//
// Generated by Microsoft (R) D3DX9 Shader Compiler 
//
// Parameters:
//
//   float4 Ambient;
//   sampler2D Texture2D_0;
//   sampler2D Texture2D_1;
//   sampler2D Texture2D_2;
//   sampler2D Texture2D_3;
//   float4 UniformVector_0;
//   float4 UniformVector_1;
//   float4 fogColor;
//   float globalOpacity;
//   
//   struct
//   {
//       float4 worldVector;
//       float4 color;
//       float4 channelMask;
//
//   } lights[5];
//   
//   float4 nvidiaHack;
//   sampler2D s_luminanceMap1;
//   sampler2D s_luminanceMap2;
//   sampler2D s_shadowMask;
//   float sceneDepthAlphaMask;
//   row_major float4x4 screenToWorld;
//   float3 worldEyePos;
//
//
// Registers:
//
//   Name                Reg   Size
//   ------------------- ----- ----
//   lights              c0      15
//   screenToWorld       c15      4
//   fogColor            c19      1
//   sceneDepthAlphaMask c20      1
//   globalOpacity       c21      1
//   UniformVector_0     c22      1
//   UniformVector_1     c23      1
//   Ambient             c24      1
//   worldEyePos         c25      1
//   nvidiaHack          c31      1
//   Texture2D_0         s0       1
//   Texture2D_1         s1       1
//   Texture2D_2         s2       1
//   Texture2D_3         s3       1
//   s_luminanceMap1     s4       1
//   s_luminanceMap2     s5       1
//   s_shadowMask        s6       1
//
//
// Default values:
//
//   lights
//     c0   = { 0, 0, 0, 0 };
//     c1   = { 0, 0, 0, 0 };
//     c2   = { 0, 0, 0, 0 };
//     c3   = { 0, 0, 0, 0 };
//     c4   = { 0, 0, 0, 0 };
//     c5   = { 0, 0, 0, 0 };
//     c6   = { 0, 0, 0, 0 };
//     c7   = { 0, 0, 0, 0 };
//     c8   = { 0, 0, 0, 0 };
//     c9   = { 0, 0, 0, 0 };
//     c10  = { 0, 0, 0, 0 };
//     c11  = { 0, 0, 0, 0 };
//     c12  = { 0, 0, 0, 0 };
//     c13  = { 0, 0, 0, 0 };
//     c14  = { 0, 0, 0, 0 };
//
//   screenToWorld
//     c15  = { 0, 0, 0, 0 };
//     c16  = { 0, 0, 0, 0 };
//     c17  = { 0, 0, 0, 0 };
//     c18  = { 0, 0, 0, 0 };
//
//   fogColor
//     c19  = { 0, 0, 0, 0 };
//
//   sceneDepthAlphaMask
//     c20  = { 0, 0, 0, 0 };
//
//   globalOpacity
//     c21  = { 0, 0, 0, 0 };
//
//   UniformVector_0
//     c22  = { 0, 0, 0, 0 };
//
//   UniformVector_1
//     c23  = { 0, 0, 0, 0 };
//
//   Ambient
//     c24  = { 0, 0, 0, 0 };
//
//   worldEyePos
//     c25  = { 0, 0, 0, 0 };
//
//   nvidiaHack
//     c31  = { 0, 0, 0, 0 };
//

    ps_3_0
    def c26, 4, 2, -1, 0.5
    def c27, 135, 80, 0, 0
    def c28, -0.800000012, 6, 6.65999985, 0
  dcl_texcoord8 v9.x
    dcl_texcoord6 v0
    dcl_texcoord7 v1.w
    dcl_texcoord3_pp v2
    dcl_texcoord4_pp v3
    dcl_texcoord5_pp v4.xyz
    dcl_color v5.xy
    dcl_texcoord1 v6.xy
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    dcl_2d s3
    dcl_2d s4
    dcl_2d s5
    dcl_2d s6
    mov r0.xz, c26
    mad r0.yw, v6.xxzy, r0.x, c22.xxzy
    texld_pp r1, r0.ywzw, s1
    mad_pp r1.xyz, r1.wyzw, c26.y, c26.z
    mad r0.xy, v6, r0.x, c23
    texld_pp r2, r0, s1
    mad_pp r0.xyw, r2.wyzz, c26.y, c26.z
    lrp r2.xyz, c26.w, r0.xyww, r1
    mul r0.xy, c26.x, v6
    texld_pp r1, r0, s0
    texld r3, r0, s3
    mad_pp r0.xyw, r1.xyzz, c26.y, c26.z
    texld r1, v6, s2
    lrp_pp r4.xyz, r1.x, r2, r0.xyww
    mul_pp r0.xyw, r4.y, v3.xyzz
    mad_pp r0.xyw, r4.x, v2.xyzz, r0
