//
// Generated by Microsoft (R) D3DX9 Shader Compiler 
//
// Parameters:
//
//   struct
//   {
//       float4 light_vector;
//       float4 color_invradius;
//       float4 spot_projection1;
//       float4 spot_projection2;
//       float4 spot_projection3;
//
//   } Lights[4];
//   
//   float Time;
//   float4 VertexAnimation;
//   bool bLightEnable0;
//   bool bLightEnable1;
//   bool bLightEnable2;
//   bool bLightEnable3;
//   bool bLightIsSpot0;
//   bool bLightIsSpot1;
//   bool bLightIsSpot2;
//   bool bLightIsSpot3;
//   row_major float2x3 coverageMaskTexTransform;
//   row_major float2x3 diffuseTexTransform1;
//   row_major float2x3 diffuseTexTransform2;
//   float4 fogColor;
//   float3 fogTransform;
//   float3 localEyePos;
//   row_major float2x3 normalTexTransform1;
//   row_major float2x3 normalTexTransform2;
//   row_major float3x4 screenDataToCamera;
//   float4 screenTransform[2];
//   row_major float2x3 specularTexTransform1;
//   row_major float2x3 specularTexTransform2;
//   row_major float4x4 worldViewProj;
//
//
// Registers:
//
//   Name                     Reg   Size
//   ------------------------ ----- ----
//   bLightEnable0            b0       1
//   bLightEnable1            b1       1
//   bLightEnable2            b2       1
//   bLightEnable3            b3       1
//   bLightIsSpot0            b4       1
//   bLightIsSpot1            b5       1
//   bLightIsSpot2            b6       1
//   bLightIsSpot3            b7       1
//   Lights                   c0      20
//   worldViewProj            c20      4
//   screenDataToCamera       c24      3
//   screenTransform          c27      2
//   diffuseTexTransform1     c29      2
//   diffuseTexTransform2     c32      2
//   normalTexTransform1      c34      2
//   normalTexTransform2      c36      2
//   coverageMaskTexTransform c38      2
//   specularTexTransform1    c40      2
//   specularTexTransform2    c42      2
//   fogColor                 c44      1
//   fogTransform             c45      1
//   localEyePos              c46      1
//   Time                     c47      1
//   VertexAnimation          c48      1
//
//
// Default values:
//
//   bLightEnable0
//     b0   = false;
//
//   bLightEnable1
//     b1   = false;
//
//   bLightEnable2
//     b2   = false;
//
//   bLightEnable3
//     b3   = false;
//
//   bLightIsSpot0
//     b4   = false;
//
//   bLightIsSpot1
//     b5   = false;
//
//   bLightIsSpot2
//     b6   = false;
//
//   bLightIsSpot3
//     b7   = false;
//
//   Lights
//     c0   = { 0, 0, 0, 0 };
//     c1   = { 0, 0, 0, 0 };
//     c2   = { 0, 0, 0, 0 };
//     c3   = { 0, 0, 0, 0 };
//     c4   = { 0, 0, 0, 0 };
//     c5   = { 0, 0, 0, 0 };
//     c6   = { 0, 0, 0, 0 };
//     c7   = { 0, 0, 0, 0 };
//     c8   = { 0, 0, 0, 0 };
//     c9   = { 0, 0, 0, 0 };
//     c10  = { 0, 0, 0, 0 };
//     c11  = { 0, 0, 0, 0 };
//     c12  = { 0, 0, 0, 0 };
//     c13  = { 0, 0, 0, 0 };
