//
// Generated by Microsoft (R) D3DX9 Shader Compiler 
//
// Parameters:
//
//   struct
//   {
//       float4 light_vector;
//       float4 color_invradius;
//       float4 spot_projection1;
//       float4 spot_projection2;
//       float4 spot_projection3;
//
//   } Lights[4];
//   
//   float3 MovementVector;
//   float Time;
//   float3 VertexAmplitude;
//   float3 VertexFrequency;
//   float3 VertexJitter;
//   float3 VertexSurfaceNormalBias;
//   bool bLightEnable0;
//   bool bLightEnable1;
//   bool bLightEnable2;
//   bool bLightEnable3;
//   bool bLightIsSpot0;
//   bool bLightIsSpot1;
//   bool bLightIsSpot2;
//   bool bLightIsSpot3;
//   row_major float2x3 diffuseTexTransform;
//   float4 fogColor;
//   float3 fogTransform;
//   float3 localEyePos;
//   row_major float2x3 opacityTexTransform;
//   row_major float3x4 screenDataToCamera;
//   float4 screenTransform[2];
//   row_major float2x3 selfIllumTexTransform;
//   row_major float4x4 worldViewProj;
//
//
// Registers:
//
//   Name                    Reg   Size
//   ----------------------- ----- ----
//   bLightEnable0           b0       1
//   bLightEnable1           b1       1
//   bLightEnable2           b2       1
//   bLightEnable3           b3       1
//   bLightIsSpot0           b4       1
//   bLightIsSpot1           b5       1
//   bLightIsSpot2           b6       1
//   bLightIsSpot3           b7       1
//   Lights                  c0      20
//   worldViewProj           c20      4
//   screenDataToCamera      c24      3
//   screenTransform         c27      2
//   diffuseTexTransform     c29      2
//   opacityTexTransform     c32      2
//   selfIllumTexTransform   c34      2
//   fogColor                c36      1
//   fogTransform            c37      1
//   localEyePos             c38      1
//   VertexAmplitude         c39      1
//   VertexFrequency         c40      1
//   VertexJitter            c41      1
//   VertexSurfaceNormalBias c42      1
//   MovementVector          c43      1
//   Time                    c44      1
//
//
// Default values:
//
//   bLightEnable0
//     b0   = false;
//
//   bLightEnable1
//     b1   = false;
//
//   bLightEnable2
//     b2   = false;
//
//   bLightEnable3
//     b3   = false;
//
//   bLightIsSpot0
//     b4   = false;
//
//   bLightIsSpot1
//     b5   = false;
//
//   bLightIsSpot2
//     b6   = false;
//
//   bLightIsSpot3
//     b7   = false;
//
//   Lights
//     c0   = { 0, 0, 0, 0 };
//     c1   = { 0, 0, 0, 0 };
//     c2   = { 0, 0, 0, 0 };
//     c3   = { 0, 0, 0, 0 };
//     c4   = { 0, 0, 0, 0 };
//     c5   = { 0, 0, 0, 0 };
//     c6   = { 0, 0, 0, 0 };
//     c7   = { 0, 0, 0, 0 };
//     c8   = { 0, 0, 0, 0 };
//     c9   = { 0, 0, 0, 0 };
//     c10  = { 0, 0, 0, 0 };
//     c11  = { 0, 0, 0, 0 };
//     c12  = { 0, 0, 0, 0 };
//     c13  = { 0, 0, 0, 0 };
//     c14  = { 0, 0, 0, 0 };
//     c15  = { 0, 0, 0, 0 };
//     c16  = { 0, 0, 0, 0 };
//     c17  = { 0, 0, 0, 0 };
//     c18  = { 0, 0, 0, 0 };
//     c19  = { 0, 0, 0, 0 };
//
