//
// Generated by Microsoft (R) D3DX9 Shader Compiler 
//
// Parameters:
//
//   float EnableReactiveEffects;
//   float FadeInDistance;
//   
//   struct
//   {
//       float4 light_vector;
//       float4 color_invradius;
//       float4 spot_projection1;
//       float4 spot_projection2;
//       float4 spot_projection3;
//
//   } Lights[4];
//   
//   bool bLightEnable0;
//   bool bLightEnable1;
//   bool bLightEnable2;
//   bool bLightEnable3;
//   bool bLightIsSpot0;
//   bool bLightIsSpot1;
//   bool bLightIsSpot2;
//   bool bLightIsSpot3;
//   float4 fadePlane;
//   float4 fogColor;
//   float3 fogTransform;
//   float invBackFadeDistance;
//   float reactiveDepthOffset;
//   float3 reactiveNormal;
//   row_major float4x4 reactiveTransform;
//   sampler2D s_water_depth_mask;
//   row_major float3x4 screenDataToCamera;
//   float4 screenTransform[2];
//   float water_row_sample;
//   row_major float4x4 worldViewProj;
//
//
// Registers:
//
//   Name                  Reg   Size
//   --------------------- ----- ----
//   bLightEnable0         b0       1
//   bLightEnable1         b1       1
//   bLightEnable2         b2       1
//   bLightEnable3         b3       1
//   bLightIsSpot0         b4       1
//   bLightIsSpot1         b5       1
//   bLightIsSpot2         b6       1
//   bLightIsSpot3         b7       1
//   Lights                c0      20
//   worldViewProj         c20      4
//   screenDataToCamera    c24      3
//   screenTransform       c27      2
//   fogColor              c29      1
//   fogTransform          c30      1
//   EnableReactiveEffects c32      1
//   FadeInDistance        c33      1
//   invBackFadeDistance   c34      1
//   water_row_sample      c35      1
//   reactiveTransform     c36      1
//   reactiveNormal        c37      1
//   reactiveDepthOffset   c38      1
//   fadePlane             c39      1
//   s_water_depth_mask    s0       1
//
//
// Default values:
//
//   bLightEnable0
//     b0   = false;
//
//   bLightEnable1
//     b1   = false;
//
//   bLightEnable2
//     b2   = false;
//
//   bLightEnable3
//     b3   = false;
//
//   bLightIsSpot0
//     b4   = false;
//
//   bLightIsSpot1
//     b5   = false;
//
//   bLightIsSpot2
//     b6   = false;
//
//   bLightIsSpot3
//     b7   = false;
//
//   Lights
//     c0   = { 0, 0, 0, 0 };
//     c1   = { 0, 0, 0, 0 };
//     c2   = { 0, 0, 0, 0 };
//     c3   = { 0, 0, 0, 0 };
//     c4   = { 0, 0, 0, 0 };
//     c5   = { 0, 0, 0, 0 };
//     c6   = { 0, 0, 0, 0 };
//     c7   = { 0, 0, 0, 0 };
//     c8   = { 0, 0, 0, 0 };
//     c9   = { 0, 0, 0, 0 };
//     c10  = { 0, 0, 0, 0 };
//     c11  = { 0, 0, 0, 0 };
//     c12  = { 0, 0, 0, 0 };
//     c13  = { 0, 0, 0, 0 };
//     c14  = { 0, 0, 0, 0 };
//     c15  = { 0, 0, 0, 0 };
//     c16  = { 0, 0, 0, 0 };
//     c17  = { 0, 0, 0, 0 };
//     c18  = { 0, 0, 0, 0 };
//     c19  = { 0, 0, 0, 0 };
//
//   worldViewProj
//     c20  = { 0, 0, 0, 0 };
//     c21  = { 0, 0, 0, 0 };
//     c22  = { 0, 0, 0, 0 };
//     c23  = { 0, 0, 0, 0 };
//
//   screenDataToCamera
//     c24  = { 0, 0, 0, 0 };
//     c25  = { 0, 0, 0, 0 };
//     c26  = { 0, 0, 0, 0 };
//
//   screenTransform
//     c27  = { 0, 0, 0, 0 };
//     c28  = { 0, 0, 0, 0 };
//
//   fogColor
//     c29  = { 0, 0, 0, 0 };
//
//   fogTransform