//     c14  = { 0, 0, 0, 0 };
//     c15  = { 0, 0, 0, 0 };
//     c16  = { 0, 0, 0, 0 };
//     c17  = { 0, 0, 0, 0 };
//     c18  = { 0, 0, 0, 0 };
//     c19  = { 0, 0, 0, 0 };
//
//   worldViewProj
//     c20  = { 0, 0, 0, 0 };
//     c21  = { 0, 0, 0, 0 };
//     c22  = { 0, 0, 0, 0 };
//     c23  = { 0, 0, 0, 0 };
//
//   screenDataToCamera
//     c24  = { 0, 0, 0, 0 };
//     c25  = { 0, 0, 0, 0 };
//     c26  = { 0, 0, 0, 0 };
//
//   screenTransform
//     c27  = { 0, 0, 0, 0 };
//     c28  = { 0, 0, 0, 0 };
//
//   diffuseTexTransform1
//     c29  = { 0, 0, 0, 0 };
//     c30  = { 0, 0, 0, 0 };
//
//   diffuseTexTransform2
//     c32  = { 0, 0, 0, 0 };
//     c33  = { 0, 0, 0, 0 };
//
//   normalTexTransform1
//     c34  = { 0, 0, 0, 0 };
//     c35  = { 0, 0, 0, 0 };
//
//   normalTexTransform2
//     c36  = { 0, 0, 0, 0 };
//     c37  = { 0, 0, 0, 0 };
//
//   coverageMaskTexTransform
//     c38  = { 0, 0, 0, 0 };
//     c39  = { 0, 0, 0, 0 };
//
//   specularTexTransform1
//     c40  = { 0, 0, 0, 0 };
//     c41  = { 0, 0, 0, 0 };
//
//   specularTexTransform2
//     c42  = { 0, 0, 0, 0 };
//     c43  = { 0, 0, 0, 0 };
//
//   fogColor
//     c44  = { 0, 0, 0, 0 };
//
//   fogTransform
//     c45  = { 0, 0, 0, 0 };
//
//   localEyePos
//     c46  = { 0, 0, 0, 0 };
//
//   Time
//     c47  = { 0, 0, 0, 0 };
//
//   VertexAnimation
//     c48  = { 0, 0, 0, 0 };
//

    vs_3_0
  def c253, 0.5, 0, 0.0625, 1
    def c31, 0.00784313772, -1, 0.159154937, 0.5
    def c49, 6.28318548, -3.14159274, 1, 0
    def c50, 1.44269502, 0.0500000007, 0, 0
  dcl_2d s1
    dcl_position v0
    dcl_tangent v1
    dcl_binormal v2
    dcl_normal v3
    dcl_texcoord v4
    dcl_texcoord1 v5
    dcl_texcoord6 o0
    dcl_texcoord7 o1
    dcl_texcoord o2
    dcl_texcoord1 o3
    dcl_texcoord2 o4
    dcl_color1 o5
    dcl_texcoord4 o6
    dcl_texcoord5 o7.xyz
  dcl_texcoord8 o10.x
    dcl_position o8
    mad r0.xyz, v5.xyxw, c49.zzww, c49.wwzw
    dp3 o3.y, c39, r0
    dp3 o3.x, c38, r0
    mad r0.xyz, v4.xyxw, c49.zzww, c49.wwzw
    dp3 o5.w, c43, r0
    dp3 o2.x, c34, r0
    dp3 o2.y, c35, r0
    dp3 o2.z, c36, r0
    dp3 o2.w, c37, r0
    dp3 o4.x, c29, r0
    dp3 o4.y, c30, r0
    dp3 o4.z, c32, r0
    dp3 o4.w, c33, r0
    dp3 o5.x, c40, r0
    dp3 o5.y, c41, r0
    dp3 o5.z, c42, r0
    mov o1.w, -c31.y
    mov o3.zw, c49.w
    mul r0.xy, c47.x, v0
    mul r0.xy, r0, c48
    mad r0.xy, r0, c31.z, c31.w
    frc r0.xy, r0
    mad r0.xy, r0, c49.x, c49.y
    sincos r1.y, r0.x
    sincos r2.y, r0.y
    mul r0.x, r2.y, c48.w
    mad r0.x, r1.y, c48.z, r0.x
    add r0.z, r0.x, v0.z
    mov r0.xyw, v0
    dp4 r1.x, c20, r0
    dp4 r1.y, c21, r0
    dp4 r1.z, c22, r0
    dp4 r1.w, c23, r0
    mov o8, r1
    mad r2.xyz, v3, c31.x, c31.y
    add r3.xyz, -r0, c46
    dp3 o1.z, r3, r2
  dp4 o10.x, c27, r1
    dp4 r4.x, c27, r1
    dp4 r4.y, c28, r1
    mad r4.zw, r1.w, c49, c49.xywz