    mad_pp r0.xyw, r4.z, v4.xyzz, r0
    dp3 r1.y, v4, r4
    nrm_pp r2.xyz, r0.xyww
    nrm_pp r4.xyz, r2
    mul r0.xyw, c16.xyzz, v0.y
    mad r0.xyw, v9.x, c15.xyzz, r0
    mad r0.xyw, v0.w, c17.xyzz, r0
    add r0.xyw, r0, c18.xyzz
    mad r5.xyz, r0.xyww, -c3.w, c3
    dp3 r1.z, r5, r5
    rsq r1.z, r1.z
    add r6.xyz, -r0.xyww, c25
    nrm_pp r7.xyz, r6
    mad_pp r6.xyz, r5, r1.z, r7
    mul_pp r5.xyz, r5, r1.z
    nrm_pp r8.xyz, r6
    dp3_sat_pp r1.z, r4, r8
    mad_pp r1.w, r1.x, c27.x, c27.y
    pow_pp r2.w, r1.z, r1.w
    mov_pp r6.x, v2.w
    mov_pp r6.y, v3.w
    texld_pp r6, r6, s4
    texldp_pp r8, v0, s6
    dp4_sat_pp r1.z, r8, c5
    add_pp r1.z, -r1.z, -c26.z
    mul_sat_pp r1.z, r6.z, r1.z
    mul_pp r9.xyz, r1.z, c4
    mul_pp r10.xyz, r2.w, r9
    mad r11.xyz, r0.xyww, -c0.w, c0
    dp3 r1.z, r11, r11
    rsq r1.z, r1.z
    mad_pp r12.xyz, r11, r1.z, r7
    mul_pp r11.xyz, r11, r1.z
    nrm_pp r13.xyz, r12
    dp3_sat_pp r1.z, r4, r13
    pow_pp r2.w, r1.z, r1.w
    dp4_sat_pp r1.z, r8, c2
    add_pp r1.z, -r1.z, -c26.z
    mul_sat_pp r1.z, r6.y, r1.z
    mul_pp r6.yzw, r1.z, c1.xxyz
    mad_pp r10.xyz, r2.w, r6.yzww, r10
    mad r12.xyz, r0.xyww, -c6.w, c6
    dp3 r1.z, r12, r12
    rsq r1.z, r1.z
    mad_pp r13.xyz, r12, r1.z, r7
    mul_pp r12.xyz, r12, r1.z
    nrm_pp r14.xyz, r13
    dp3_sat_pp r1.z, r4, r14
    pow_pp r2.w, r1.z, r1.w
    dp4_sat_pp r1.z, r8, c8
    add_pp r1.z, -r1.z, -c26.z
    mul_sat_pp r1.z, r6.x, r1.z
    mul_pp r13.xyz, r1.z, c7
    mad_pp r10.xyz, r2.w, r13, r10
    mad r14.xyz, r0.xyww, -c9.w, c9
    mad r0.xyw, r0, -c12.w, c12.xyzz
    dp3 r1.z, r14, r14
    rsq r1.z, r1.z
    mad_pp r15.xyz, r14, r1.z, r7
    mul_pp r14.xyz, r14, r1.z
    nrm_pp r16.xyz, r15
    dp3_sat_pp r1.z, r4, r16
    pow_pp r2.w, r1.z, r1.w
    dp4_sat_pp r1.z, r8, c11
    dp4_sat_pp r3.w, r8, c14
    add_pp r1.z, -r1.z, -c26.z
    texld_pp r8, v5, s5
    mul_sat_pp r1.z, r1.z, r8.y
    mul_pp r8.xyw, r1.z, c10.xyzz
    mad_pp r10.xyz, r2.w, r8.xyww, r10
    dp3 r1.z, r0.xyww, r0.xyww
    rsq r1.z, r1.z
    mad_pp r7.xyz, r0.xyww, r1.z, r7
    mul_pp r0.xyw, r0, r1.z
    nrm_pp r15.xyz, r7
    dp3_sat_pp r1.z, r4, r15
    pow_pp r2.w, r1.z, r1.w
    add_pp r1.z, -r3.w, -c26.z
    mul_sat_pp r1.z, r8.z, r1.z
    mul_pp r4.xyz, r1.z, c13
    mad_pp r7.xyz, r2.w, r4, r10
    dp3_sat_pp r1.z, r5, r2
    mul_pp r5.xyz, r9, r1.z
    dp3_sat_pp r1.z, r11, r2
    mad_pp r5.xyz, r1.z, r6.yzww, r5
    dp3_sat_pp r1.z, r12, r2
    mad_pp r5.xyz, r1.z, r13, r5
    dp3_sat_pp r1.z, r14, r2
    dp3_sat_pp r0.x, r0.xyww, r2
    mad_pp r2.xyz, r1.z, r8.xyww, r5
    mad_pp r0.xyw, r0.x, r4.xyzz, r2.xyzz
    mul r2.xyz, r3, r1.x
    mad_pp r2.xyz, r2, c28.x, r3
    mul_pp r0.xyw, r0, r2.xyzz
    mul r4.xyz, r3, c28.y
    mad r3.xyz, r3, -c28.y, c28.z
    mad_pp r1.xzw, r1.x, r3.xyyz, r4.xyyz
    mad_pp r0.xyw, r1.xzzw, r7.xyzz, r0
    mad_sat_pp r1.x, r1.y, c26.w, c26.w
    mul_pp r1.x, r1.x, r1.x
    lrp_pp r2.w, r1.x, -r0.z, c24.w
    mul_pp r1.xyz, r2, r2.w
    mad_pp r0.xyz, c24, r1, r0.xyww
    add_pp r1.xyz, -r0, c19
    mad_pp oC0.xyz, v0.z, r1, r0
    mov_pp r0.x, c21.x
    mad_pp r0.x, r0.x, v1.w, c31.x
    add r0.y, -r0.x, v0.w
    mad_pp oC0.w, c20.x, r0.y, r0.x

// approximately 151 instruction slots used (8 texture, 143 arithmetic)
 

