//
// Generated by Microsoft (R) D3DX9 Shader Compiler 
//
// Parameters:
//
//   float AnimatedLightScale;
//   float DeadVertDisplacement;
//   
//   struct
//   {
//       float4 light_vector;
//       float4 color_invradius;
//       float4 spot_projection1;
//       float4 spot_projection2;
//       float4 spot_projection3;
//
//   } Lights[4];
//   
//   float Time;
//   float TimeScale;
//   float TransitionWeight;
//   float VertDisplacement;
//   bool bLightEnable0;
//   bool bLightEnable1;
//   bool bLightEnable2;
//   bool bLightEnable3;
//   bool bLightIsSpot0;
//   bool bLightIsSpot1;
//   bool bLightIsSpot2;
//   bool bLightIsSpot3;
//   float4 fogColor;
//   float3 fogTransform;
//   float3 localEyePos;
//   row_major float3x4 screenDataToCamera;
//   float4 screenTransform[2];
//   row_major float4x4 worldViewProj;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   bLightEnable0        b0       1
//   bLightEnable1        b1       1
//   bLightEnable2        b2       1
//   bLightEnable3        b3       1
//   bLightIsSpot0        b4       1
//   bLightIsSpot1        b5       1
//   bLightIsSpot2        b6       1
//   bLightIsSpot3        b7       1
//   Lights               c0      20
//   worldViewProj        c20      4
//   screenDataToCamera   c24      3
//   screenTransform      c27      2
//   fogColor             c29      1
//   fogTransform         c30      1
//   localEyePos          c32      1
//   TransitionWeight     c33      1
//   Time                 c34      1
//   TimeScale            c35      1
//   VertDisplacement     c36      1
//   DeadVertDisplacement c37      1
//   AnimatedLightScale   c38      1
//
//
// Default values:
//
//   bLightEnable0
//     b0   = false;
//
//   bLightEnable1
//     b1   = false;
//
//   bLightEnable2
//     b2   = false;
//
//   bLightEnable3
//     b3   = false;
//
//   bLightIsSpot0
//     b4   = false;
//
//   bLightIsSpot1
//     b5   = false;
//
//   bLightIsSpot2
//     b6   = false;
//
//   bLightIsSpot3
//     b7   = false;
//
//   Lights
//     c0   = { 0, 0, 0, 0 };
//     c1   = { 0, 0, 0, 0 };
//     c2   = { 0, 0, 0, 0 };
//     c3   = { 0, 0, 0, 0 };
//     c4   = { 0, 0, 0, 0 };
//     c5   = { 0, 0, 0, 0 };
//     c6   = { 0, 0, 0, 0 };
//     c7   = { 0, 0, 0, 0 };
//     c8   = { 0, 0, 0, 0 };
//     c9   = { 0, 0, 0, 0 };
//     c10  = { 0, 0, 0, 0 };
//     c11  = { 0, 0, 0, 0 };
//     c12  = { 0, 0, 0, 0 };
//     c13  = { 0, 0, 0, 0 };
//     c14  = { 0, 0, 0, 0 };
//     c15  = { 0, 0, 0, 0 };
//     c16  = { 0, 0, 0, 0 };
//     c17  = { 0, 0, 0, 0 };
//     c18  = { 0, 0, 0, 0 };
//     c19  = { 0, 0, 0, 0 };
//
//   worldViewProj
//     c20  = { 0, 0, 0, 0 };
