//
// Generated by Microsoft (R) D3DX9 Shader Compiler 
//
// Parameters:
//
//   struct
//   {
//       float4 light_vector;
//       float4 color_invradius;
//       float4 spot_projection1;
//       float4 spot_projection2;
//       float4 spot_projection3;
//
//   } Lights[4];
//   
//   bool bLightEnable0;
//   bool bLightEnable1;
//   bool bLightEnable2;
//   bool bLightEnable3;
//   bool bLightIsSpot0;
//   bool bLightIsSpot1;
//   bool bLightIsSpot2;
//   bool bLightIsSpot3;
//   float4 fogColor;
//   float3 fogTransform;
//   float3 localEyePos;
//   row_major float3x4 screenDataToCamera;
//   float4 screenTransform[2];
//   row_major float4x4 worldViewProj;
//
//
// Registers:
//
//   Name               Reg   Size
//   ------------------ ----- ----
//   bLightEnable0      b0       1
//   bLightEnable1      b1       1
//   bLightEnable2      b2       1
//   bLightEnable3      b3       1
//   bLightIsSpot0      b4       1
//   bLightIsSpot1      b5       1
//   bLightIsSpot2      b6       1
//   bLightIsSpot3      b7       1
//   Lights             c0      20
//   worldViewProj      c20      4
//   screenDataToCamera c24      3
//   screenTransform    c27      2
//   fogColor           c29      1
//   fogTransform       c30      1
//   localEyePos        c32      1
//
//
// Default values:
//
//   bLightEnable0
//     b0   = false;
//
//   bLightEnable1
//     b1   = false;
//
//   bLightEnable2
//     b2   = false;
//
//   bLightEnable3
//     b3   = false;
//
//   bLightIsSpot0
//     b4   = false;
//
//   bLightIsSpot1
//     b5   = false;
//
//   bLightIsSpot2
//     b6   = false;
//
//   bLightIsSpot3
//     b7   = false;
//
//   Lights
//     c0   = { 0, 0, 0, 0 };
//     c1   = { 0, 0, 0, 0 };
//     c2   = { 0, 0, 0, 0 };
//     c3   = { 0, 0, 0, 0 };
//     c4   = { 0, 0, 0, 0 };
//     c5   = { 0, 0, 0, 0 };
//     c6   = { 0, 0, 0, 0 };
//     c7   = { 0, 0, 0, 0 };
//     c8   = { 0, 0, 0, 0 };
//     c9   = { 0, 0, 0, 0 };
//     c10  = { 0, 0, 0, 0 };
//     c11  = { 0, 0, 0, 0 };
//     c12  = { 0, 0, 0, 0 };
//     c13  = { 0, 0, 0, 0 };
//     c14  = { 0, 0, 0, 0 };
//     c15  = { 0, 0, 0, 0 };
//     c16  = { 0, 0, 0, 0 };
//     c17  = { 0, 0, 0, 0 };
//     c18  = { 0, 0, 0, 0 };
//     c19  = { 0, 0, 0, 0 };
//
//   worldViewProj
//     c20  = { 0, 0, 0, 0 };
//     c21  = { 0, 0, 0, 0 };
//     c22  = { 0, 0, 0, 0 };
//     c23  = { 0, 0, 0, 0 };
//
//   screenDataToCamera
//     c24  = { 0, 0, 0, 0 };
//     c25  = { 0, 0, 0, 0 };
//     c26  = { 0, 0, 0, 0 };
//
//   screenTransform
//     c27  = { 0, 0, 0, 0 };
//     c28  = { 0, 0, 0, 0 };
//
//   fogColor
//     c29  = { 0, 0, 0, 0 };
//
//   fogTransform
//     c30  = { 0, 0, 0, 0 };
//
//   localEyePos
//     c32  = { 0, 0, 0, 0 };
//

    vs_3_0
  def c253, 0.5, 0, 0.0625, 1
    def c31, 0.00784313772, -1, 1, 0
    def c33, 1.44269502, 0.5, 0.0500000007, 0
  dcl_2d s1
    dcl_position v0
    dcl_tangent v1
    dcl_binormal v2
    dcl_normal v3
    dcl_texcoord v4
    dcl_texcoord1 v5
    dcl_color1 v6
    dcl_texcoord6 o0
    dcl_texcoord7 o1
    dcl_texcoord o2
    dcl_texcoord1 o3.xy
