//
// Generated by Microsoft (R) D3DX9 Shader Compiler 
//
// Parameters:
//
//   float alphaFadeZbias;
//   float alphaFadeZbiasScale;
//   float4 baseColor;
//   float distortionBufferScale;
//   float distortionStrength;
//   float4 fogColor;
//   float3 fogTransform;
//   
//   struct
//   {
//       float4 worldVector;
//       float4 color;
//       float4 channelMask;
//
//   } lights[3];
//   
//   sampler2D mtbSampleSlot1;
//   float normalMapStrength;
//   float4 nvidiaHack;
//   float2 reflectivityConst;
//   sampler2D s_distortion;
//   sampler2D s_distortion2;
//   sampler2D s_sceneDepth;
//   sampler2D s_shadowMask;
//   samplerCUBE s_specular_cubemap;
//   float sceneDepthAlphaMask;
//   row_major float3x4 screenDataToCamera;
//   row_major float4x4 screenToWorld;
//   float3 specularColor;
//   float specularCubeMapBrightness;
//   float specularPower;
//   float2 specularReflectivityConst;
//   float4 tangentColor;
//   float3 worldEyePos;
//
//
// Registers:
//
//   Name                      Reg   Size
//   ------------------------- ----- ----
//   lights                    c0       9
//   screenToWorld             c9       4
//   screenDataToCamera        c13      3
//   fogColor                  c16      1
//   fogTransform              c17      1
//   sceneDepthAlphaMask       c18      1
//   distortionBufferScale     c19      1
//   baseColor                 c20      1
//   tangentColor              c21      1
//   normalMapStrength         c22      1
//   distortionStrength        c23      1
//   reflectivityConst         c24      1
//   specularReflectivityConst c25      1
//   specularPower             c26      1
//   specularColor             c27      1
//   specularCubeMapBrightness c28      1
//   alphaFadeZbias            c29      1
//   alphaFadeZbiasScale       c30      1
//   nvidiaHack                c31      1
//   worldEyePos               c32      1
//   s_distortion              s0       1
//   s_distortion2             s1       1
//   s_sceneDepth              s2       1
//   mtbSampleSlot1            s3       1
//   s_specular_cubemap        s4       1
//   s_shadowMask              s5       1
//
//
// Default values:
//
//   lights
//     c0   = { 0, 0, 0, 0 };
//     c1   = { 0, 0, 0, 0 };
//     c2   = { 0, 0, 0, 0 };
//     c3   = { 0, 0, 0, 0 };
//     c4   = { 0, 0, 0, 0 };
//     c5   = { 0, 0, 0, 0 };
//     c6   = { 0, 0, 0, 0 };
//     c7   = { 0, 0, 0, 0 };
//     c8   = { 0, 0, 0, 0 };
//
//   screenToWorld
//     c9   = { 0, 0, 0, 0 };
//     c10  = { 0, 0, 0, 0 };
//     c11  = { 0, 0, 0, 0 };
//     c12  = { 0, 0, 0, 0 };
