//
// Generated by Microsoft (R) D3DX9 Shader Compiler 
//
// Parameters:
//
//   float EnableReactiveEffects;
//   float FadeInDistance;
//   
//   struct
//   {
//       float4 light_vector;
//       float4 color_invradius;
//       float4 spot_projection1;
//       float4 spot_projection2;
//       float4 spot_projection3;
//
//   } Lights[4];
//   
//   bool bLightEnable0;
//   bool bLightEnable1;
//   bool bLightEnable2;
//   bool bLightEnable3;
//   bool bLightIsSpot0;
//   bool bLightIsSpot1;
//   bool bLightIsSpot2;
//   bool bLightIsSpot3;
//   row_major float2x3 diffuseTexTransform;
//   float4 fadePlane;
//   float4 fogColor;
//   float3 fogTransform;
//   float invBackFadeDistance;
//   row_major float2x3 opacityTexTransform;
//   float reactiveDepthOffset;
//   float3 reactiveNormal;
//   row_major float4x4 reactiveTransform;
//   sampler2D s_water_depth_mask;
//   row_major float3x4 screenDataToCamera;
//   float4 screenTransform[2];
//   row_major float2x3 selfIllumTexTransform;
//   float water_row_sample;
//   row_major float4x4 worldViewProj;
//
//
// Registers:
//
//   Name                  Reg   Size
//   --------------------- ----- ----
//   bLightEnable0         b0       1
//   bLightEnable1         b1       1
//   bLightEnable2         b2       1
//   bLightEnable3         b3       1
//   bLightIsSpot0         b4       1
//   bLightIsSpot1         b5       1
//   bLightIsSpot2         b6       1
//   bLightIsSpot3         b7       1
//   Lights                c0      20
//   worldViewProj         c20      4
//   screenDataToCamera    c24      3
//   screenTransform       c27      2
//   diffuseTexTransform   c29      2
//   opacityTexTransform   c32      2
//   selfIllumTexTransform c34      2
//   fogColor              c36      1
//   fogTransform          c37      1
//   EnableReactiveEffects c38      1
//   FadeInDistance        c39      1
//   invBackFadeDistance   c40      1
//   water_row_sample      c41      1
//   reactiveTransform     c42      1
//   reactiveNormal        c43      1
//   reactiveDepthOffset   c44      1
//   fadePlane             c45      1
//   s_water_depth_mask    s0       1
//
//
// Default values:
//
//   bLightEnable0
//     b0   = false;
//
//   bLightEnable1
//     b1   = false;
//
//   bLightEnable2
//     b2   = false;
//
//   bLightEnable3
//     b3   = false;
//
//   bLightIsSpot0
//     b4   = false;
//
//   bLightIsSpot1
//     b5   = false;
//
//   bLightIsSpot2
//     b6   = false;
//
//   bLightIsSpot3
//     b7   = false;
//
//   Lights
//     c0   = { 0, 0, 0, 0 };
//     c1   = { 0, 0, 0, 0 };
//     c2   = { 0, 0, 0, 0 };
//     c3   = { 0, 0, 0, 0 };
//     c4   = { 0, 0, 0, 0 };
//     c5   = { 0, 0, 0, 0 };
//     c6   = { 0, 0, 0, 0 };
//     c7   = { 0, 0, 0, 0 };
//     c8   = { 0, 0, 0, 0 };
//     c9   = { 0, 0, 0, 0 };
//     c10  = { 0, 0, 0, 0 };
//     c11  = { 0, 0, 0, 0 };
