//
// Generated by Microsoft (R) D3DX9 Shader Compiler 
//
// Parameters:
//
//   float4 Ambient;
//   float4 baseColor;
//   float distortionBufferScale;
//   float distortionStrength;
//   float4 fogColor;
//   float3 fogTransform;
//   
//   struct
//   {
//       float4 worldVector;
//       float4 color;
//       float4 channelMask;
//
//   } lights[3];
//   
//   sampler2D mtbSampleSlot1;
//   sampler2D mtbSampleSlot2;
//   sampler2D mtbSampleSlot3;
//   float normalMapStrength;
//   float4 nvidiaHack;
//   float2 reflectivityConst;
//   sampler2D s_distortion;
//   sampler2D s_distortion2;
//   sampler2D s_shadowMask;
//   float sceneDepthAlphaMask;
//   row_major float3x4 screenDataToCamera;
//   row_major float4x4 screenToWorld;
//   float3 specularColor;
//   float specularPower;
//   float2 specularReflectivityConst;
//   float4 tangentColor;
//   float4 waterDiffuseColor;
//   float waterOpacity;
//   float3 worldEyePos;
//
//
// Registers:
//
//   Name                      Reg   Size
//   ------------------------- ----- ----
//   lights                    c0       9
//   screenToWorld             c9       4
//   screenDataToCamera        c13      3
//   fogColor                  c16      1
//   fogTransform              c17      1
//   sceneDepthAlphaMask       c18      1
//   distortionBufferScale     c19      1
//   waterDiffuseColor         c20      1
//   baseColor                 c21      1
//   tangentColor              c22      1
//   normalMapStrength         c23      1
//   distortionStrength        c24      1
//   reflectivityConst         c25      1
//   specularReflectivityConst c26      1
//   specularPower             c27      1
//   specularColor             c28      1
//   waterOpacity              c29      1
//   Ambient                   c30      1
//   nvidiaHack                c31      1
//   worldEyePos               c32      1
//   s_distortion              s0       1
//   s_distortion2             s1       1
//   mtbSampleSlot1            s2       1
//   mtbSampleSlot2            s3       1
//   mtbSampleSlot3            s4       1
//   s_shadowMask              s5       1
//
//
// Default values:
//
//   lights
//     c0   = { 0, 0, 0, 0 };
//     c1   = { 0, 0, 0, 0 };
//     c2   = { 0, 0, 0, 0 };
//     c3   = { 0, 0, 0, 0 };
//     c4   = { 0, 0, 0, 0 };
//     c5   = { 0, 0, 0, 0 };
//     c6   = { 0, 0, 0, 0 };
//     c7   = { 0, 0, 0, 0 };
//     c8   = { 0, 0, 0, 0 };
//
//   screenToWorld
//     c9   = { 0, 0, 0, 0 };
//     c10  = { 0, 0, 0, 0 };
//     c11  = { 0, 0, 0, 0 };
//     c12  = { 0, 0, 0, 0 };
//
//   screenDataToCamera
//     c13  = { 0, 0, 0, 0 };
//     c14  = { 0, 0, 0, 0 };