//
//   screenDataToCamera
//     c13  = { 0, 0, 0, 0 };
//     c14  = { 0, 0, 0, 0 };
//     c15  = { 0, 0, 0, 0 };
//
//   fogColor
//     c16  = { 0, 0, 0, 0 };
//
//   fogTransform
//     c17  = { 0, 0, 0, 0 };
//
//   sceneDepthAlphaMask
//     c18  = { 0, 0, 0, 0 };
//
//   distortionBufferScale
//     c19  = { 0, 0, 0, 0 };
//
//   baseColor
//     c20  = { 0, 0, 0, 0 };
//
//   tangentColor
//     c21  = { 0, 0, 0, 0 };
//
//   normalMapStrength
//     c22  = { 0, 0, 0, 0 };
//
//   distortionStrength
//     c23  = { 0, 0, 0, 0 };
//
//   reflectivityConst
//     c24  = { 0, 0, 0, 0 };
//
//   specularReflectivityConst
//     c25  = { 0, 0, 0, 0 };
//
//   specularPower
//     c26  = { 0, 0, 0, 0 };
//
//   specularColor
//     c27  = { 0, 0, 0, 0 };
//
//   specularCubeMapBrightness
//     c28  = { 0, 0, 0, 0 };
//
//   alphaFadeZbias
//     c29  = { 0, 0, 0, 0 };
//
//   alphaFadeZbiasScale
//     c30  = { 0, 0, 0, 0 };
//
//   nvidiaHack
//     c31  = { 0, 0, 0, 0 };
//
//   worldEyePos
//     c32  = { 0, 0, 0, 0 };
//

    ps_3_0
    def c33, 2, -1, 1, -0.00100000005
    def c34, 40, 16, 1, 2.20000005
    def c35, 0, 1, 1.00000001e-007, 50
    def c36, 1.44269502, 0, 0, 0
  dcl_texcoord8 v9.x
    dcl_texcoord v0
    dcl_texcoord6 v1
    dcl_texcoord7 v2.xyz
    dcl_texcoord3_pp v3
    dcl_texcoord4_pp v4
    dcl_texcoord5_pp v5
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    dcl_2d s3
    dcl_cube s4
    dcl_2d s5
    texld_pp r0, v0, s3
    mad_pp r0.xyz, r0.wyzw, c33.x, c33.y
    texld_pp r1, v0.zwzw, s3
    mad_pp r0.xyz, r1.wyzw, c33.x, r0
    add_pp r0.xyz, r0, c33.y
    mul_pp r1.xy, r0, c22.x
    mov r1.zw, c33
    add r0.w, r1.z, -c29.x
    mul r1.z, r0.w, c30.x
    mad r0.w, r0.w, c30.x, r1.w
    cmp r0.w, r0.w, r1.z, -c33.w
    rcp r0.w, r0.w
    texldp_pp r2, v1, s2
    add r1.z, r2.w, -v1.w
    mul_sat_pp r0.w, r0.w, r1.z
    mul_pp r0.xy, r1, r0.w
    dp3 r1.x, v2, r0
    nrm_pp r2.xyz, r0
    cmp r0.x, -r1.x, c35.x, c35.y
    cmp r0.y, r1.x, c35.x, c35.y
    add_pp r0.x, r0.x, -r0.y
    mul_pp r0.xyz, r2, r0.x
    mul_pp r1.xyz, r0.y, v4
    mad_pp r1.xyz, r0.x, v3, r1
    mad_pp r1.xyz, r0.z, v5, r1
    nrm_pp r2.xyz, r1
    nrm_pp r1.xyz, r2
    mul r2.xyz, c10, v1.y
    mad r2.xyz, v9.x, c9, r2
    mad r2.xyz, v1.w, c11, r2
    add r2.xyz, r2, c12
    mad r3.xyz, r2, -c3.w, c3
    dp3 r1.w, r3, r3
    rsq r1.w, r1.w
    add r4.xyz, -r2, c32
    nrm_pp r5.xyz, r4
    mad_pp r3.xyz, r3, r1.w, r5
    nrm_pp r4.xyz, r3
    dp3_sat_pp r1.w, r1, r4
    mov r3.zw, c35
    add_pp r3.xy, r3.zwzw, c26.x
    pow_pp r2.w, r1.w, r3.x