    mov r10.xyw, r4.xyzz
    dp4 r1.z, c26, r4
    dp4 r1.x, c24, r4
    dp4 r1.y, c25, r4
    dp3 r1.x, r1, r1
    rsq r1.x, r1.x
    rcp r1.x, r1.x
    mad r1.x, r1.x, c45.x, c45.y
    mul r1.x, r1.x, c50.x
    exp r1.x, r1.x
    min r1.x, r1.x, -c31.y
    mad r1.x, c44.w, -r1.x, c44.w
    mul r10.z, r1.x, c45.z
    mov r1.w, c49.w
    mad r4.xyz, v1, c31.x, c31.y
    dp3 o1.x, r3, r4
    mad r5.xyz, v2, c31.x, c31.y
    dp3 o1.y, r3, r5
    if b0
      mad r3.xyz, r0, -c0.w, c0
      mul r6.xyz, r3, c1.w
      if b4
        dp4 r2.w, r0, c4
        add r3.w, r2.w, c31.y
        mov r7.y, c31.y
        mad r3.w, c0.w, r3.w, -r7.y
        rcp r3.w, r3.w
        dp4 r7.x, r0, c2
        dp4 r7.y, r0, c3
        mul r7.xy, r3.w, r7
        mul r7.xy, r7, r7
        add r3.w, r7.y, r7.x
        slt r4.w, r2.w, -r2.w
        slt r5.w, -r2.w, r2.w
        add r4.w, -r4.w, r5.w
        max r4.w, r4.w, c49.w
        add r3.w, -r3.w, -c31.y
        max r3.w, r3.w, c49.w
        mul r3.w, r4.w, r3.w
        mul r2.w, r2.w, r2.w
        min r2.w, r2.w, -c31.y
        add r2.w, -r2.w, -c31.y
        mul r2.w, r2.w, r2.w
        dp3_sat r4.w, r6, r6
        add r4.w, -r4.w, -c31.y
        mad r4.w, r4.w, r4.w, -r2.w
        mad r2.w, c0.w, r4.w, r2.w
        mul r3.w, r3.w, r3.w
        mul r2.w, r2.w, r3.w
      else
        dp3_sat r3.w, r6, r6
        add r3.w, -r3.w, -c31.y
        mul r2.w, r3.w, r3.w
      endif
      nrm r6.xyz, r3
      dp3_sat r3.x, r6, r2
      mad r3.x, r3.x, c31.w, c31.w
      mul r3.yzw, r2.w, c1.xxyz
      mul r1.xyz, r3.x, r3.yzww
      dp3 r2.w, r3.yzww, r3.yzww
      mul r2.w, r3.x, r2.w
      max r2.w, r2.w, c50.y
      mul r3.xyz, r6, r2.w
    else
      mov r1.xyz, c49.w
      mov r3.xyz, c49.w
    endif
    if b1
      mad r6.xyz, r0, -c5.w, c5
      mul r7.xyz, r6, c6.w
      if b5
        dp4 r2.w, r0, c9
        add r3.w, r2.w, c31.y
        mov r8.y, c31.y
        mad r3.w, c5.w, r3.w, -r8.y
        rcp r3.w, r3.w
        dp4 r8.x, r0, c7
        dp4 r8.y, r0, c8
        mul r8.xy, r3.w, r8
        mul r8.xy, r8, r8
        add r3.w, r8.y, r8.x
        slt r4.w, r2.w, -r2.w
        slt r5.w, -r2.w, r2.w
        add r4.w, -r4.w, r5.w
        max r4.w, r4.w, c49.w
        add r3.w, -r3.w, -c31.y
        max r3.w, r3.w, c49.w
        mul r3.w, r4.w, r3.w
        mul r2.w, r2.w, r2.w
        min r2.w, r2.w, -c31.y
        add r2.w, -r2.w, -c31.y
        mul r2.w, r2.w, r2.w
        dp3_sat r4.w, r7, r7
        add r4.w, -r4.w, -c31.y
        mad r4.w, r4.w, r4.w, -r2.w
        mad r2.w, c5.w, r4.w, r2.w
        mul r3.w, r3.w, r3.w
        mul r2.w, r2.w, r3.w
      else
        dp3_sat r3.w, r7, r7
        add r3.w, -r3.w, -c31.y
        mul r2.w, r3.w, r3.w
      endif
      nrm r7.xyz, r6
      dp3_sat r3.w, r7, r2
      mad r3.w, r3.w, c31.w, c31.w
      mul r6.xyz, r2.w, c6
      mad r1.xyz, r6, r3.w, r1
      dp3 r2.w, r6, r6
      mul r2.w, r3.w, r2.w