//     c15  = { 0, 0, 0, 0 };
//
//   fogColor
//     c16  = { 0, 0, 0, 0 };
//
//   fogTransform
//     c17  = { 0, 0, 0, 0 };
//
//   sceneDepthAlphaMask
//     c18  = { 0, 0, 0, 0 };
//
//   distortionBufferScale
//     c19  = { 0, 0, 0, 0 };
//
//   waterDiffuseColor
//     c20  = { 0, 0, 0, 0 };
//
//   baseColor
//     c21  = { 0, 0, 0, 0 };
//
//   tangentColor
//     c22  = { 0, 0, 0, 0 };
//
//   normalMapStrength
//     c23  = { 0, 0, 0, 0 };
//
//   distortionStrength
//     c24  = { 0, 0, 0, 0 };
//
//   reflectivityConst
//     c25  = { 0, 0, 0, 0 };
//
//   specularReflectivityConst
//     c26  = { 0, 0, 0, 0 };
//
//   specularPower
//     c27  = { 0, 0, 0, 0 };
//
//   specularColor
//     c28  = { 0, 0, 0, 0 };
//
//   waterOpacity
//     c29  = { 0, 0, 0, 0 };
//
//   Ambient
//     c30  = { 0, 0, 0, 0 };
//
//   nvidiaHack
//     c31  = { 0, 0, 0, 0 };
//
//   worldEyePos
//     c32  = { 0, 0, 0, 0 };
//

    ps_3_0
    def c33, 0.5, 1.00000001e-007, 1.44269502, 0
    def c34, 2, -1, 0, 1
  dcl_texcoord8 v9.x
    dcl_texcoord v0
    dcl_texcoord1 v1.xy
    dcl_texcoord2 v2
    dcl_color1 v3
    dcl_texcoord6 v4
    dcl_texcoord7 v5.xyz
    dcl_texcoord3_pp v6
    dcl_texcoord4_pp v7
    dcl_texcoord5_pp v8
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    dcl_2d s3
    dcl_2d s4
    dcl_2d s5
    texld_pp r0, v0, s3
    mad_pp r0.xyz, r0, c34.x, c34.y
    texld_pp r1, v0.zwzw, s3
    mad_pp r0.xyz, r1, c34.x, r0
    add_pp r0.xyz, r0, c34.y
    mul_pp r1.xy, r0, c23.x
    texld_pp r2, v1, s4
    mul_pp r0.xy, r1, r2.x
    dp3 r0.w, v5, r0
    nrm_pp r1.xyz, r0
    cmp r0.x, -r0.w, c34.z, c34.w
    cmp r0.y, r0.w, c34.z, c34.w
    add_pp r0.x, r0.x, -r0.y
    mul_pp r0.xyz, r1, r0.x
    mul_pp r1.xyz, r0.y, v7
    mad_pp r1.xyz, r0.x, v6, r1
    mad_pp r1.xyz, r0.z, v8, r1
    nrm_pp r3.xyz, r1
    mul r1.xyz, c10, v4.y
    mad r1.xyz, v9.x, c9, r1
    mad r1.xyz, v4.w, c11, r1
    add r1.xyz, r1, c12
    mad r2.yzw, r1.xxyz, -c3.w, c3.xxyz
    dp3 r0.w, r2.yzww, r2.yzww
    rsq r0.w, r0.w
    mul_pp r4.xyz, r2.yzww, r0.w
    dp3_sat_pp r1.w, r4, r3
    texldp_pp r4, v4, s5
    dp4_sat_pp r3.w, r4, c5
    add_pp r3.w, -r3.w, c34.w
    mul_sat_pp r3.w, r3.w, v8.w
    mul_pp r5.xyz, r3.w, c4
    mul_pp r6.xyz, r1.w, r5
    mad r7.xyz, r1, -c0.w, c0
    dp3 r1.w, r7, r7
    rsq r1.w, r1.w
    mul_pp r8.xyz, r7, r1.w
    dp3_sat_pp r3.w, r8, r3
    dp4_sat_pp r5.w, r4, c2
    dp4_sat_pp r4.x, r4, c8
    add_pp r4.y, -r5.w, c34.w
    mul_sat_pp r4.y, r4.y, v7.w
    mul_pp r4.yzw, r4.y, c1.xxyz
    mad_pp r6.xyz, r3.w, r4.yzww, r6
    mad r8.xyz, r1, -c6.w, c6
    add r1.xyz, -r1, c32
    dp3 r3.w, r8, r8