//     c21  = { 0, 0, 0, 0 };
//     c22  = { 0, 0, 0, 0 };
//     c23  = { 0, 0, 0, 0 };
//
//   screenDataToCamera
//     c24  = { 0, 0, 0, 0 };
//     c25  = { 0, 0, 0, 0 };
//     c26  = { 0, 0, 0, 0 };
//
//   screenTransform
//     c27  = { 0, 0, 0, 0 };
//     c28  = { 0, 0, 0, 0 };
//
//   fogColor
//     c29  = { 0, 0, 0, 0 };
//
//   fogTransform
//     c30  = { 0, 0, 0, 0 };
//
//   localEyePos
//     c32  = { 0, 0, 0, 0 };
//
//   TransitionWeight
//     c33  = { 0, 0, 0, 0 };
//
//   Time
//     c34  = { 0, 0, 0, 0 };
//
//   TimeScale
//     c35  = { 0, 0, 0, 0 };
//
//   VertDisplacement
//     c36  = { 0, 0, 0, 0 };
//
//   DeadVertDisplacement
//     c37  = { 0, 0, 0, 0 };
//
//   AnimatedLightScale
//     c38  = { 0, 0, 0, 0 };
//

    vs_3_0
  def c253, 0.5, 0, 0.0625, 1
    def c31, 0.00784313772, -1, 3.14159012, 1.70000005
    def c39, 0.159154937, 0.5, 6.28318548, -3.14159274
    def c40, 0.100000001, 1, 0, 1.44269502
    def c41, 0.0500000007, 0, 0, 0
  dcl_2d s1
    dcl_position v0
    dcl_tangent v1
    dcl_binormal v2
    dcl_normal v3
    dcl_texcoord v4
    dcl_color1 v5
    dcl_texcoord6 o0
    dcl_texcoord7 o1
    dcl_texcoord o2.xy
    dcl_texcoord4 o3
    dcl_texcoord5 o4.xyz
  dcl_texcoord8 o10.x
    dcl_position o5
    mov o1.w, -c31.y
    mov o2.xy, v4
    mul r0.x, c31.z, v5.z
    mov r1.x, c34.x
    mad r0.x, r1.x, c35.x, r0.x
    mad r0.y, r0.x, c39.x, c39.y
    frc r0.y, r0.y
    mad r0.y, r0.y, c39.z, c39.w
    sincos r1.y, r0.y
    mad r0.x, r1.y, c31.w, r0.x
    mad r0.x, r0.x, c39.x, c39.y
    frc r0.x, r0.x
    mad r0.x, r0.x, c39.z, c39.w
    sincos r1.y, r0.x
    mov r0.x, c36.x
    add r0.y, -r0.x, c37.x
    mad r0.x, c33.x, r0.y, r0.x
    mul r0.x, r0.x, v5.x
    mul r0.x, r1.y, r0.x
    mul r0.y, r0.x, c38.x
    mad r1.xyz, v1, c31.x, c31.y
    mad r2.xyz, v3, c31.x, c31.y
    mul r3.xyz, r0.y, r1
    mad r3.xyz, r3, c40.x, r2
    mad r4.xyz, v2, c31.x, c31.y
    mul r0.yzw, r0.y, r4.xxyz
    mad r0.yzw, r0, -c40.x, r3.xxyz
    nrm r3.xyz, r0.yzww
    mov r5.w, v0.w
    mad r5.xyz, r0.x, r2, v0
    dp4 r0.x, c20, r5
    dp4 r0.y, c21, r5
    dp4 r0.z, c22, r5
    dp4 r0.w, c23, r5
    mov o5, r0
    add r2.xyz, -r5, c32
    dp3 o1.z, r2, r3
    dp3 o1.x, r2, r1
    dp3 o1.y, r2, r4
  dp4 o10.x, c27, r0
    dp4 r2.x, c27, r0
    dp4 r2.y, c28, r0
    mad r2.zw, r0.w, c40.xyyz, c40.xyzy
    mov r10.xyw, r2.xyzz
    dp4 r0.z, c26, r2
    dp4 r0.x, c24, r2
    dp4 r0.y, c25, r2
    dp3 r0.x, r0, r0
    rsq r0.x, r0.x
    rcp r0.x, r0.x
    mad r0.x, r0.x, c30.x, c30.y
    mul r0.x, r0.x, c40.w
    exp_sat r0.x, r0.x
    mad r0.x, c29.w, -r0.x, c29.w
    mul r10.z, r0.x, c30.z
    mov r0.w, c40.z