      max r2.w, r2.w, c50.y
      mad r3.xyz, r7, r2.w, r3
    endif
    if b2
      mad r6.xyz, r0, -c10.w, c10
      mul r7.xyz, r6, c11.w
      if b6
        dp4 r2.w, r0, c14
        add r3.w, r2.w, c31.y
        mov r8.y, c31.y
        mad r3.w, c10.w, r3.w, -r8.y
        rcp r3.w, r3.w
        dp4 r8.x, r0, c12
        dp4 r8.y, r0, c13
        mul r8.xy, r3.w, r8
        mul r8.xy, r8, r8
        add r3.w, r8.y, r8.x
        slt r4.w, r2.w, -r2.w
        slt r5.w, -r2.w, r2.w
        add r4.w, -r4.w, r5.w
        max r4.w, r4.w, c49.w
        add r3.w, -r3.w, -c31.y
        max r3.w, r3.w, c49.w
        mul r3.w, r4.w, r3.w
        mul r2.w, r2.w, r2.w
        min r2.w, r2.w, -c31.y
        add r2.w, -r2.w, -c31.y
        mul r2.w, r2.w, r2.w
        dp3_sat r4.w, r7, r7
        add r4.w, -r4.w, -c31.y
        mad r4.w, r4.w, r4.w, -r2.w
        mad r2.w, c10.w, r4.w, r2.w
        mul r3.w, r3.w, r3.w
        mul r2.w, r2.w, r3.w
      else
        dp3_sat r3.w, r7, r7
        add r3.w, -r3.w, -c31.y
        mul r2.w, r3.w, r3.w
      endif
      nrm r7.xyz, r6
      dp3_sat r3.w, r7, r2
      mad r3.w, r3.w, c31.w, c31.w
      mul r6.xyz, r2.w, c11
      mad r1.xyz, r6, r3.w, r1
      dp3 r2.w, r6, r6
      mul r2.w, r3.w, r2.w
      max r2.w, r2.w, c50.y
      mad r3.xyz, r7, r2.w, r3
    endif
    if b3
      mad r6.xyz, r0, -c15.w, c15
      mul r7.xyz, r6, c16.w
      if b7
        dp4 r2.w, r0, c19
        add r3.w, r2.w, c31.y
        mov r8.y, c31.y
        mad r3.w, c15.w, r3.w, -r8.y
        rcp r3.w, r3.w
        dp4 r8.x, r0, c17
        dp4 r8.y, r0, c18
        mul r0.xy, r3.w, r8
        mul r0.xy, r0, r0
        add r0.x, r0.y, r0.x
        slt r0.y, r2.w, -r2.w
        slt r0.z, -r2.w, r2.w
        add r0.y, -r0.y, r0.z
        max r0.y, r0.y, c49.w
        add r0.x, -r0.x, -c31.y
        max r0.x, r0.x, c49.w
        mul r0.x, r0.y, r0.x
        mul r0.y, r2.w, r2.w
        min r0.y, r0.y, -c31.y
        add r0.y, -r0.y, -c31.y
        mul r0.y, r0.y, r0.y
        dp3_sat r0.z, r7, r7
        add r0.z, -r0.z, -c31.y
        mad r0.z, r0.z, r0.z, -r0.y
        mad r0.y, c15.w, r0.z, r0.y
        mul r0.x, r0.x, r0.x
        mul r0.x, r0.y, r0.x
      else
        dp3_sat r0.y, r7, r7
        add r0.y, -r0.y, -c31.y
        mul r0.x, r0.y, r0.y
      endif
      nrm r7.xyz, r6
      dp3_sat r0.y, r7, r2
      mad r0.y, r0.y, c31.w, c31.w
      mul r0.xzw, r0.x, c16.xyyz
      mad r1.xyz, r0.xzww, r0.y, r1
      dp3 r0.x, r0.xzww, r0.xzww
      mul r0.x, r0.y, r0.x
      max r0.x, r0.x, c50.y
      mad r3.xyz, r7, r0.x, r3
    endif
    dp3 o7.z, r3, r2
    mov o6, r1
    dp3 o7.x, r3, r4
    dp3 o7.y, r3, r5
 texldl r11, c253.z, s1
 add r11.y, r10.w, -r11.y
 mul r11.x, r11.x, r11.y
 mul r11.x, r11.x, c253.x
 add r10.x, r10.x, r11.x
 mov o0, r10

// approximately 287 instruction slots used
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