//     c12  = { 0, 0, 0, 0 };
//     c13  = { 0, 0, 0, 0 };
//     c14  = { 0, 0, 0, 0 };
//     c15  = { 0, 0, 0, 0 };
//     c16  = { 0, 0, 0, 0 };
//     c17  = { 0, 0, 0, 0 };
//     c18  = { 0, 0, 0, 0 };
//     c19  = { 0, 0, 0, 0 };
//
//   worldViewProj
//     c20  = { 0, 0, 0, 0 };
//     c21  = { 0, 0, 0, 0 };
//     c22  = { 0, 0, 0, 0 };
//     c23  = { 0, 0, 0, 0 };
//
//   screenDataToCamera
//     c24  = { 0, 0, 0, 0 };
//     c25  = { 0, 0, 0, 0 };
//     c26  = { 0, 0, 0, 0 };
//
//   screenTransform
//     c27  = { 0, 0, 0, 0 };
//     c28  = { 0, 0, 0, 0 };
//
//   diffuseTexTransform
//     c29  = { 0, 0, 0, 0 };
//     c30  = { 0, 0, 0, 0 };
//
//   opacityTexTransform
//     c32  = { 0, 0, 0, 0 };
//     c33  = { 0, 0, 0, 0 };
//
//   selfIllumTexTransform
//     c34  = { 0, 0, 0, 0 };
//     c35  = { 0, 0, 0, 0 };
//
//   fogColor
//     c36  = { 0, 0, 0, 0 };
//
//   fogTransform
//     c37  = { 0, 0, 0, 0 };
//
//   EnableReactiveEffects
//     c38  = { 0, 0, 0, 0 };
//
//   FadeInDistance
//     c39  = { 0, 0, 0, 0 };
//
//   invBackFadeDistance
//     c40  = { 0, 0, 0, 0 };
//
//   water_row_sample
//     c41  = { 0, 0, 0, 0 };
//
//   reactiveTransform
//     c42  = { 0, 0, 0, 0 };
//
//   reactiveNormal
//     c43  = { 0, 0, 0, 0 };
//
//   reactiveDepthOffset
//     c44  = { 0, 0, 0, 0 };
//
//   fadePlane
//     c45  = { 0, 0, 0, 0 };
//

    vs_3_0
  def c253, 0.5, 0, 0.0625, 1
    def c31, 0, 0.5, 1, 1.44269502
    def c46, 0.00784313772, -1, 0.0500000007, 0
  dcl_2d s1
    dcl_position v0
    dcl_tangent v1
    dcl_binormal v2
    dcl_normal v3
    dcl_texcoord v4
    dcl_texcoord2 v5
    dcl_color v6
    dcl_2d s0
    dcl_texcoord6 o0
    dcl_texcoord7 o1
    dcl_texcoord o2
    dcl_texcoord1 o3.xy
    dcl_texcoord2 o4
    dcl_color o5
    dcl_texcoord4 o6
    dcl_texcoord5 o7
  dcl_texcoord8 o10.x
    dcl_position o8
    mov o1, c31.xxzz
    mov o5.xyz, v6
    mov o4, c31.x
    abs r0.x, c39.x
    slt r0.x, -r0.x, r0.x
    mov r1.w, v0.w
    mov r2.w, v0.w
    rcp r0.y, c39.x
    mad r3.xyz, v4.xyxw, c31.zzxw, c31.xxzw
    dp3 o3.y, c33, r3
    dp3 o2.x, c29, r3
    dp3 o2.y, c30, r3
    dp3 o2.w, c34, r3
    dp3 o2.z, c35, r3
    dp3 o3.x, c32, r3
    mov r3.xz, c31
    if_lt r3.x, c38.x
      dp4 r0.z, c42, v5
      add r4.x, r0.z, c31.y
      slt r0.z, r4.x, c31.z
      slt r0.w, c31.x, r4.x
      mul r0.z, r0.z, r0.w
      mul r4.yzw, r3.xzxx, c41.x
      texldl r4, r4, s0
      add r0.w, -r4.x, c31.z
      add_sat r0.w, r0.w, -c44.x
      mul r10.xyw, r0.w, c43.xyzz
      mad r1.xyz, r0.z, r3.xyww, v0
    else
      mov r1.xyz, v0
    endif
    mul r0.zw, r1.xyxy, c45.xyxy
    add r0.z, r0.w, r0.z
    mad r0.z, r1.z, c45.z, r0.z
    dp4 r4.x, c20, r1
    mov r2.xyz, r1
    dp4 r4.y, c21, r2
    dp4 r4.z, c22, r2
    dp4 r4.w, c23, r2
    mov o8, r4
    mul_sat r0.y, r0.y, r4.w
    mad r0.y, v6.w, r0.y, -v6.w
    mad o5.w, r0.x, r0.y, v6.w
