//
// Generated by Microsoft (R) D3DX9 Shader Compiler 
//
// Parameters:
//
//   float4 Ambient;
//   sampler2D Texture2D_0;
//   sampler2D Texture2D_1;
//   sampler2D Texture2D_2;
//   float UniformScalar_13;
//   float UniformScalar_14;
//   float UniformScalar_15;
//   float4 UniformVector_0;
//   float4 UniformVector_1;
//   float4 UniformVector_2;
//   float4 fogColor;
//   float globalOpacity;
//   
//   struct
//   {
//       float4 worldVector;
//       float4 color;
//       float4 channelMask;
//
//   } lights[3];
//   
//   float4 nvidiaHack;
//   sampler2D s_shadowMask;
//   samplerCUBE s_specular_cubemap;
//   float sceneDepthAlphaMask;
//   row_major float4x4 screenToWorld;
//   float3 worldEyePos;
//
//
// Registers:
//
//   Name                Reg   Size
//   ------------------- ----- ----
//   lights              c0       9
//   screenToWorld       c9       4
//   fogColor            c13      1
//   sceneDepthAlphaMask c14      1
//   globalOpacity       c15      1
//   UniformVector_0     c16      1
//   UniformVector_1     c17      1
//   UniformVector_2     c18      1
//   UniformScalar_13    c19      1
//   UniformScalar_14    c20      1
//   UniformScalar_15    c21      1
//   Ambient             c22      1
//   worldEyePos         c23      1
//   nvidiaHack          c31      1
//   Texture2D_0         s0       1
//   Texture2D_1         s1       1
//   Texture2D_2         s2       1
//   s_specular_cubemap  s3       1
//   s_shadowMask        s4       1
//
//
// Default values:
//
//   lights
//     c0   = { 0, 0, 0, 0 };
//     c1   = { 0, 0, 0, 0 };
//     c2   = { 0, 0, 0, 0 };
//     c3   = { 0, 0, 0, 0 };
//     c4   = { 0, 0, 0, 0 };
//     c5   = { 0, 0, 0, 0 };
//     c6   = { 0, 0, 0, 0 };
//     c7   = { 0, 0, 0, 0 };
//     c8   = { 0, 0, 0, 0 };
//
//   screenToWorld
//     c9   = { 0, 0, 0, 0 };
//     c10  = { 0, 0, 0, 0 };
//     c11  = { 0, 0, 0, 0 };
//     c12  = { 0, 0, 0, 0 };
//
//   fogColor
//     c13  = { 0, 0, 0, 0 };
//
//   sceneDepthAlphaMask
//     c14  = { 0, 0, 0, 0 };
//
//   globalOpacity
//     c15  = { 0, 0, 0, 0 };
//
//   UniformVector_0
//     c16  = { 0, 0, 0, 0 };
//
//   UniformVector_1
//     c17  = { 0, 0, 0, 0 };
//
//   UniformVector_2
//     c18  = { 0, 0, 0, 0 };
//
//   UniformScalar_13
//     c19  = { 0, 0, 0, 0 };
//
//   UniformScalar_14
//     c20  = { 0, 0, 0, 0 };
//
//   UniformScalar_15
//     c21  = { 0, 0, 0, 0 };
//
//   Ambient
//     c22  = { 0, 0, 0, 0 };
