//
// Generated by Microsoft (R) D3DX9 Shader Compiler 
//
// Parameters:
//
//   float4 Ambient;
//   sampler2D Texture2D_0;
//   sampler2D Texture2D_1;
//   sampler2D Texture2D_2;
//   sampler2D Texture2D_3;
//   float UniformScalar_0;
//   float4 fogColor;
//   float globalOpacity;
//   
//   struct
//   {
//       float4 worldVector;
//       float4 color;
//       float4 channelMask;
//
//   } lights[3];
//   
//   float4 nvidiaHack;
//   sampler2D s_shadowMask;
//   float sceneDepthAlphaMask;
//   row_major float4x4 screenToWorld;
//   float3 worldEyePos;
//
//
// Registers:
//
//   Name                Reg   Size
//   ------------------- ----- ----
//   lights              c0       9
//   screenToWorld       c9       4
//   fogColor            c13      1
//   sceneDepthAlphaMask c14      1
//   globalOpacity       c15      1
//   UniformScalar_0     c16      1
//   Ambient             c17      1
//   worldEyePos         c18      1
//   nvidiaHack          c31      1
//   Texture2D_0         s0       1
//   Texture2D_1         s1       1
//   Texture2D_2         s2       1
//   Texture2D_3         s3       1
//   s_shadowMask        s4       1
//
//
// Default values:
//
//   lights
//     c0   = { 0, 0, 0, 0 };
//     c1   = { 0, 0, 0, 0 };
//     c2   = { 0, 0, 0, 0 };
//     c3   = { 0, 0, 0, 0 };
//     c4   = { 0, 0, 0, 0 };
//     c5   = { 0, 0, 0, 0 };
//     c6   = { 0, 0, 0, 0 };
//     c7   = { 0, 0, 0, 0 };
//     c8   = { 0, 0, 0, 0 };
//
//   screenToWorld
//     c9   = { 0, 0, 0, 0 };
//     c10  = { 0, 0, 0, 0 };
//     c11  = { 0, 0, 0, 0 };
//     c12  = { 0, 0, 0, 0 };
//
//   fogColor
//     c13  = { 0, 0, 0, 0 };
//
//   sceneDepthAlphaMask
//     c14  = { 0, 0, 0, 0 };
//
//   globalOpacity
//     c15  = { 0, 0, 0, 0 };
//
//   UniformScalar_0
//     c16  = { 0, 0, 0, 0 };
//
//   Ambient
//     c17  = { 0, 0, 0, 0 };
//
//   worldEyePos
//     c18  = { 0, 0, 0, 0 };
//
//   nvidiaHack
//     c31  = { 0, 0, 0, 0 };
//

    ps_3_0
    def c19, 0.301960796, 0.592156887, 0.109803922, 0.300000012
    def c20, 2, -1, 6, -0.200000003
    def c21, 0.699999988, 1.00000001e-007, 0.5, 0
  dcl_texcoord8 v9.x
    dcl_texcoord6 v0
    dcl_texcoord7 v1.w
    dcl_texcoord3_pp v2
    dcl_texcoord4_pp v3
    dcl_texcoord5_pp v4
    dcl_texcoord1 v5.xy
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    dcl_2d s3
    dcl_2d s4
    texld r0, v5, s2
    add r0.xyz, r0, c20.w
    texld r1, v5, s3
    mul r2.xyz, r0, r1