    rsq r3.w, r3.w
    mul_pp r9.xyz, r8, r3.w
    dp3_sat_pp r5.w, r9, r3
    nrm_pp r9.xyz, r3
    add_pp r3.x, -r4.x, c34.w
    mul_sat_pp r3.x, r3.x, v6.w
    mul_pp r3.xyz, r3.x, c7
    mad_pp r6.xyz, r5.w, r3, r6
    texld_pp r10, v2, s2
    texld_pp r11, v2.zwzw, s2
    lrp r12.xyz, c33.x, r11, r10
    mul r10.xyz, r12, c29.x
    mul r10.xyz, r2.x, r10
    mul_pp r10.xyz, r10, c20
    mul_pp r6.xyz, r6, r10
    nrm_pp r11.xyz, r1
    mad_pp r1.xyz, r2.yzww, r0.w, r11
    nrm_pp r12.xyz, r1
    dp3_sat_pp r0.w, r9, r12
    mov r1.y, c33.y
    add_pp r1.x, r1.y, c27.x
    pow_pp r2.y, r0.w, r1.x
    mul_pp r2.yzw, r5.xxyz, r2.y
    mad_pp r1.yzw, r7.xxyz, r1.w, r11.xxyz
    mad_pp r5.xyz, r8, r3.w, r11
    nrm_pp r7.xyz, r1.yzww
    dp3_sat_pp r0.w, r9, r7
    pow_pp r3.w, r0.w, r1.x
    mad_pp r1.yzw, r3.w, r4, r2
    nrm_pp r4.xyz, r5
    dp3_sat_pp r0.w, r9, r4
    pow_pp r2.y, r0.w, r1.x
    mad_pp r1.xyz, r2.y, r3, r1.yzww
    texld_pp r3, v3, s2
    texld_pp r4, v3.zwzw, s2
    lrp r0.w, c33.x, r4.x, r3.x
    mul_pp r2.yzw, r0.w, c28.xxyz
    nrm_pp r3.xyz, v5
    dp3_pp r0.w, r0, r3
    add r3.xy, -r0.w, c34.w
    mul_pp r0.w, r3_abs.y, r3_abs.y
    mul_pp r0.w, r0.w, r0.w
    mul_pp r0.w, r3_abs.y, r0.w
    mov_sat r3.x, r3.x
    mad_sat_pp r1.w, c26.y, r0.w, c26.x
    mad_sat_pp r0.w, c25.y, r0.w, c25.x
    mul_pp r2.yzw, r2, r1.w
    mul_pp r2.yzw, r2.x, r2
    mad_pp r1.xyz, r2.yzww, r1, r6
    mov_pp r4, c21
    add_pp r4, -r4, c22
    mad r3, r3.x, r4, c21
    add r3, r3, c34.y
    mad r3, r2.x, r3, c34.w
    mad r2.yz, c24.x, -r0.xxyw, v4.xxyw
    dp3 r0.x, v8, r0
    mul r0.y, c19.x, v4.w
    min r4.xy, r0.y, r2.yzzw
    mov r4.zw, v4
    texldp_pp r5, r4, s0
    texldp_pp r4, r4, s1
    mad_pp r2.yzw, r5.xxyz, r4.w, r4.xxyz
    mad r2.yzw, r3.xxyz, r2, -r3.xxyz
    mad r2.yzw, r3.w, r2, r3.xxyz
    mad_sat_pp r0.x, r0.x, c33.x, c33.x
    mul_pp r0.x, r0.x, r0.x
    mov r1.w, c34.w
    lrp_pp r3.x, r0.x, r1.w, c30.w
    mul_pp r0.xyz, r10, r3.x
    mad r0.xyz, c30, r0, -r2.yzww
    mul r0.w, r2.x, r0.w
    mad r0.xyz, r0.w, r0, r2.yzww
    mad r3, v4.xywx, c34.wwwz, c34.zzzw
    dp4 r2.y, c13, r3
    dp4 r2.z, c14, r3
    dp4 r2.w, c15, r3
    dp3 r0.w, r2.yzww, r2.yzww
    rsq r0.w, r0.w
    rcp r0.w, r0.w
    mad r0.w, r0.w, c17.x, c17.y
    mul r0.w, r0.w, c33.z
    exp_sat r0.w, r0.w
    mad_pp r0.w, c16.w, -r0.w, c16.w
    mul_pp r0.w, r0.w, c17.z
    mul r0.w, r2.x, r0.w
    lrp_pp r2.xyz, r0.w, c16, r0
    add_pp oC0.xyz, r1, r2
    add r0.x, -c31.x, v4.w
    mov_pp r1.x, c31.x
    mad_pp oC0.w, c18.x, r0.x, r1.x

// approximately 159 instruction slots used (10 texture, 149 arithmetic)
 