//
//   worldEyePos
//     c23  = { 0, 0, 0, 0 };
//
//   nvidiaHack
//     c31  = { 0, 0, 0, 0 };
//

    ps_3_0
    def c24, 0.899999976, 0.400000006, 5, 0.00999999978
    def c25, 0.100000001, 0.0500000007, -0.0500000007, -0.5
    def c26, 16, 1, 2.20000005, 0
    def c27, 0.0199999996, 0.100000016, 0, 1
    def c28, 0.99000001, 0.00999999978, 300, 0.114285715
    def c29, 0.00999999046, 1, 4, -2
  dcl_texcoord8 v9.x
    dcl_texcoord_pp v0.x
    dcl_texcoord6 v1
    dcl_texcoord7 v2
    dcl_texcoord3_pp v3
    dcl_texcoord4_pp v4
    dcl_texcoord5_pp v5
    dcl_texcoord1 v6.xy
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    dcl_cube s3
    dcl_2d s4
    mul r0.xy, c19.x, v6
    add r0.xy, r0, r0
    mov r1.yz, c25
    mad r0.z, c20.x, r1.y, r1.z
    nrm r1.xyz, v2
    mad r0.xy, r0.z, r1, r0
    max r0.z, r1.z, c27.z
    mov r1.x, c17.x
    mul_pp r0.w, v0.x, v0.x
    mad r1.w, r0.w, c29.x, c29.y
    mul r2.xy, r1.w, v6
    mov r3.yz, c29
    mad r2.zw, r2.xyxy, r3.z, c16.xyxy
    texld_pp r4, r2.zwzw, s0
    mad_pp r4, r4.yxyz, -c29.w, -c29.y
    mul r1.yz, r4.x, c27.xxyw
    mad r1.xy, r2, c29.z, r1
    mov r2.zw, c27
    mad r1.xy, c17.y, r2.zwzw, r1
    texld_pp r5, r1, s0
    mad_pp r1.xyw, r5.xyzz, -c29.w, -c29.y
    mad r3.x, r1.y, c27.y, r1.z
    mul r5.w, r3.x, c25.x
    mov_sat r3.x, r3.x
    mov r5.xz, c27.z
    add r0.xy, r0, r5.zwzw
    texld r6, r0, s2
    mul r5.y, r3.x, c24.y
    mov r3.z, c24.z
    mad r0.xy, v6, r3.z, c18
    add r3.xz, r5.xyyw, r0.xyyw
    texld r5, r3.xzzw, s1
    mul r3.x, r5.y, c24.w
    mad r6.xyz, c21.x, r6, r3.x
    mad_sat r3.z, r5.x, -c25.w, -c25.x
    add r5.xzw, r6.xyyz, r3.z
    mad r5.xyz, r5.y, -c24.w, r5.xzww
    mad_pp r3.xzw, r0.w, r5.xyyz, r3.x
    add r5.xyz, -r4.yzww, c27.zzww
    mad r4.yzw, r5.xxyz, c24.x, r4
    mul_pp r5.y, r4.x, c27.x
    add r6.xyz, -r1.xyww, c27.zzww
    mad r1.xyw, r6.xyzz, c24.x, r1
    mad_pp r1.xyw, r4.yzzw, c27.wwzz, r1
    mul_pp r4.xyz, r1.y, v4
    mad_pp r4.xyz, r1.x, v3, r4
    mad_pp r4.xyz, r1.w, v5, r4
    nrm_pp r6.xyz, r4
    mul r4.xyz, c10, v1.y
    mad r4.xyz, v9.x, c9, r4
    mad r4.xyz, v1.w, c11, r4
    add r4.xyz, r4, c12
    mad r7.xyz, r4, -c0.w, c0
    dp3 r4.w, r7, r7
    rsq r4.w, r4.w
    mul_pp r8.xyz, r7, r4.w
    dp3_sat_pp r5.z, r8, r6
    mad r8.xyz, r4, -c3.w, c3
    dp3 r5.w, r8, r8
    rsq r5.w, r5.w
    mul_pp r9.xyz, r8, r5.w
    dp3_sat_pp r6.w, r9, r6
    texldp_pp r9, v1, s4
    dp4_sat_pp r7.w, r9, c5