    texldp_pp r4, v1, s5
    dp4_sat_pp r1.w, r4, c5
    add_pp r1.w, -r1.w, c33.z
    mul_sat_pp r1.w, r1.w, v5.w
    mul_pp r6.xyz, r1.w, c4
    mul_pp r6.xyz, r2.w, r6
    mad r7.xyz, r2, -c0.w, c0
    mad r2.xyz, r2, -c6.w, c6
    dp3 r1.w, r7, r7
    rsq r1.w, r1.w
    mad_pp r7.xyz, r7, r1.w, r5
    nrm_pp r8.xyz, r7
    dp3_sat_pp r1.w, r1, r8
    pow_pp r2.w, r1.w, r3.x
    dp4_sat_pp r1.w, r4, c2
    dp4_sat_pp r3.z, r4, c8
    add_pp r1.w, -r1.w, c33.z
    mul_sat_pp r1.w, r1.w, v4.w
    mul_pp r4.xyz, r1.w, c1
    mad_pp r4.xyz, r2.w, r4, r6
    dp3 r1.w, r2, r2
    rsq r1.w, r1.w
    mad_pp r2.xyz, r2, r1.w, r5
    nrm_pp r5.xyz, r2
    dp3_sat_pp r1.x, r1, r5
    pow_pp r2.x, r1.x, r3.x
    rcp r1.x, r3.y
    add_pp r1.y, -r3.z, c33.z
    mul_sat_pp r1.y, r1.y, v3.w
    mul_pp r1.yzw, r1.y, c7.xxyz
    mad_pp r1.yzw, r2.x, r1, r4.xxyz
    mul_pp r2.w, r1.x, c34.x
    dp3 r1.x, -v2, r0
    add r1.x, r1.x, r1.x
    mad r3.xyz, r0, -r1.x, -v2
    mul r4.xyz, r3.y, v4
    mad r3.xyw, r3.x, v3.xyzz, r4.xyzz
    mad r2.xyz, r3.z, v5, r3.xyww
    texldl_pp r2, r2, s4
    mad_pp r1.x, r2.w, c34.y, c34.z
    pow_pp r2.w, r1_abs.x, c34.w
    mul_pp r2.xyz, r2, r2.w
    nrm_pp r3.xyz, v2
    dp3_pp r0.z, r0, r3
    mad r0.xy, c23.x, -r0, v1
    add r3.xyz, -r0.z, c33.z
    mul_pp r4.xy, r3_abs.yzzw, r3_abs.yzzw
    mul_pp r4.xy, r4, r4
    mul_pp r3.yz, r3_abs, r4.xxyw
    mov_sat r3.x, r3.x
    mad_sat_pp r0.z, c25.y, r3.y, c25.x
    mad_sat_pp r1.x, c24.y, r3.z, c24.x
    mul_pp r3.yzw, r0.z, c27.xxyz
    mul_pp r3.yzw, r0.w, r3
    mul_pp r4.xyz, r3.yzww, c28.x
    mul_pp r2.xyz, r2, r4
    mad_pp r1.yzw, r3, r1, r2.xxyz
    mov_pp r2, c20
    add_pp r2, -r2, c21
    mad r2, r3.x, r2, c20
    add r2, r2, c33.y
    mad r2, r0.w, r2, c33.z
    mul r0.z, c19.x, v1.w
    min r3.xy, r0.z, r0
    mov r3.zw, v1
    texldp_pp r4, r3, s0
    texldp_pp r3, r3, s1
    mad_pp r0.xyz, r4, r3.w, r3
    mad r0.xyz, r2, r0, -r2
    mad r0.xyz, r2.w, r0, r2
    mul r1.x, r0.w, r1.x
    mad r0.xyz, r1.x, -r0, r0
    mad r2, v1.xywx, c35.yyyx, c35.xxxy
    dp4 r3.x, c13, r2
    dp4 r3.y, c14, r2
    dp4 r3.z, c15, r2
    dp3 r1.x, r3, r3
    rsq r1.x, r1.x
    rcp r1.x, r1.x
    mad r1.x, r1.x, c17.x, c17.y
    mul r1.x, r1.x, c36.x
    exp_sat r1.x, r1.x
    mad_pp r1.x, c16.w, -r1.x, c16.w
    mul_pp r1.x, r1.x, c17.z
    mul r0.w, r0.w, r1.x
    lrp_pp r2.xyz, r0.w, c16, r0
    add_pp oC0.xyz, r1.yzww, r2
    add r0.x, -c31.x, v1.w
    mov_pp r1.x, c31.x
    mad_pp oC0.w, c18.x, r0.x, r1.x

// approximately 157 instruction slots used (8 texture, 149 arithmetic)
 