//   worldViewProj
//     c20  = { 0, 0, 0, 0 };
//     c21  = { 0, 0, 0, 0 };
//     c22  = { 0, 0, 0, 0 };
//     c23  = { 0, 0, 0, 0 };
//
//   screenDataToCamera
//     c24  = { 0, 0, 0, 0 };
//     c25  = { 0, 0, 0, 0 };
//     c26  = { 0, 0, 0, 0 };
//
//   screenTransform
//     c27  = { 0, 0, 0, 0 };
//     c28  = { 0, 0, 0, 0 };
//
//   diffuseTexTransform
//     c29  = { 0, 0, 0, 0 };
//     c30  = { 0, 0, 0, 0 };
//
//   opacityTexTransform
//     c32  = { 0, 0, 0, 0 };
//     c33  = { 0, 0, 0, 0 };
//
//   selfIllumTexTransform
//     c34  = { 0, 0, 0, 0 };
//     c35  = { 0, 0, 0, 0 };
//
//   fogColor
//     c36  = { 0, 0, 0, 0 };
//
//   fogTransform
//     c37  = { 0, 0, 0, 0 };
//
//   localEyePos
//     c38  = { 0, 0, 0, 0 };
//
//   VertexAmplitude
//     c39  = { 0, 0, 0, 0 };
//
//   VertexFrequency
//     c40  = { 0, 0, 0, 0 };
//
//   VertexJitter
//     c41  = { 0, 0, 0, 0 };
//
//   VertexSurfaceNormalBias
//     c42  = { 0, 0, 0, 0 };
//
//   MovementVector
//     c43  = { 0, 0, 0, 0 };
//
//   Time
//     c44  = { 0, 0, 0, 0 };
//

    vs_3_0
  def c253, 0.5, 0, 0.0625, 1
    def c31, 0.00784313772, -1, 0.159154937, 0.5
    def c45, 6.28318548, -3.14159274, -2.52398507e-007, 2.47609005e-005
    def c46, -0.00138883968, 0.0416666418, 0.159154937, 0.25
    def c47, 0, 1, 1.44269502, 0.0500000007
  dcl_2d s1
    dcl_position v0
    dcl_tangent v1
    dcl_binormal v2
    dcl_normal v3
    dcl_texcoord v4
    dcl_color1 v5
    dcl_texcoord6 o0
    dcl_texcoord7 o1
    dcl_texcoord o2
    dcl_texcoord1 o3.xy
    dcl_texcoord2 o4
    dcl_texcoord4 o5
    dcl_texcoord5 o6.xyz
  dcl_texcoord8 o10.x
    dcl_position o7
    mov r0.x, c44.x
    mul r0.yzw, r0.x, c40.xxyz
    mad r0.yzw, r0, c31.z, c31.w
    frc r0.yzw, r0
    mad r0.yzw, r0, c45.x, c45.y
    mul r0.yzw, r0, r0
    mad r1.xyz, r0.yzww, c45.z, c45.w
    mad r1.xyz, r0.yzww, r1, c46.x
    mad r1.xyz, r0.yzww, r1, c46.y
    mad r1.xyz, r0.yzww, r1, -c31.w
    mad r0.yzw, r0, r1.xxyz, -c31.y
    mul r0.yzw, r0, c39.xxyz
    mov r1.xyz, v5
    mad r0.yzw, r0, r1.xxyz, v0.xxyz
    mad r0.yzw, c43.xxyz, v5.xxyz, r0
    mul r1.xyz, r0.x, c41
    mad r1.xyz, r1, c46.z, c46.w
    frc r1.xyz, r1
    mad r1.xyz, r1, c45.x, c45.y
    mul r1.xyz, r1, r1
    mad r2.xyz, r1, c45.z, c45.w
    mad r2.xyz, r1, r2, c46.x
    mad r2.xyz, r1, r2, c46.y
    mad r2.xyz, r1, r2, -c31.w
    mad r1.xyz, r1, r2, -c31.y
    mad r2.xyz, v2, c31.x, c31.y
    mul r1.xyz, r1, r2
    mad r1.xyz, r1, v5, r0.yzww
    mov o1.w, -c31.y
    mov o4, c47.x
    mad r0.x, r0.x, c31.z, c31.w
    frc r0.x, r0.x
    mad r0.x, r0.x, c45.x, c45.y
    sincos r3.x, r0.x
    mov r1.w, v0.w
    mov r0.w, c47.x
    mad r3.yzw, v4.xxyx, c47.xyyx, c47.xxxy
    dp3 o3.y, c33, r3.yzww
    dp3 o2.x, c29, r3.yzww
    dp3 o2.y, c30, r3.yzww
    dp3 o2.w, c34, r3.yzww
    dp3 o2.z, c35, r3.yzww
    dp3 o3.x, c32, r3.yzww
    mul r3.xyz, r3_abs.x, c42
    mad r4.xyz, v3, c31.x, c31.y
    mul r3.xyz, r3, r4
    mul r0.xyz, r3, v5
    add r0, r1, r0
    dp4 r1.x, c20, r0