    add r0.x, r0.z, -c45.w
    mul o7.w, r0.x, c40.x
  dp4 o10.x, c27, r4
    dp4 r0.x, c27, r4
    dp4 r0.y, c28, r4
    mad r0.zw, r4.w, c31.xyzx, c31.xyxz
    mov o0.xyw, r0.xyzz
    dp4 r1.z, c26, r0
    dp4 r1.x, c24, r0
    dp4 r1.y, c25, r0
    dp3 r0.x, r1, r1
    rsq r0.x, r0.x
    rcp r0.x, r0.x
    mad r0.x, r0.x, c37.x, c37.y
    mul r0.x, r0.x, c31.w
    exp r0.x, r0.x
    min r0.x, r0.x, c31.z
    mad r0.x, c36.w, -r0.x, c36.w
    mul o0.z, r0.x, c37.z
    mov r0.w, c31.x
    mad r1.xyz, v1, c46.x, c46.y
    mad r3.xyw, v2.xyzz, c46.x, c46.y
    mad r4.xyz, v3, c46.x, c46.y
    if b0
      mad r5.xyz, r2, -c0.w, c0
      mul r6.xyz, r5, c1.w
      if b4
        dp4 r1.w, r2, c4
        add r4.w, r1.w, -c31.z
        mad r4.w, c0.w, r4.w, r10.z
        rcp r4.w, r4.w
        dp4 r7.x, r2, c2
        dp4 r7.y, r2, c3
        mul r7.xy, r4.w, r7
        mul r7.xy, r7, r7
        add r4.w, r7.y, r7.x
        slt r5.w, r1.w, -r1.w
        slt r6.w, -r1.w, r1.w
        add r5.w, -r5.w, r6.w
        max r5.w, r5.w, c31.x
        add r4.w, -r4.w, c31.z
        max r4.w, r4.w, c31.x
        mul r4.w, r5.w, r4.w
        mul r1.w, r1.w, r1.w
        min r1.w, r1.w, c31.z
        add r1.w, -r1.w, c31.z
        mul r1.w, r1.w, r1.w
        dp3_sat r5.w, r6, r6
        add r5.w, -r5.w, c31.z
        mad r5.w, r5.w, r5.w, -r1.w
        mad r1.w, c0.w, r5.w, r1.w
        mul r4.w, r4.w, r4.w
        mul r1.w, r1.w, r4.w
      else
        dp3_sat r4.w, r6, r6
        add r4.w, -r4.w, c31.z
        mul r1.w, r4.w, r4.w
      endif
      nrm r6.xyz, r5
      dp3_sat r4.w, r6, r4
      mad r4.w, r4.w, c31.y, c31.y
      mul r5.xyz, r1.w, c1
      mul r0.xyz, r4.w, r5
      dp3 r1.w, r5, r5
      mul r1.w, r4.w, r1.w
      max r1.w, r1.w, c46.z
      mul r5.xyz, r6, r1.w
    else
      mov r0.xyz, c31.x
      mov r5.xyz, c31.x
    endif
    if b1
      mad r6.xyz, r2, -c5.w, c5
      mul r7.xyz, r6, c6.w
      if b5
        dp4 r1.w, r2, c9
        add r4.w, r1.w, -c31.z
        mad r4.w, c5.w, r4.w, r3.z
        rcp r4.w, r4.w
        dp4 r8.x, r2, c7
        dp4 r8.y, r2, c8
        mul r8.xy, r4.w, r8
        mul r8.xy, r8, r8
        add r4.w, r8.y, r8.x
        slt r5.w, r1.w, -r1.w
        slt r6.w, -r1.w, r1.w
        add r5.w, -r5.w, r6.w
        max r5.w, r5.w, c31.x
        add r4.w, -r4.w, c31.z
        max r4.w, r4.w, c31.x
        mul r4.w, r5.w, r4.w
        mul r1.w, r1.w, r1.w
        min r1.w, r1.w, c31.z
        add r1.w, -r1.w, c31.z
        mul r1.w, r1.w, r1.w
        dp3_sat r5.w, r7, r7
        add r5.w, -r5.w, c31.z
        mad r5.w, r5.w, r5.w, -r1.w
        mad r1.w, c5.w, r5.w, r1.w
        mul r4.w, r4.w, r4.w
        mul r1.w, r1.w, r4.w
      else
        dp3_sat r4.w, r7, r7
        add r4.w, -r4.w, c31.z
        mul r1.w, r4.w, r4.w
      endif
      nrm r7.xyz, r6
      dp3_sat r4.w, r7, r4
      mad r4.w, r4.w, c31.y, c31.y
