//
// Generated by Microsoft (R) D3DX9 Shader Compiler 
//
// Parameters:
//
//   sampler2D Texture2D_0;
//   sampler2D Texture2D_1;
//   float4 UniformVector_0;
//   float4 UniformVector_1;
//   float4 UniformVector_2;
//   float4 fogColor;
//   float globalOpacity;
//   
//   struct
//   {
//       float4 worldVector;
//       float4 color;
//       float4 channelMask;
//
//   } lights;
//   
//   float4 nvidiaHack;
//   sampler2D s_shadowMask;
//   float sceneDepthAlphaMask;
//   row_major float4x4 screenToWorld;
//   float3 worldEyePos;
//
//
// Registers:
//
//   Name                Reg   Size
//   ------------------- ----- ----
//   screenToWorld       c0       4
//   lights              c4       3
//   fogColor            c7       1
//   sceneDepthAlphaMask c8       1
//   globalOpacity       c9       1
//   UniformVector_0     c10      1
//   UniformVector_1     c11      1
//   UniformVector_2     c12      1
//   worldEyePos         c13      1
//   nvidiaHack          c31      1
//   Texture2D_0         s0       1
//   Texture2D_1         s1       1
//   s_shadowMask        s2       1
//
//
// Default values:
//
//   screenToWorld
//     c0   = { 0, 0, 0, 0 };
//     c1   = { 0, 0, 0, 0 };
//     c2   = { 0, 0, 0, 0 };
//     c3   = { 0, 0, 0, 0 };
//
//   lights
//     c4   = { 0, 0, 0, 0 };
//     c5   = { 0, 0, 0, 0 };
//     c6   = { 0, 0, 0, 0 };
//
//   fogColor
//     c7   = { 0, 0, 0, 0 };
//
//   sceneDepthAlphaMask
//     c8   = { 0, 0, 0, 0 };
//
//   globalOpacity
//     c9   = { 0, 0, 0, 0 };
//
//   UniformVector_0
//     c10  = { 0, 0, 0, 0 };
//
//   UniformVector_1
//     c11  = { 0, 0, 0, 0 };
//
//   UniformVector_2
//     c12  = { 0, 0, 0, 0 };
//
//   worldEyePos
//     c13  = { 0, 0, 0, 0 };
//
//   nvidiaHack
//     c31  = { 0, 0, 0, 0 };
//

    ps_3_0
    def c14, -0.129999995, 0.129999995, 0.5, 0.699999988
    def c15, 1.20000005, 0.400000006, 0.200000003, 1
    def c16, 200, 0, -0.100000001, 20
    def c17, 1.5, 0, 0, 0
    def c18, 0, 1, -2, 2
  dcl_texcoord8 v9.x
    dcl_texcoord_pp v0.z
    dcl_texcoord6 v1
    dcl_texcoord7 v2.w
    dcl_texcoord3_pp v3.xyz
    dcl_texcoord4_pp v4
    dcl_texcoord5_pp v5.xyz
    dcl_texcoord1 v6.xy
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    mov r0.y, c15.y
    mad r0.xy, v6, r0.y, c10
    texld r0, r0, s0
    mad r0.xz, r0.y, c15.z, v6.xyyw
    mul r0.w, r0.y, c15.z
    mov r1.z, c14.z
    mad r1.xy, r0.xzzw, r1.z, c12
    add r0.xz, r0, c11.xyyw
    texld r1, r1, s0
    texld r2, r0.xzzw, s0
    add r0.x, r1.y, r2.y
    mul r0.z, c15.x, v6.y
    mov_sat r0.z, r0.z
    mul r1.x, r0.z, r0.z
    mad r0.z, r0.z, -r1.x, c15.w
    mad r1.x, r0.z, c14.x, c14.y
    add r1.y, -r1.x, c14.w
    mad_pp r0.x, r0.x, r1.y, r1.x
    mul r1.x, r0.z, c15.y
    mov r0.y, c11.x
    add r1.yz, r0.xyww, v6.xxyw
    mov r2.xy, c18
    mad r0.yw, c11.y, r2.xxzy, r1.xyzz
    mul r2.xy, r0.ywzw, c15.zwzw
    texld r3, r0.ywzw, s0
    texld_pp r2, r2, s1
    mad_pp r2.xyz, r2.wyzw, -c18.z, -c18.yyww
    mad_pp r2.xyz, r1.x, r2, c18.xxyw
    mul_pp r3.xzw, r2.y, v4.xyyz
    mad_pp r2.xyw, r2.x, v3.xyzz, r3.xzzw
    mad_pp r2.xyz, r2.z, v5, r2.xyww
    nrm_pp r4.xyz, r2
    mul r2.xyz, c1, v1.y
    mad r2.xyz, v9.x, c0, r2
    mad r2.xyz, v1.w, c2, r2
    add r2.xyz, r2, c3
    mad r3.xzw, r2.xyyz, -c4.w, c4.xyyz
    add r2.xyz, -r2, c13
    nrm_pp r5.xyz, r3.xzww
    dp3_sat_pp r0.y, r5, r4
    nrm_pp r6.xyz, r4
    texldp_pp r4, v1, s2
    dp4_sat_pp r0.w, r4, c6
    add_pp r0.w, -r0.w, c15.w
    mul_sat_pp r0.w, r0.w, v4.w
    mul_pp r3.xzw, r0.w, c5.xyyz
    mul_pp r4.xyz, r0.y, r3.xzww
    mul_pp r0.xyw, r0.x, r4.xyzz
    dp3 r1.x, r2, r2
    rsq r1.x, r1.x
    mad_pp r2.xyz, r2, r1.x, r5
    nrm_pp r4.xyz, r2
    dp3_sat_pp r1.x, r6, r4
    pow_pp r2.x, r1.x, c16.x
    mul_pp r2.xyz, r3.xzww, r2.x
    mad_pp r0.xyz, r0.z, r2, r0.xyww
    add_pp r2.xyz, -r0, c7
    mad_pp oC0.xyz, v1.z, r2, r0
    mov r1.w, v6.x
    add_sat r0.xy, r1.wzzw, c16.yzzw
    texld r0, r0, s0
    mad r0.x, r0.x, r3.y, r0.x
    mul r0.x, r0.x, c14.z
    mul r0.x, r0.x, r0.x
    mad r0.x, r0.x, -r0.x, c15.w
    pow r1.x, r0.x, c16.w
    add r0.x, -r1.x, c15.w
    mul_sat r0.x, r0.x, c17.x
    mad_pp r0.x, v0.z, -r0.x, r0.x
    mul r0.y, c9.x, v2.w
    mad_pp r0.x, r0.x, r0.y, c31.x
    add r0.y, -r0.x, v1.w
    mad_pp oC0.w, c8.x, r0.y, r0.x

// approximately 85 instruction slots used (7 texture, 78 arithmetic)
 