    dcl_texcoord2 o4.xy
    dcl_texcoord4 o5
    dcl_texcoord5 o6.xyz
  dcl_texcoord8 o10.x
    dcl_position o7
    dp4 r0.x, c20, v0
    dp4 r0.y, c21, v0
    dp4 r0.z, c22, v0
    dp4 r0.w, c23, v0
    mov o7, r0
    mad r1.xyz, v3, c31.x, c31.y
    add r2.xyz, c32, -v0
    dp3 o1.z, r2, r1
  dp4 o10.x, c27, r0
    dp4 r3.x, c27, r0
    dp4 r3.y, c28, r0
    mad r3.zw, r0.w, c31, c31.xywz
    mov r10.xyw, r3.xyzz
    dp4 r0.z, c26, r3
    dp4 r0.x, c24, r3
    dp4 r0.y, c25, r3
    dp3 r0.x, r0, r0
    rsq r0.x, r0.x
    rcp r0.x, r0.x
    mad r0.x, r0.x, c30.x, c30.y
    mul r0.x, r0.x, c33.x
    exp r0.x, r0.x
    min r0.x, r0.x, c31.z
    mad r0.x, c29.w, -r0.x, c29.w
    mul r10.z, r0.x, c30.z
    mov o1.w, c31.z
    mov o2, v6
    mov o3.xy, v4
    mov o4.xy, v5
    mov r0.w, c31.w
    mad r3.xyz, v1, c31.x, c31.y
    dp3 o1.x, r2, r3
    mad r4.xyz, v2, c31.x, c31.y
    dp3 o1.y, r2, r4
    if b0
      mad r2.xyz, v0, -c0.w, c0
      mul r5.xyz, r2, c1.w
      if b4
        dp4 r1.w, v0, c4
        add r2.w, r1.w, c31.y
        mov r6.z, c31.z
        mad r2.w, c0.w, r2.w, r6.z
        rcp r2.w, r2.w
        dp4 r6.x, v0, c2
        dp4 r6.y, v0, c3
        mul r6.xy, r2.w, r6
        mul r6.xy, r6, r6
        add r2.w, r6.y, r6.x
        slt r3.w, r1.w, -r1.w
        slt r4.w, -r1.w, r1.w
        add r3.w, -r3.w, r4.w
        max r3.w, r3.w, c31.w
        add r2.w, -r2.w, c31.z
        max r2.w, r2.w, c31.w
        mul r2.w, r3.w, r2.w
        mul r1.w, r1.w, r1.w
        min r1.w, r1.w, c31.z
        add r1.w, -r1.w, c31.z
        mul r1.w, r1.w, r1.w
        dp3_sat r3.w, r5, r5
        add r3.w, -r3.w, c31.z
        mad r3.w, r3.w, r3.w, -r1.w
        mad r1.w, c0.w, r3.w, r1.w
        mul r2.w, r2.w, r2.w
        mul r1.w, r1.w, r2.w
      else
        dp3_sat r2.w, r5, r5
        add r2.w, -r2.w, c31.z
        mul r1.w, r2.w, r2.w
      endif
      nrm r5.xyz, r2
      dp3_sat r2.x, r5, r1
      mad r2.x, r2.x, c33.y, c33.y
      mul r2.yzw, r1.w, c1.xxyz
      mul r0.xyz, r2.x, r2.yzww
      dp3 r1.w, r2.yzww, r2.yzww
      mul r1.w, r2.x, r1.w
      max r1.w, r1.w, c33.z
      mul r2.xyz, r5, r1.w
    else
      mov r0.xyz, c31.w
      mov r2.xyz, c31.w
    endif
    if b1
      mad r5.xyz, v0, -c5.w, c5
      mul r6.xyz, r5, c6.w
      if b5
        dp4 r1.w, v0, c9
        add r2.w, r1.w, c31.y
        mov r7.z, c31.z
        mad r2.w, c5.w, r2.w, r7.z
        rcp r2.w, r2.w
        dp4 r7.x, v0, c7
        dp4 r7.y, v0, c8
        mul r7.xy, r2.w, r7
        mul r7.xy, r7, r7
        add r2.w, r7.y, r7.x
        slt r3.w, r1.w, -r1.w
        slt r4.w, -r1.w, r1.w
        add r3.w, -r3.w, r4.w
        max r3.w, r3.w, c31.w
        add r2.w, -r2.w, c31.z
        max r2.w, r2.w, c31.w
        mul r2.w, r3.w, r2.w
        mul r1.w, r1.w, r1.w
        min r1.w, r1.w, c31.z
        add r1.w, -r1.w, c31.z
        mul r1.w, r1.w, r1.w
        dp3_sat r3.w, r6, r6
        add r3.w, -r3.w, c31.z
        mad r3.w, r3.w, r3.w, -r1.w
        mad r1.w, c5.w, r3.w, r1.w
        mul r2.w, r2.w, r2.w
        mul r1.w, r1.w, r2.w
      else
        dp3_sat r2.w, r6, r6