    if b0
      mad r2.xyz, r5, -c0.w, c0
      mul r6.xyz, r2, c1.w
      if b4
        dp4 r1.w, r5, c4
        add r2.w, r1.w, c31.y
        mov r7.y, c31.y
        mad r2.w, c0.w, r2.w, -r7.y
        rcp r2.w, r2.w
        dp4 r7.x, r5, c2
        dp4 r7.y, r5, c3
        mul r7.xy, r2.w, r7
        mul r7.xy, r7, r7
        add r2.w, r7.y, r7.x
        slt r3.w, r1.w, -r1.w
        slt r4.w, -r1.w, r1.w
        add r3.w, -r3.w, r4.w
        max r3.w, r3.w, c40.z
        add r2.w, -r2.w, -c31.y
        max r2.w, r2.w, c40.z
        mul r2.w, r3.w, r2.w
        mul r1.w, r1.w, r1.w
        min r1.w, r1.w, -c31.y
        add r1.w, -r1.w, -c31.y
        mul r1.w, r1.w, r1.w
        dp3_sat r3.w, r6, r6
        add r3.w, -r3.w, -c31.y
        mad r3.w, r3.w, r3.w, -r1.w
        mad r1.w, c0.w, r3.w, r1.w
        mul r2.w, r2.w, r2.w
        mul r1.w, r1.w, r2.w
      else
        dp3_sat r2.w, r6, r6
        add r2.w, -r2.w, -c31.y
        mul r1.w, r2.w, r2.w
      endif
      nrm r6.xyz, r2
      dp3_sat r2.x, r6, r3
      mad r2.x, r2.x, c39.y, c39.y
      mul r2.yzw, r1.w, c1.xxyz
      mul r0.xyz, r2.x, r2.yzww
      dp3 r1.w, r2.yzww, r2.yzww
      mul r1.w, r2.x, r1.w
      max r1.w, r1.w, c41.x
      mul r2.xyz, r6, r1.w
    else
      mov r0.xyz, c40.z
      mov r2.xyz, c40.z
    endif
    if b1
      mad r6.xyz, r5, -c5.w, c5
      mul r7.xyz, r6, c6.w
      if b5
        dp4 r1.w, r5, c9
        add r2.w, r1.w, c31.y
        mov r8.y, c31.y
        mad r2.w, c5.w, r2.w, -r8.y
        rcp r2.w, r2.w
        dp4 r8.x, r5, c7
        dp4 r8.y, r5, c8
        mul r8.xy, r2.w, r8
        mul r8.xy, r8, r8
        add r2.w, r8.y, r8.x
        slt r3.w, r1.w, -r1.w
        slt r4.w, -r1.w, r1.w
        add r3.w, -r3.w, r4.w
        max r3.w, r3.w, c40.z
        add r2.w, -r2.w, -c31.y
        max r2.w, r2.w, c40.z
        mul r2.w, r3.w, r2.w
        mul r1.w, r1.w, r1.w
        min r1.w, r1.w, -c31.y
        add r1.w, -r1.w, -c31.y
        mul r1.w, r1.w, r1.w
        dp3_sat r3.w, r7, r7
        add r3.w, -r3.w, -c31.y
        mad r3.w, r3.w, r3.w, -r1.w
        mad r1.w, c5.w, r3.w, r1.w
        mul r2.w, r2.w, r2.w
        mul r1.w, r1.w, r2.w
      else
        dp3_sat r2.w, r7, r7
        add r2.w, -r2.w, -c31.y
        mul r1.w, r2.w, r2.w
      endif
      nrm r7.xyz, r6
      dp3_sat r2.w, r7, r3
      mad r2.w, r2.w, c39.y, c39.y
      mul r6.xyz, r1.w, c6
      mad r0.xyz, r6, r2.w, r0
      dp3 r1.w, r6, r6
      mul r1.w, r2.w, r1.w
      max r1.w, r1.w, c41.x
      mad r2.xyz, r7, r1.w, r2
    endif
    if b2
      mad r6.xyz, r5, -c10.w, c10
      mul r7.xyz, r6, c11.w
      if b6
        dp4 r1.w, r5, c14
        add r2.w, r1.w, c31.y