//     c30  = { 0, 0, 0, 0 };
//
//   EnableReactiveEffects
//     c32  = { 0, 0, 0, 0 };
//
//   FadeInDistance
//     c33  = { 0, 0, 0, 0 };
//
//   invBackFadeDistance
//     c34  = { 0, 0, 0, 0 };
//
//   water_row_sample
//     c35  = { 0, 0, 0, 0 };
//
//   reactiveTransform
//     c36  = { 0, 0, 0, 0 };
//
//   reactiveNormal
//     c37  = { 0, 0, 0, 0 };
//
//   reactiveDepthOffset
//     c38  = { 0, 0, 0, 0 };
//
//   fadePlane
//     c39  = { 0, 0, 0, 0 };
//

    vs_3_0
  def c253, 0.5, 0, 0.0625, 1
    def c31, 0, 0.5, 1, 1.44269502
  dcl_2d s1
    dcl_position v0
    dcl_texcoord v1
    dcl_texcoord2 v2
    dcl_color v3
    dcl_2d s0
    dcl_texcoord6 o0
    dcl_texcoord7 o1
    dcl_texcoord o2
    dcl_texcoord1 o3.xy
    dcl_texcoord2 o4
    dcl_color o5
    dcl_texcoord4 o6
    dcl_texcoord5 o7
  dcl_texcoord8 o10.x
    dcl_position o8
    mov o1, c31.xxzz
    mov o2, v1.xyyx
    mov o3.xy, v1
    mov o4, c31.x
    mov o5.xyz, v3
    mov o7.xyz, c31.x
    abs r0.x, c33.x
    slt r0.x, -r0.x, r0.x
    mov r1.w, v0.w
    rcp r0.y, c33.x
    mov r2.xz, c31
    if_lt r2.x, c32.x
      dp4 r0.z, c36, v2
      add r3.x, r0.z, c31.y
      slt r0.z, r3.x, c31.z
      slt r0.w, c31.x, r3.x
      mul r0.z, r0.z, r0.w
      mul r3.yzw, r2.xzxx, c35.x
      texldl r3, r3, s0
      add r0.w, -r3.x, c31.z
      add_sat r0.w, r0.w, -c38.x
      mul r2.xyw, r0.w, c37.xyzz
      mad r1.xyz, r0.z, r2.xyww, v0
    else
      mov r1.xyz, v0
    endif
    mul r0.zw, r1.xyxy, c39.xyxy
    add r0.z, r0.w, r0.z
    mad r0.z, r1.z, c39.z, r0.z
    add r0.z, r0.z, -c39.w
    mul o7.w, r0.z, c34.x
    dp4 r3.x, c20, r1
    mov r1.w, v0.w
    dp4 r3.y, c21, r1
    dp4 r3.z, c22, r1
    dp4 r3.w, c23, r1
    mov o8, r3
  dp4 o10.x, c27, r3
    dp4 r4.x, c27, r3
    dp4 r4.y, c28, r3
    mad r4.zw, r3.w, c31.xyzx, c31.xyxz
    mov r10.xyw, r4.xyzz
    mul_sat r0.y, r0.y, r3.w
    mad r0.y, v3.w, r0.y, -v3.w
    mad o5.w, r0.x, r0.y, v3.w
    dp4 r0.z, c26, r4
    dp4 r0.x, c24, r4
    dp4 r0.y, c25, r4
    dp3 r0.x, r0, r0
    rsq r0.x, r0.x
    rcp r0.x, r0.x
    mad r0.x, r0.x, c30.x, c30.y
    mul r0.x, r0.x, c31.w
    exp r0.x, r0.x
    min r0.x, r0.x, c31.z
    mad r0.x, c29.w, -r0.x, c29.w
    mul r10.z, r0.x, c30.z
    if b0
      mad r0.xyz, r1, -c0.w, c0
      mul r0.xyz, r0, c1.w
      if b4
        dp4 r0.w, r1, c4
        add r2.x, r0.w, -c31.z
        mad r2.x, c0.w, r2.x, r2.z
        rcp r2.x, r2.x
        dp4 r2.y, r1, c2
        dp4 r2.w, r1, c3
        mul r2.xy, r2.x, r2.ywzw
        mul r2.xy, r2, r2
        add r2.x, r2.y, r2.x
        slt r2.y, r0.w, -r0.w
        slt r2.w, -r0.w, r0.w
        add r2.y, -r2.y, r2.w
        max r2.y, r2.y, c31.x
        add r2.x, -r2.x, c31.z
        max r2.x, r2.x, c31.x
        mul r2.x, r2.y, r2.x
        mul r0.w, r0.w, r0.w
        min r0.w, r0.w, c31.z
        add r0.w, -r0.w, c31.z
        mul r0.w, r0.w, r0.w
        dp3_sat r2.y, r0, r0
        add r2.y, -r2.y, c31.z
        mad r2.y, r2.y, r2.y, -r0.w
        mad r0.w, c0.w, r2.y, r0.w
        mul r2.x, r2.x, r2.x
        mul r0.w, r0.w, r2.x
      else
        dp3_sat r0.x, r0, r0
        add r0.x, -r0.x, c31.z
        mul r0.w, r0.x, r0.x
      endif
      mul r0.xyz, r0.w, c1
    else
      mov r0.xyz, c31.x
    endif
    if b1