        add r2.w, -r2.w, c31.z
        mul r1.w, r2.w, r2.w
      endif
      nrm r6.xyz, r5
      dp3_sat r2.w, r6, r1
      mad r2.w, r2.w, c33.y, c33.y
      mul r5.xyz, r1.w, c6
      mad r0.xyz, r5, r2.w, r0
      dp3 r1.w, r5, r5
      mul r1.w, r2.w, r1.w
      max r1.w, r1.w, c33.z
      mad r2.xyz, r6, r1.w, r2
    endif
    if b2
      mad r5.xyz, v0, -c10.w, c10
      mul r6.xyz, r5, c11.w
      if b6
        dp4 r1.w, v0, c14
        add r2.w, r1.w, c31.y
        mov r7.z, c31.z
        mad r2.w, c10.w, r2.w, r7.z
        rcp r2.w, r2.w
        dp4 r7.x, v0, c12
        dp4 r7.y, v0, c13
        mul r7.xy, r2.w, r7
        mul r7.xy, r7, r7
        add r2.w, r7.y, r7.x
        slt r3.w, r1.w, -r1.w
        slt r4.w, -r1.w, r1.w
        add r3.w, -r3.w, r4.w
        max r3.w, r3.w, c31.w
        add r2.w, -r2.w, c31.z
        max r2.w, r2.w, c31.w
        mul r2.w, r3.w, r2.w
        mul r1.w, r1.w, r1.w
        min r1.w, r1.w, c31.z
        add r1.w, -r1.w, c31.z
        mul r1.w, r1.w, r1.w
        dp3_sat r3.w, r6, r6
        add r3.w, -r3.w, c31.z
        mad r3.w, r3.w, r3.w, -r1.w
        mad r1.w, c10.w, r3.w, r1.w
        mul r2.w, r2.w, r2.w
        mul r1.w, r1.w, r2.w
      else
        dp3_sat r2.w, r6, r6
        add r2.w, -r2.w, c31.z
        mul r1.w, r2.w, r2.w
      endif
      nrm r6.xyz, r5
      dp3_sat r2.w, r6, r1
      mad r2.w, r2.w, c33.y, c33.y
      mul r5.xyz, r1.w, c11
      mad r0.xyz, r5, r2.w, r0
      dp3 r1.w, r5, r5
      mul r1.w, r2.w, r1.w
      max r1.w, r1.w, c33.z
      mad r2.xyz, r6, r1.w, r2
    endif
    if b3
      mad r5.xyz, v0, -c15.w, c15
      mul r6.xyz, r5, c16.w
      if b7
        dp4 r1.w, v0, c19
        add r2.w, r1.w, c31.y
        mov r7.z, c31.z
        mad r2.w, c15.w, r2.w, r7.z
        rcp r2.w, r2.w
        dp4 r7.x, v0, c17
        dp4 r7.y, v0, c18
        mul r7.xy, r2.w, r7
        mul r7.xy, r7, r7
        add r2.w, r7.y, r7.x
        slt r3.w, r1.w, -r1.w
        slt r4.w, -r1.w, r1.w
        add r3.w, -r3.w, r4.w
        max r3.w, r3.w, c31.w
        add r2.w, -r2.w, c31.z
        max r2.w, r2.w, c31.w
        mul r2.w, r3.w, r2.w
        mul r1.w, r1.w, r1.w
        min r1.w, r1.w, c31.z
        add r1.w, -r1.w, c31.z
        mul r1.w, r1.w, r1.w
        dp3_sat r3.w, r6, r6
        add r3.w, -r3.w, c31.z
        mad r3.w, r3.w, r3.w, -r1.w
        mad r1.w, c15.w, r3.w, r1.w
        mul r2.w, r2.w, r2.w
        mul r1.w, r1.w, r2.w
      else
        dp3_sat r2.w, r6, r6
        add r2.w, -r2.w, c31.z
        mul r1.w, r2.w, r2.w
      endif
      nrm r6.xyz, r5
      dp3_sat r2.w, r6, r1
      mad r2.w, r2.w, c33.y, c33.y
      mul r5.xyz, r1.w, c16
      mad r0.xyz, r5, r2.w, r0
      dp3 r1.w, r5, r5
      mul r1.w, r2.w, r1.w
      max r1.w, r1.w, c33.z
      mad r2.xyz, r6, r1.w, r2
    endif
    dp3 o6.z, r2, r1
    mov o5, r0
    dp3 o6.x, r2, r3
    dp3 o6.y, r2, r4
 texldl r11, c253.z, s1
 add r11.y, r10.w, -r11.y
 mul r11.x, r11.x, r11.y
 mul r11.x, r11.x, c253.x
 add r10.x, r10.x, r11.x
 mov o0, r10

// approximately 248 instruction slots used
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