    dp4 r1.y, c21, r0
    dp4 r1.z, c22, r0
    dp4 r1.w, c23, r0
    mov o7, r1
    add r3.xyz, -r0, c38
    dp3 o1.z, r3, r4
    dp3 o1.y, r3, r2
  dp4 o10.x, c27, r1
    dp4 r5.x, c27, r1
    dp4 r5.y, c28, r1
    mad r5.zw, r1.w, c47.xyyx, c47.xyxy
    mov r10.xyw, r5.xyzz
    dp4 r1.z, c26, r5
    dp4 r1.x, c24, r5
    dp4 r1.y, c25, r5
    dp3 r1.x, r1, r1
    rsq r1.x, r1.x
    rcp r1.x, r1.x
    mad r1.x, r1.x, c37.x, c37.y
    mul r1.x, r1.x, c47.z
    exp r1.x, r1.x
    min r1.x, r1.x, -c31.y
    mad r1.x, c36.w, -r1.x, c36.w
    mul r10.z, r1.x, c37.z
    mov r1.w, c47.x
    mad r5.xyz, v1, c31.x, c31.y
    dp3 o1.x, r3, r5
    if b0
      mad r3.xyz, r0, -c0.w, c0
      mul r6.xyz, r3, c1.w
      if b4
        dp4 r2.w, r0, c4
        add r3.w, r2.w, c31.y
        mov r7.y, c31.y
        mad r3.w, c0.w, r3.w, -r7.y
        rcp r3.w, r3.w
        dp4 r7.x, r0, c2
        dp4 r7.y, r0, c3
        mul r7.xy, r3.w, r7
        mul r7.xy, r7, r7
        add r3.w, r7.y, r7.x
        slt r4.w, r2.w, -r2.w
        slt r5.w, -r2.w, r2.w
        add r4.w, -r4.w, r5.w
        max r4.w, r4.w, c47.x
        add r3.w, -r3.w, -c31.y
        max r3.w, r3.w, c47.x
        mul r3.w, r4.w, r3.w
        mul r2.w, r2.w, r2.w
        min r2.w, r2.w, -c31.y
        add r2.w, -r2.w, -c31.y
        mul r2.w, r2.w, r2.w
        dp3_sat r4.w, r6, r6
        add r4.w, -r4.w, -c31.y
        mad r4.w, r4.w, r4.w, -r2.w
        mad r2.w, c0.w, r4.w, r2.w
        mul r3.w, r3.w, r3.w
        mul r2.w, r2.w, r3.w
      else
        dp3_sat r3.w, r6, r6
        add r3.w, -r3.w, -c31.y
        mul r2.w, r3.w, r3.w
      endif
      nrm r6.xyz, r3
      dp3_sat r3.x, r6, r4
      mad r3.x, r3.x, c31.w, c31.w
      mul r3.yzw, r2.w, c1.xxyz
      mul r1.xyz, r3.x, r3.yzww
      dp3 r2.w, r3.yzww, r3.yzww
      mul r2.w, r3.x, r2.w
      max r2.w, r2.w, c47.w
      mul r3.xyz, r6, r2.w
    else
      mov r1.xyz, c47.x
      mov r3.xyz, c47.x
    endif
    if b1
      mad r6.xyz, r0, -c5.w, c5
      mul r7.xyz, r6, c6.w
      if b5
        dp4 r2.w, r0, c9
        add r3.w, r2.w, c31.y
        mov r8.y, c31.y
        mad r3.w, c5.w, r3.w, -r8.y
        rcp r3.w, r3.w
        dp4 r8.x, r0, c7
        dp4 r8.y, r0, c8
        mul r8.xy, r3.w, r8
        mul r8.xy, r8, r8
        add r3.w, r8.y, r8.x
        slt r4.w, r2.w, -r2.w
        slt r5.w, -r2.w, r2.w
        add r4.w, -r4.w, r5.w
        max r4.w, r4.w, c47.x
        add r3.w, -r3.w, -c31.y
        max r3.w, r3.w, c47.x
        mul r3.w, r4.w, r3.w
        mul r2.w, r2.w, r2.w
        min r2.w, r2.w, -c31.y
        add r2.w, -r2.w, -c31.y
        mul r2.w, r2.w, r2.w
        dp3_sat r4.w, r7, r7
        add r4.w, -r4.w, -c31.y
        mad r4.w, r4.w, r4.w, -r2.w
        mad r2.w, c5.w, r4.w, r2.w
        mul r3.w, r3.w, r3.w
        mul r2.w, r2.w, r3.w
      else
        dp3_sat r3.w, r7, r7
        add r3.w, -r3.w, -c31.y
        mul r2.w, r3.w, r3.w
      endif
      nrm r7.xyz, r6
      dp3_sat r3.w, r7, r4
      mad r3.w, r3.w, c31.w, c31.w
