//
// Generated by Microsoft (R) D3DX9 Shader Compiler 
//
// Parameters:
//
//   row_major float2x3 diffuseTexTransform;
//   float4 fogColor;
//   float3 fogTransform;
//   float3 localEyePos;
//   row_major float3x3 localToWorld;
//   float4 luminanceMapUVPacking;
//   row_major float2x3 opacityTexTransform;
//   row_major float3x4 screenDataToCamera;
//   float4 screenTransform[2];
//   row_major float2x3 selfIllumTexTransform;
//   row_major float4x4 worldViewProj;
//
//
// Registers:
//
//   Name                  Reg   Size
//   --------------------- ----- ----
//   worldViewProj         c0       4
//   screenDataToCamera    c4       3
//   localToWorld          c7       3
//   screenTransform       c10      2
//   diffuseTexTransform   c12      2
//   opacityTexTransform   c14      2
//   selfIllumTexTransform c16      2
//   fogColor              c18      1
//   fogTransform          c19      1
//   localEyePos           c20      1
//   luminanceMapUVPacking c21      1
//
//
// Default values:
//
//   worldViewProj
//     c0   = { 0, 0, 0, 0 };
//     c1   = { 0, 0, 0, 0 };
//     c2   = { 0, 0, 0, 0 };
//     c3   = { 0, 0, 0, 0 };
//
//   screenDataToCamera
//     c4   = { 0, 0, 0, 0 };
//     c5   = { 0, 0, 0, 0 };
//     c6   = { 0, 0, 0, 0 };
//
//   localToWorld
//     c7   = { 0, 0, 0, 0 };
//     c8   = { 0, 0, 0, 0 };
//     c9   = { 0, 0, 0, 0 };
//
//   screenTransform
//     c10  = { 0, 0, 0, 0 };
//     c11  = { 0, 0, 0, 0 };
//
//   diffuseTexTransform
//     c12  = { 0, 0, 0, 0 };
//     c13  = { 0, 0, 0, 0 };
//
//   opacityTexTransform
//     c14  = { 0, 0, 0, 0 };
//     c15  = { 0, 0, 0, 0 };
//
//   selfIllumTexTransform
//     c16  = { 0, 0, 0, 0 };
//     c17  = { 0, 0, 0, 0 };
//
//   fogColor
//     c18  = { 0, 0, 0, 0 };
//
//   fogTransform
//     c19  = { 0, 0, 0, 0 };
//
//   localEyePos
//     c20  = { 0, 0, 0, 0 };
//
//   luminanceMapUVPacking
//     c21  = { 0, 0, 0, 0 };
//

    vs_3_0
  def c253, 0.5, 0, 0.0625, 1
    def c22, 0.00784313772, -1, 1, 0
    def c23, 1.44269502, 0, 0, 0
  dcl_2d s1
    dcl_position v0
    dcl_tangent v1
    dcl_binormal v2
    dcl_normal v3
    dcl_blendindices v4
    dcl_texcoord v5
    dcl_texcoord1 v6
    dcl_texcoord o0
    dcl_texcoord1 o1.xy
    dcl_texcoord2 o2
    dcl_texcoord6 o3
    dcl_texcoord7 o4
    dcl_texcoord3 o5
    dcl_texcoord4 o6
    dcl_texcoord5 o7
  dcl_texcoord8 o10.x
    dcl_position o8
    add r0.xyz, c20, -v0
    mad r1.xyz, v1, c22.x, c22.y
    dp3 o4.x, r0, r1
    mad r2.xyz, v2, c22.x, c22.y
    dp3 o4.y, r0, r2
    mad r3.xyz, v3, c22.x, c22.y
    dp3 o4.z, r0, r3
    dp4 r0.x, c0, v0
    dp4 r0.y, c1, v0
    dp4 r0.z, c2, v0
    dp4 r0.w, c3, v0
  dp4 o10.x, c10, r0
    dp4 r4.x, c10, r0
    dp4 r4.y, c11, r0
    mov o8, r0
    mad r4.zw, r0.w, c22, c22.xywz
    dp4 r0.x, c4, r4
    dp4 r0.y, c5, r4
    dp4 r0.z, c6, r4
    mov r10.xyw, r4.xyzz
    dp3 r0.x, r0, r0
    rsq r0.x, r0.x
    rcp r0.x, r0.x
    mad r0.x, r0.x, c19.x, c19.y
    mul r0.x, r0.x, c23.x
    exp_sat r0.x, r0.x
    mad r0.x, c18.w, -r0.x, c18.w
    mul r10.z, r0.x, c19.z
    mad r0.xyz, v5.xyxw, c22.zzww, c22.wwzw
    dp3 o0.x, c12, r0
    dp3 o0.y, c13, r0
    dp3 o0.w, c16, r0
    dp3 o0.z, c17, r0
    dp3 o1.x, c14, r0
    dp3 o1.y, c15, r0
    mul r0.xyz, r1.y, c8
    mad r0.xyz, r1.x, c7, r0
    mad o5.xyz, r1.z, c9, r0
    mul r0.xyz, r2.y, c8
    mad r0.xyz, r2.x, c7, r0
    mad o6.xyz, r2.z, c9, r0
    mul r0.xyz, r3.y, c8
    mad r0.xyz, r3.x, c7, r0
    mad o7.xyz, r3.z, c9, r0
    mov o2, c22.w
    mov o4.w, v4.w
    mad r0.xy, v6, c21, c21.zwzw
    mov o5.w, r0.x
    mov o6.w, r0.y
    mov o7.w, c22.w
 texldl r11, c253.z, s1
 add r11.y, r10.w, -r11.y
 mul r11.x, r11.x, r11.y
 mul r11.x, r11.x, c253.x
 add r10.x, r10.x, r11.x
 mov o3, r10

// approximately 49 instruction slots used
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