//
// Generated by Microsoft (R) D3DX9 Shader Compiler 
//
// Parameters:
//
//   float4 Ambient;
//   sampler2D Texture2D_0;
//   sampler2D Texture2D_1;
//   sampler2D Texture2D_2;
//   sampler2D Texture2D_3;
//   float UniformScalar_0;
//   float4 fogColor;
//   float globalOpacity;
//   
//   struct
//   {
//       float4 worldVector;
//       float4 color;
//       float4 channelMask;
//
//   } lights[2];
//   
//   float4 nvidiaHack;
//   sampler2D s_luminanceMap1;
//   sampler2D s_shadowMask;
//   float sceneDepthAlphaMask;
//   row_major float4x4 screenToWorld;
//   float3 worldEyePos;
//
//
// Registers:
//
//   Name                Reg   Size
//   ------------------- ----- ----
//   lights              c0       6
//   screenToWorld       c6       4
//   fogColor            c10      1
//   sceneDepthAlphaMask c11      1
//   globalOpacity       c12      1
//   UniformScalar_0     c13      1
//   Ambient             c14      1
//   worldEyePos         c15      1
//   nvidiaHack          c31      1
//   Texture2D_0         s0       1
//   Texture2D_1         s1       1
//   Texture2D_2         s2       1
//   Texture2D_3         s3       1
//   s_luminanceMap1     s4       1
//   s_shadowMask        s5       1
//
//
// Default values:
//
//   lights
//     c0   = { 0, 0, 0, 0 };
//     c1   = { 0, 0, 0, 0 };
//     c2   = { 0, 0, 0, 0 };
//     c3   = { 0, 0, 0, 0 };
//     c4   = { 0, 0, 0, 0 };
//     c5   = { 0, 0, 0, 0 };
//
//   screenToWorld
//     c6   = { 0, 0, 0, 0 };
//     c7   = { 0, 0, 0, 0 };
//     c8   = { 0, 0, 0, 0 };
//     c9   = { 0, 0, 0, 0 };
//
//   fogColor
//     c10  = { 0, 0, 0, 0 };
//
//   sceneDepthAlphaMask
//     c11  = { 0, 0, 0, 0 };
//
//   globalOpacity
//     c12  = { 0, 0, 0, 0 };
//
//   UniformScalar_0
//     c13  = { 0, 0, 0, 0 };
//
//   Ambient
//     c14  = { 0, 0, 0, 0 };
//
//   worldEyePos
//     c15  = { 0, 0, 0, 0 };
//
//   nvidiaHack
//     c31  = { 0, 0, 0, 0 };
//

    ps_3_0
    def c16, 0.301960796, 0.592156887, 0.109803922, 0.300000012
    def c17, 2, -1, 6, -0.200000003
    def c18, 0.699999988, 1.00000001e-007, 0.5, 0
  dcl_texcoord8 v9.x
    dcl_texcoord6 v0
    dcl_texcoord7 v1.w
    dcl_texcoord3_pp v2
    dcl_texcoord4_pp v3
    dcl_texcoord5_pp v4.xyz
    dcl_texcoord1 v5.xy
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    dcl_2d s3
    dcl_2d s4
    dcl_2d s5
    texld r0, v5, s2
    add r0.xyz, r0, c17.w
    texld r1, v5, s3
    mul r2.xyz, r0, r1
    mad r1.xyz, r2, c17.z, r1
    dp3 r0.w, r1, c16
    lrp r2.xyz, c16.w, r0.w, r1
    mul_pp r1.xyz, r2, c18.x
    mov_pp r2.x, v2.w
    mov_pp r2.y, v3.w
    texld_pp r2, r2, s4
    texldp_pp r3, v0, s5
    dp4_sat_pp r0.w, r3, c5
    dp4_sat_pp r1.w, r3, c2
    add_pp r0.w, -r0.w, -c17.y
    mul_sat_pp r0.w, r2.z, r0.w
    mul_pp r2.xzw, r0.w, c4.xyyz
    mul r3.xyz, c7, v0.y
    mad r3.xyz, v9.x, c6, r3
    mad r3.xyz, v0.w, c8, r3
    add r3.xyz, r3, c9
    add r4.xyz, -r3, c15
    nrm_pp r5.xyz, r4
    mad r4.xyz, r3, -c3.w, c3
    mad r3.xyz, r3, -c0.w, c0
    dp3 r0.w, r4, r4
    rsq r0.w, r0.w
    mad_pp r6.xyz, r4, r0.w, r5
    mul_pp r4.xyz, r4, r0.w
    nrm_pp r7.xyz, r6
    texld_pp r6, v5, s0
    mad_pp r6.xyz, r6.wyzw, c17.x, c17.y
    mul_pp r8.xyz, r6.y, v3
    mad_pp r8.xyz, r6.x, v2, r8
    mad_pp r8.xyz, r6.z, v4, r8
    dp3 r0.w, v4, r6
    nrm_pp r6.xyz, r8
    nrm_pp r8.xyz, r6
    dp3_sat_pp r3.w, r8, r7
    mov r7.y, c18.y
    add_pp r4.w, r7.y, c13.x
    pow_pp r5.w, r3.w, r4.w
    mul_pp r7.xyz, r2.xzww, r5.w
    add_pp r1.w, -r1.w, -c17.y
    mul_sat_pp r1.w, r2.y, r1.w
    mul_pp r9.xyz, r1.w, c1
    dp3 r1.w, r3, r3
    rsq r1.w, r1.w
    mad_pp r5.xyz, r3, r1.w, r5
    mul_pp r3.xyz, r3, r1.w
    nrm_pp r10.xyz, r5
    dp3_sat_pp r1.w, r8, r10
    pow_pp r2.y, r1.w, r4.w
    mad_pp r5.xyz, r2.y, r9, r7
    dp3_sat_pp r1.w, r4, r6
    dp3_sat_pp r2.y, r3, r6
    mul_pp r2.xzw, r2, r1.w
    mad_pp r2.xyz, r2.y, r9, r2.xzww
    texld r3, v5, s1
    mul r4.xyz, r3, c17.z
    mad r0.xyz, r4, r0, r3
    dp3 r1.w, r0, c16
    lrp r3.xyz, c16.w, r1.w, r0
    mul_pp r0.xyz, r3, c18.x
    mul_pp r2.xyz, r2, r0
    mad_pp r1.xyz, r1, r5, r2
    mad_sat_pp r0.w, r0.w, c18.z, c18.z
    mul_pp r0.w, r0.w, r0.w
    mov r2.y, c17.y
    lrp_pp r1.w, r0.w, -r2.y, c14.w
    mul_pp r0.xyz, r0, r1.w
    mad_pp r0.xyz, c14, r0, r1
    add_pp r1.xyz, -r0, c10
    mad_pp oC0.xyz, v0.z, r1, r0
    mov_pp r0.x, c12.x
    mad_pp r0.x, r0.x, v1.w, c31.x
    add r0.y, -r0.x, v0.w
    mad_pp oC0.w, c11.x, r0.y, r0.x

// approximately 92 instruction slots used (6 texture, 86 arithmetic)
 