        mov r8.y, c31.y
        mad r2.w, c10.w, r2.w, -r8.y
        rcp r2.w, r2.w
        dp4 r8.x, r5, c12
        dp4 r8.y, r5, c13
        mul r8.xy, r2.w, r8
        mul r8.xy, r8, r8
        add r2.w, r8.y, r8.x
        slt r3.w, r1.w, -r1.w
        slt r4.w, -r1.w, r1.w
        add r3.w, -r3.w, r4.w
        max r3.w, r3.w, c40.z
        add r2.w, -r2.w, -c31.y
        max r2.w, r2.w, c40.z
        mul r2.w, r3.w, r2.w
        mul r1.w, r1.w, r1.w
        min r1.w, r1.w, -c31.y
        add r1.w, -r1.w, -c31.y
        mul r1.w, r1.w, r1.w
        dp3_sat r3.w, r7, r7
        add r3.w, -r3.w, -c31.y
        mad r3.w, r3.w, r3.w, -r1.w
        mad r1.w, c10.w, r3.w, r1.w
        mul r2.w, r2.w, r2.w
        mul r1.w, r1.w, r2.w
      else
        dp3_sat r2.w, r7, r7
        add r2.w, -r2.w, -c31.y
        mul r1.w, r2.w, r2.w
      endif
      nrm r7.xyz, r6
      dp3_sat r2.w, r7, r3
      mad r2.w, r2.w, c39.y, c39.y
      mul r6.xyz, r1.w, c11
      mad r0.xyz, r6, r2.w, r0
      dp3 r1.w, r6, r6
      mul r1.w, r2.w, r1.w
      max r1.w, r1.w, c41.x
      mad r2.xyz, r7, r1.w, r2
    endif
    if b3
      mad r6.xyz, r5, -c15.w, c15
      mul r7.xyz, r6, c16.w
      if b7
        dp4 r1.w, r5, c19
        add r2.w, r1.w, c31.y
        mov r8.y, c31.y
        mad r2.w, c15.w, r2.w, -r8.y
        rcp r2.w, r2.w
        dp4 r8.x, r5, c17
        dp4 r8.y, r5, c18
        mul r5.xy, r2.w, r8
        mul r5.xy, r5, r5
        add r2.w, r5.y, r5.x
        slt r3.w, r1.w, -r1.w
        slt r4.w, -r1.w, r1.w
        add r3.w, -r3.w, r4.w
        max r3.w, r3.w, c40.z
        add r2.w, -r2.w, -c31.y
        max r2.w, r2.w, c40.z
        mul r2.w, r3.w, r2.w
        mul r1.w, r1.w, r1.w
        min r1.w, r1.w, -c31.y
        add r1.w, -r1.w, -c31.y
        mul r1.w, r1.w, r1.w
        dp3_sat r3.w, r7, r7
        add r3.w, -r3.w, -c31.y
        mad r3.w, r3.w, r3.w, -r1.w
        mad r1.w, c15.w, r3.w, r1.w
        mul r2.w, r2.w, r2.w
        mul r1.w, r1.w, r2.w
      else
        dp3_sat r2.w, r7, r7
        add r2.w, -r2.w, -c31.y
        mul r1.w, r2.w, r2.w
      endif
      nrm r5.xyz, r6
      dp3_sat r2.w, r5, r3
      mad r2.w, r2.w, c39.y, c39.y
      mul r6.xyz, r1.w, c16
      mad r0.xyz, r6, r2.w, r0
      dp3 r1.w, r6, r6
      mul r1.w, r2.w, r1.w
      max r1.w, r1.w, c41.x
      mad r2.xyz, r5, r1.w, r2
    endif
    dp3 o4.z, r2, r3
    mov o3, r0
    dp3 o4.x, r2, r1
    dp3 o4.y, r2, r4
 texldl r11, c253.z, s1
 add r11.y, r10.w, -r11.y
 mul r11.x, r11.x, r11.y
 mul r11.x, r11.x, c253.x
 add r10.x, r10.x, r11.x
 mov o0, r10

// approximately 286 instruction slots used
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