r0.y, c31.z
        add r0.y, -r0.y, c31.z
        mul r0.y, r0.y, r0.y
        dp3_sat r0.z, r1.xyww, r1.xyww
        add r0.z, -r0.z, c31.z
        mad r0.z, r0.z, r0.z, -r0.y
        mad r0.y, c15.w, r0.z, r0.y
        mul r0.x, r0.x, r0.x
        mul r0.x, r0.y, r0.x
      else
        dp3_sat r0.y, r1.xyww, r1.xyww
        add r0.y, -r0.y, c31.z
        mul r0.x, r0.y, r0.y
      endif
      mad r3.xyz, c16, r0.x, r3
    endif
    mov o5, r2
    mov r3.w, c31.x
    mov o3, r3
  dp4 o10.x, c27, r2
    dp4 r0.x, c27, r2
    dp4 r0.y, c28, r2
    mad r0.zw, r2.w, c31.xyzx, c31.xyxz
    dp4 r1.z, c26, r0
    dp4 r1.x, c24, r0
    dp4 r1.y, c25, r0
    dp3 r0.x, r1, r1
    rcp r0.y, c33.x
    mul_sat r0.y, r2.w, r0.y
    mad r0.y, v3.w, r0.y, -v3.w
    abs r0.z, c33.x
    slt r0.z, -r0.z, r0.z
    mad o2.w, r0.z, r0.y, v3.w
    rsq r0.x, r0.x
    rcp r0.x, r0.x
    mad r0.x, r0.x, c30.x, c30.y
    mul r0.x, r0.x, c40.x
    exp r0.x, r0.x
    min r0.x, r0.x, c31.z
    mad r0.x, c29.w, -r0.x, c29.w
    mul o0.x, r0.x, c30.z
    mov o4.xyz, c31.x
 texldl r11, c253.z, s1
 add r11.y, r10.w, -r11.y
 mul r11.x, r11.x, r11.y
 mul r11.x, r11.x, c253.x
 add r10.x, r10.x, r11.x
 mov r1, r10

// approximately 220 instruction slots used (2 texture, 218 arithmetic)
 