    mad r1.xyz, r2, c20.z, r1
    dp3 r0.w, r1, c19
    lrp r2.xyz, c19.w, r0.w, r1
    mul_pp r1.xyz, r2, c21.x
    texldp_pp r2, v0, s4
    dp4_sat_pp r0.w, r2, c5
    add_pp r0.w, -r0.w, -c20.y
    mul_sat_pp r0.w, r0.w, v4.w
    mul_pp r3.xyz, r0.w, c4
    mul r4.xyz, c10, v0.y
    mad r4.xyz, v9.x, c9, r4
    mad r4.xyz, v0.w, c11, r4
    add r4.xyz, r4, c12
    add r5.xyz, -r4, c18
    nrm_pp r6.xyz, r5
    mad r5.xyz, r4, -c3.w, c3
    dp3 r0.w, r5, r5
    rsq r0.w, r0.w
    mad_pp r7.xyz, r5, r0.w, r6
    mul_pp r5.xyz, r5, r0.w
    nrm_pp r8.xyz, r7
    texld_pp r7, v5, s0
    mad_pp r7.xyz, r7.wyzw, c20.x, c20.y
    mul_pp r9.xyz, r7.y, v3
    mad_pp r9.xyz, r7.x, v2, r9
    mad_pp r9.xyz, r7.z, v4, r9
    dp3 r0.w, v4, r7
    nrm_pp r7.xyz, r9
    nrm_pp r9.xyz, r7
    dp3_sat_pp r1.w, r9, r8
    mov r8.y, c21.y
    add_pp r3.w, r8.y, c16.x
    pow_pp r4.w, r1.w, r3.w
    mul_pp r8.xyz, r3, r4.w
    dp4_sat_pp r1.w, r2, c2
    dp4_sat_pp r2.x, r2, c8
    add_pp r1.w, -r1.w, -c20.y
    mul_sat_pp r1.w, r1.w, v3.w
    mul_pp r2.yzw, r1.w, c1.xxyz
    mad r10.xyz, r4, -c0.w, c0
    mad r4.xyz, r4, -c6.w, c6
    dp3 r1.w, r10, r10
    rsq r1.w, r1.w
    mad_pp r11.xyz, r10, r1.w, r6
    mul_pp r10.xyz, r10, r1.w
    nrm_pp r12.xyz, r11
    dp3_sat_pp r1.w, r9, r12
    pow_pp r4.w, r1.w, r3.w
    mad_pp r8.xyz, r4.w, r2.yzww, r8
    add_pp r1.w, -r2.x, -c20.y
    mul_sat_pp r1.w, r1.w, v2.w
    mul_pp r11.xyz, r1.w, c7
    dp3 r1.w, r4, r4
    rsq r1.w, r1.w
    mad_pp r6.xyz, r4, r1.w, r6
    mul_pp r4.xyz, r4, r1.w
    nrm_pp r12.xyz, r6
    dp3_sat_pp r1.w, r9, r12
    pow_pp r2.x, r1.w, r3.w
    mad_pp r6.xyz, r2.x, r11, r8
    dp3_sat_pp r1.w, r5, r7
    mul_pp r3.xyz, r3, r1.w
    dp3_sat_pp r1.w, r10, r7
    dp3_sat_pp r2.x, r4, r7
    mad_pp r2.yzw, r1.w, r2, r3.xxyz
    mad_pp r2.xyz, r2.x, r11, r2.yzww
    texld r3, v5, s1
    mul r4.xyz, r3, c20.z
    mad r0.xyz, r4, r0, r3
    dp3 r1.w, r0, c19
    lrp r3.xyz, c19.w, r1.w, r0
    mul_pp r0.xyz, r3, c21.x
    mul_pp r2.xyz, r2, r0
    mad_pp r1.xyz, r1, r6, r2
    mad_sat_pp r0.w, r0.w, c21.z, c21.z
    mul_pp r0.w, r0.w, r0.w
    mov r2.y, c20.y
    lrp_pp r1.w, r0.w, -r2.y, c17.w
    mul_pp r0.xyz, r0, r1.w
    mad_pp r0.xyz, c17, r0, r1
    add_pp r1.xyz, -r0, c13
    mad_pp oC0.xyz, v0.z, r1, r0
    mov_pp r0.x, c15.x
    mad_pp r0.x, r0.x, v1.w, c31.x
    add r0.y, -r0.x, v0.w
    mad_pp oC0.w, c14.x, r0.y, r0.x

// approximately 108 instruction slots used (5 texture, 103 arithmetic)
 