    add_pp r7.w, -r7.w, c29.y
    mul_sat_pp r7.w, r7.w, v5.w
    mul_pp r10.xyz, r7.w, c4
    mul_pp r11.xyz, r6.w, r10
    dp4_sat_pp r6.w, r9, c2
    dp4_sat_pp r7.w, r9, c8
    add_pp r6.w, -r6.w, c29.y
    mul_sat_pp r6.w, r6.w, v4.w
    mul_pp r9.xyz, r6.w, c1
    mad_pp r11.xyz, r5.z, r9, r11
    mad r12.xyz, r4, -c6.w, c6
    add r4.xyz, -r4, c23
    dp3 r5.z, r12, r12
    rsq r5.z, r5.z
    mul_pp r13.xyz, r12, r5.z
    dp3_sat_pp r6.w, r13, r6
    nrm_pp r13.xyz, r6
    add_pp r6.x, -r7.w, c29.y
    mul_sat_pp r6.x, r6.x, v3.w
    mul_pp r6.xyz, r6.x, c7
    mad_pp r11.xyz, r6.w, r6, r11
    mul_pp r11.xyz, r3.xzww, r11
    add r0.z, -r0.z, c29.y
    mul r6.w, r0.z, r0.z
    mul r0.z, r0.z, r6.w
    mad r0.z, r0.z, c28.x, c28.y
    mad_pp r6.w, v0.x, -v0.x, c29.y
    mul_pp r0.z, r0.z, r6.w
    nrm_pp r14.xyz, r4
    mad_pp r4.xyz, r8, r5.w, r14
    nrm_pp r8.xyz, r4
    dp3_sat_pp r4.x, r13, r8
    pow_pp r5.w, r4.x, c28.z
    mul_pp r4.xyz, r10, r5.w
    mad_pp r7.xyz, r7, r4.w, r14
    mad_pp r8.xyz, r12, r5.z, r14
    nrm_pp r10.xyz, r7
    dp3_sat_pp r4.w, r13, r10
    pow_pp r5.z, r4.w, c28.z
    mad_pp r4.xyz, r5.z, r9, r4
    nrm_pp r7.xyz, r8
    dp3_sat_pp r4.w, r13, r7
    pow_pp r5.z, r4.w, c28.z
    mad_pp r4.xyz, r5.z, r6, r4
    mad_pp r4.xyz, r0.z, r4, r11
    dp3 r4.w, -v2, r1.xyww
    add r4.w, r4.w, r4.w
    mad r6.xyz, r1.xyww, -r4.w, -v2
    dp3 r1.x, v5, r1.xyww
    mul r7.xyz, r6.y, v4
    mad r6.xyw, r6.x, v3.xyzz, r7.xyzz
    mad r6.xyz, r6.z, v5, r6.xyww
    mov r6.w, c28.w
    texldl_pp r6, r6, s3
    mad_pp r1.y, r6.w, c26.x, c26.y
    pow_pp r4.w, r1_abs.y, c26.z
    mul_pp r6.xyz, r6, r4.w
    mad_pp r4.xyz, r6, r0.z, r4
    mad_sat_pp r0.z, r1.x, -c25.w, -c25.w
    mul_pp r0.z, r0.z, r0.z
    lrp_pp r1.x, r0.z, r3.y, c22.w
    mul_pp r1.xyw, r3.xzzw, r1.x
    mad_pp r1.xyw, c22.xyzz, r1, r4.xyzz
    mov r5.x, c17.x
    mad r2.xy, r2, c29.z, r5
    mad r2.xy, c17.y, r2.zwzw, r2
    texld_pp r2, r2, s0
    mad_pp r0.z, r2.y, -c29.w, -c29.y
    mad_sat r0.z, r0.z, c27.y, r1.z
    mul r2.y, r0.z, c24.y
    mov r2.x, c27.z
    add r0.xy, r0, r2
    texld r2, r0, s1
    mad_sat r0.x, r2.x, -c25.w, -c25.x
    mad_pp r0.xyz, r0.w, r0.x, r1.xyww
    add_pp r1.xyz, -r0, c13
    mad_pp oC0.xyz, v1.z, r1, r0
    mov_pp r0.x, c15.x
    mad_pp r0.x, r0.x, v2.w, c31.x
    add r0.y, -r0.x, v1.w
    mad_pp oC0.w, c14.x, r0.y, r0.x

// approximately 168 instruction slots used (9 texture, 159 arithmetic)
 