      mad r2.xyw, r1.xyzz, -c5.w, c5.xyzz
      mul r2.xyw, r2, c6.w
      if b5
        dp4 r3.x, r1, c9
        add r3.y, r3.x, -c31.z
        mad r3.y, c5.w, r3.y, r2.z
        rcp r3.y, r3.y
        dp4 r3.z, r1, c7
        dp4 r3.w, r1, c8
        mul r3.yz, r3.y, r3.xzww
        mul r3.yz, r3, r3
        add r3.y, r3.z, r3.y
        slt r3.z, r3.x, -r3.x
        slt r3.w, -r3.x, r3.x
        add r3.z, -r3.z, r3.w
        max r3.z, r3.z, c31.x
        add r3.y, -r3.y, c31.z
        max r3.y, r3.y, c31.x
        mul r3.xy, r3, r3.xzzw
        min r3.x, r3.x, c31.z
        add r3.x, -r3.x, c31.z
        mul r3.x, r3.x, r3.x
        dp3_sat r3.z, r2.xyww, r2.xyww
        add r3.z, -r3.z, c31.z
        mad r3.z, r3.z, r3.z, -r3.x
        mad r3.x, c5.w, r3.z, r3.x
        mul r3.y, r3.y, r3.y
        mul r3.x, r3.x, r3.y
      else
        dp3_sat r2.x, r2.xyww, r2.xyww
        add r2.x, -r2.x, c31.z
        mul r3.x, r2.x, r2.x
      endif
      mad r0.xyz, c6, r3.x, r0
    endif
    if b2
      mad r2.xyw, r1.xyzz, -c10.w, c10.xyzz
      mul r2.xyw, r2, c11.w
      if b6
        dp4 r3.x, r1, c14
        add r3.y, r3.x, -c31.z
        mad r3.y, c10.w, r3.y, r2.z
        rcp r3.y, r3.y
        dp4 r3.z, r1, c12
        dp4 r3.w, r1, c13
        mul r3.yz, r3.y, r3.xzww
        mul r3.yz, r3, r3
        add r3.y, r3.z, r3.y
        slt r3.z, r3.x, -r3.x
        slt r3.w, -r3.x, r3.x
        add r3.z, -r3.z, r3.w
        max r3.z, r3.z, c31.x
        add r3.y, -r3.y, c31.z
        max r3.y, r3.y, c31.x
        mul r3.xy, r3, r3.xzzw
        min r3.x, r3.x, c31.z
        add r3.x, -r3.x, c31.z
        mul r3.x, r3.x, r3.x
        dp3_sat r3.z, r2.xyww, r2.xyww
        add r3.z, -r3.z, c31.z
        mad r3.z, r3.z, r3.z, -r3.x
        mad r3.x, c10.w, r3.z, r3.x
        mul r3.y, r3.y, r3.y
        mul r3.x, r3.x, r3.y
      else
        dp3_sat r2.x, r2.xyww, r2.xyww
        add r2.x, -r2.x, c31.z
        mul r3.x, r2.x, r2.x
      endif
      mad r0.xyz, c11, r3.x, r0
    endif
    if b3
      mad r2.xyw, r1.xyzz, -c15.w, c15.xyzz
      mul r2.xyw, r2, c16.w
      if b7
        dp4 r3.x, r1, c19
        add r3.y, r3.x, -c31.z
        mad r2.z, c15.w, r3.y, r2.z
        rcp r2.z, r2.z
        dp4 r3.y, r1, c17
        dp4 r3.z, r1, c18
        mul r1.xy, r2.z, r3.yzzw
        mul r1.xy, r1, r1
        add r1.x, r1.y, r1.x
        slt r1.y, r3.x, -r3.x
        slt r1.z, -r3.x, r3.x
        add r1.y, -r1.y, r1.z
        max r1.y, r1.y, c31.x
        add r1.x, -r1.x, c31.z
        max r1.x, r1.x, c31.x
        mul r1.x, r1.y, r1.x
        mul r1.y, r3.x, r3.x
        min r1.y, r1.y, c31.z
        add r1.y, -r1.y, c31.z
        mul r1.y, r1.y, r1.y
        dp3_sat r1.z, r2.xyww, r2.xyww
        add r1.z, -r1.z, c31.z
        mad r1.z, r1.z, r1.z, -r1.y
        mad r1.y, c15.w, r1.z, r1.y
        mul r1.x, r1.x, r1.x
        mul r1.x, r1.y, r1.x
      else
        dp3_sat r1.y, r2.xyww, r2.xyww
        add r1.y, -r1.y, c31.z
        mul r1.x, r1.y, r1.y
      endif
      mad r0.xyz, c16, r1.x, r0
    endif
    mov r0.w, c31.x
    mov o6, r0
 texldl r11, c253.z, s1
 add r11.y, r10.w, -r11.y
 mul r11.x, r11.x, r11.y
 mul r11.x, r11.x, c253.x
 add r10.x, r10.x, r11.x
 mov o0, r10

// approximately 225 instruction slots used (2 texture, 223 arithmetic)
 