      mul r6.xyz, r2.w, c6
      mad r1.xyz, r6, r3.w, r1
      dp3 r2.w, r6, r6
      mul r2.w, r3.w, r2.w
      max r2.w, r2.w, c47.w
      mad r3.xyz, r7, r2.w, r3
    endif
    if b2
      mad r6.xyz, r0, -c10.w, c10
      mul r7.xyz, r6, c11.w
      if b6
        dp4 r2.w, r0, c14
        add r3.w, r2.w, c31.y
        mov r8.y, c31.y
        mad r3.w, c10.w, r3.w, -r8.y
        rcp r3.w, r3.w
        dp4 r8.x, r0, c12
        dp4 r8.y, r0, c13
        mul r8.xy, r3.w, r8
        mul r8.xy, r8, r8
        add r3.w, r8.y, r8.x
        slt r4.w, r2.w, -r2.w
        slt r5.w, -r2.w, r2.w
        add r4.w, -r4.w, r5.w
        max r4.w, r4.w, c47.x
        add r3.w, -r3.w, -c31.y
        max r3.w, r3.w, c47.x
        mul r3.w, r4.w, r3.w
        mul r2.w, r2.w, r2.w
        min r2.w, r2.w, -c31.y
        add r2.w, -r2.w, -c31.y
        mul r2.w, r2.w, r2.w
        dp3_sat r4.w, r7, r7
        add r4.w, -r4.w, -c31.y
        mad r4.w, r4.w, r4.w, -r2.w
        mad r2.w, c10.w, r4.w, r2.w
        mul r3.w, r3.w, r3.w
        mul r2.w, r2.w, r3.w
      else
        dp3_sat r3.w, r7, r7
        add r3.w, -r3.w, -c31.y
        mul r2.w, r3.w, r3.w
      endif
      nrm r7.xyz, r6
      dp3_sat r3.w, r7, r4
      mad r3.w, r3.w, c31.w, c31.w
      mul r6.xyz, r2.w, c11
      mad r1.xyz, r6, r3.w, r1
      dp3 r2.w, r6, r6
      mul r2.w, r3.w, r2.w
      max r2.w, r2.w, c47.w
      mad r3.xyz, r7, r2.w, r3
    endif
    if b3
      mad r6.xyz, r0, -c15.w, c15
      mul r7.xyz, r6, c16.w
      if b7
        dp4 r2.w, r0, c19
        add r3.w, r2.w, c31.y
        mov r8.y, c31.y
        mad r3.w, c15.w, r3.w, -r8.y
        rcp r3.w, r3.w
        dp4 r8.x, r0, c17
        dp4 r8.y, r0, c18
        mul r0.xy, r3.w, r8
        mul r0.xy, r0, r0
        add r0.x, r0.y, r0.x
        slt r0.y, r2.w, -r2.w
        slt r0.z, -r2.w, r2.w
        add r0.y, -r0.y, r0.z
        max r0.y, r0.y, c47.x
        add r0.x, -r0.x, -c31.y
        max r0.x, r0.x, c47.x
        mul r0.x, r0.y, r0.x
        mul r0.y, r2.w, r2.w
        min r0.y, r0.y, -c31.y
        add r0.y, -r0.y, -c31.y
        mul r0.y, r0.y, r0.y
        dp3_sat r0.z, r7, r7
        add r0.z, -r0.z, -c31.y
        mad r0.z, r0.z, r0.z, -r0.y
        mad r0.y, c15.w, r0.z, r0.y
        mul r0.x, r0.x, r0.x
        mul r0.x, r0.y, r0.x
      else
        dp3_sat r0.y, r7, r7
        add r0.y, -r0.y, -c31.y
        mul r0.x, r0.y, r0.y
      endif
      nrm r7.xyz, r6
      dp3_sat r0.y, r7, r4
      mad r0.y, r0.y, c31.w, c31.w
      mul r0.xzw, r0.x, c16.xyyz
      mad r1.xyz, r0.xzww, r0.y, r1
      dp3 r0.x, r0.xzww, r0.xzww
      mul r0.x, r0.y, r0.x
      max r0.x, r0.x, c47.w
      mad r3.xyz, r7, r0.x, r3
    endif
    dp3 o6.z, r3, r4
    mov o5, r1
    dp3 o6.x, r3, r5
    dp3 o6.y, r3, r2
 texldl r11, c253.z, s1
 add r11.y, r10.w, -r11.y
 mul r11.x, r11.x, r11.y
 mul r11.x, r11.x, c253.x
 add r10.x, r10.x, r11.x
 mov o0, r10

// approximately 297 instruction slots used
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