      mul r6.xyz, r1.w, c6
      mad r0.xyz, r6, r4.w, r0
      dp3 r1.w, r6, r6
      mul r1.w, r4.w, r1.w
      max r1.w, r1.w, c46.z
      mad r5.xyz, r7, r1.w, r5
    endif
    if b2
      mad r6.xyz, r2, -c10.w, c10
      mul r7.xyz, r6, c11.w
      if b6
        dp4 r1.w, r2, c14
        add r4.w, r1.w, -c31.z
        mad r4.w, c10.w, r4.w, r3.z
        rcp r4.w, r4.w
        dp4 r8.x, r2, c12
        dp4 r8.y, r2, c13
        mul r8.xy, r4.w, r8
        mul r8.xy, r8, r8
        add r4.w, r8.y, r8.x
        slt r5.w, r1.w, -r1.w
        slt r6.w, -r1.w, r1.w
        add r5.w, -r5.w, r6.w
        max r5.w, r5.w, c31.x
        add r4.w, -r4.w, c31.z
        max r4.w, r4.w, c31.x
        mul r4.w, r5.w, r4.w
        mul r1.w, r1.w, r1.w
        min r1.w, r1.w, c31.z
        add r1.w, -r1.w, c31.z
        mul r1.w, r1.w, r1.w
        dp3_sat r5.w, r7, r7
        add r5.w, -r5.w, c31.z
        mad r5.w, r5.w, r5.w, -r1.w
        mad r1.w, c10.w, r5.w, r1.w
        mul r4.w, r4.w, r4.w
        mul r1.w, r1.w, r4.w
      else
        dp3_sat r4.w, r7, r7
        add r4.w, -r4.w, c31.z
        mul r1.w, r4.w, r4.w
      endif
      nrm r7.xyz, r6
      dp3_sat r4.w, r7, r4
      mad r4.w, r4.w, c31.y, c31.y
      mul r6.xyz, r1.w, c11
      mad r0.xyz, r6, r4.w, r0
      dp3 r1.w, r6, r6
      mul r1.w, r4.w, r1.w
      max r1.w, r1.w, c46.z
      mad r5.xyz, r7, r1.w, r5
    endif
    if b3
      mad r6.xyz, r2, -c15.w, c15
      mul r7.xyz, r6, c16.w
      if b7
        dp4 r1.w, r2, c19
        add r4.w, r1.w, -c31.z
        mad r3.z, c15.w, r4.w, r3.z
        rcp r3.z, r3.z
        dp4 r8.x, r2, c17
        dp4 r8.y, r2, c18
        mul r2.xy, r3.z, r8
        mul r2.xy, r2, r2
        add r2.x, r2.y, r2.x
        slt r2.y, r1.w, -r1.w
        slt r2.z, -r1.w, r1.w
        add r2.y, -r2.y, r2.z
        max r2.y, r2.y, c31.x
        add r2.x, -r2.x, c31.z
        max r2.x, r2.x, c31.x
        mul r2.x, r2.y, r2.x
        mul r1.w, r1.w, r1.w
        min r1.w, r1.w, c31.z
        add r1.w, -r1.w, c31.z
        mul r1.w, r1.w, r1.w
        dp3_sat r2.y, r7, r7
        add r2.y, -r2.y, c31.z
        mad r2.y, r2.y, r2.y, -r1.w
        mad r1.w, c15.w, r2.y, r1.w
        mul r2.x, r2.x, r2.x
        mul r1.w, r1.w, r2.x
      else
        dp3_sat r2.x, r7, r7
        add r2.x, -r2.x, c31.z
        mul r1.w, r2.x, r2.x
      endif
      nrm r2.xyz, r6
      dp3_sat r2.w, r2, r4
      mad r2.w, r2.w, c31.y, c31.y
      mul r6.xyz, r1.w, c16
      mad r0.xyz, r6, r2.w, r0
      dp3 r1.w, r6, r6
      mul r1.w, r2.w, r1.w
      max r1.w, r1.w, c46.z
      mad r5.xyz, r2, r1.w, r5
    endif
    dp3 o7.z, r5, r4
    mov o6, r0
    dp3 o7.x, r5, r1
    dp3 o7.y, r5, r3.xyww
 texldl r11, c253.z, s1
 add r11.y, r10.w, -r11.y
 mul r11.x, r11.x, r11.y
 mul r11.x, r11.x, c253.x
 add r10.x, r10.x, r11.x
 mov r3, r10

// approximately 279 instruction slots used (2 texture, 277 arithmetic)
 

