//
// Generated by Microsoft (R) D3DX9 Shader Compiler 
//
// Parameters:
//
//   float4 Ambient;
//   float4 baseColor;
//   float distortionBufferScale;
//   float distortionStrength;
//   float4 fogColor;
//   float3 fogTransform;
//   
//   struct
//   {
//       float4 worldVector;
//       float4 color;
//       float4 channelMask;
//
//   } lights[3];
//   
//   sampler2D mtbSampleSlot1;
//   sampler2D mtbSampleSlot2;
//   sampler2D mtbSampleSlot3;
//   float normalMapStrength;
//   float4 nvidiaHack;
//   float2 reflectivityConst;
//   sampler2D s_distortion;
//   sampler2D s_distortion2;
//   sampler2D s_shadowMask;
//   float sceneDepthAlphaMask;
//   row_major float3x4 screenDataToCamera;
//   row_major float4x4 screenToWorld;
//   float3 specularColor;
//   float specularPower;
//   float2 specularReflectivityConst;
//   float4 tangentColor;
//   float4 waterDiffuseColor;
//   float waterOpacity;
//   float3 worldEyePos;
//
//
// Registers:
//
//   Name                      Reg   Size
//   ------------------------- ----- ----
//   lights                    c0       9
//   screenToWorld             c9       4
//   screenDataToCamera        c13      3
//   fogColor                  c16      1
//   fogTransform              c17      1
//   sceneDepthAlphaMask       c18      1
//   distortionBufferScale     c19      1
//   waterDiffuseColor         c20      1
//   baseColor                 c21      1
//   tangentColor              c22      1
//   normalMapStrength         c23      1
//   distortionStrength        c24      1
//   reflectivityConst         c25      1
//   specularReflectivityConst c26      1
//   specularPower             c27      1
//   specularColor             c28      1
//   waterOpacity              c29      1
//   Ambient                   c30      1
//   nvidiaHack                c31      1
//   worldEyePos               c32      1
//   s_distortion              s0       1
//   s_distortion2             s1       1
//   mtbSampleSlot1            s2       1
//   mtbSampleSlot2            s3       1
//   mtbSampleSlot3            s4       1
//   s_shadowMask              s5       1
//
//
// Default values:
//
//   lights
//     c0   = { 0, 0, 0, 0 };
//     c1   = { 0, 0, 0, 0 };
//     c2   = { 0, 0, 0, 0 };
//     c3   = { 0, 0, 0, 0 };
//     c4   = { 0, 0, 0, 0 };
//     c5   = { 0, 0, 0, 0 };
//     c6   = { 0, 0, 0, 0 };
//     c7   = { 0, 0, 0, 0 };
//     c8   = { 0, 0, 0, 0 };
//
//   screenToWorld
//     c9   = { 0, 0, 0, 0 };
//     c10  = { 0, 0, 0, 0 };
//     c11  = { 0, 0, 0, 0 };
//     c12  = { 0, 0, 0, 0 };
//
//   screenDataToCamera
//     c13  = { 0, 0, 0, 0 };
//     c14  = { 0, 0, 0, 0 };
//     c15  = { 0, 0, 0, 0 };
//
//   fogColor
//     c16  = { 0, 0, 0, 0 };
//
//   fogTransform
//     c17  = { 0, 0, 0, 0 };
//
//   sceneDepthAlphaMask
//     c18  = { 0, 0, 0, 0 };
//
//   distortionBufferScale
//     c19  = { 0, 0, 0, 0 };
//
//   waterDiffuseColor
//     c20  = { 0, 0, 0, 0 };
//
//   baseColor
//     c21  = { 0, 0, 0, 0 };
//
//   tangentColor
//     c22  = { 0, 0, 0, 0 };
//
//   normalMapStrength
//     c23  = { 0, 0, 0, 0 };
//
//   distortionStrength
//     c24  = { 0, 0, 0, 0 };
//
//   reflectivityConst
//     c25  = { 0, 0, 0, 0 };
//
//   specularReflectivityConst
//     c26  = { 0, 0, 0, 0 };
//
//   specularPower
//     c27  = { 0, 0, 0, 0 };
//
//   specularColor
//     c28  = { 0, 0, 0, 0 };
//
//   waterOpacity
//     c29  = { 0, 0, 0, 0 };
//
//   Ambient
//     c30  = { 0, 0, 0, 0 };
//
//   nvidiaHack
//     c31  = { 0, 0, 0, 0 };
//
//   worldEyePos
//     c32  = { 0, 0, 0, 0 };
//

    ps_3_0
    def c33, 2, -1, 0.5, 1
    def c34, 1.00000001e-007, 1, 0, 1.44269502
  dcl_texcoord8 v9.x
    dcl_texcoord v0
    dcl_texcoord1 v1.xy
    dcl_texcoord2 v2
    dcl_texcoord6 v3
    dcl_texcoord7 v4.xyz
    dcl_texcoord3_pp v5
    dcl_texcoord4_pp v6
    dcl_texcoord5_pp v7
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    dcl_2d s3
    dcl_2d s4
    dcl_2d s5
    texldp_pp r0, v3, s5
    dp4_sat_pp r1.x, r0, c2
    add_pp r1.x, -r1.x, c33.w
    mul_sat_pp r1.x, r1.x, v6.w
    mul_pp r1.xyz, r1.x, c1
    dp4_sat_pp r1.w, r0, c5
    dp4_sat_pp r0.x, r0, c8
    add_pp r0.y, -r1.w, c33.w
    mul_sat_pp r0.y, r0.y, v7.w
    mul_pp r0.yzw, r0.y, c4.xxyz
    mul r2.xyz, c10, v3.y
    mad r2.xyz, v9.x, c9, r2
    mad r2.xyz, v3.w, c11, r2
    add r2.xyz, r2, c12
    add r3.xyz, -r2, c32
    nrm_pp r4.xyz, r3
    mad r3.xyz, r2, -c3.w, c3
    dp3 r1.w, r3, r3
    rsq r1.w, r1.w
    mad_pp r5.xyz, r3, r1.w, r4
    mul_pp r3.xyz, r3, r1.w
    nrm_pp r6.xyz, r5
    texld_pp r5, v0, s3
    mad_pp r5.xyz, r5, c33.x, c33.y
    texld_pp r7, v0.zwzw, s3
    mad_pp r5.xyz, r7, c33.x, r5
    add_pp r5.xyz, r5, c33.y
    mul_pp r7.xy, r5, c23.x
    texld_pp r8, v1, s4
    mul_pp r5.xy, r7, r8.x
    nrm_pp r7.xyz, r5
    mul_pp r5.xyz, r7.y, v6
    mad_pp r5.xyz, r7.x, v5, r5
    mad_pp r5.xyz, r7.z, v7, r5
    nrm_pp r9.xyz, r5
    nrm_pp r5.xyz, r9
    dp3_sat_pp r1.w, r5, r6
    mov r6.x, c34.x
    add_pp r2.w, r6.x, c27.x
    pow_pp r3.w, r1.w, r2.w
    mul_pp r6.xyz, r0.yzww, r3.w
    mad r8.yzw, r2.xxyz, -c0.w, c0.xxyz
    mad r2.xyz, r2, -c6.w, c6
    dp3 r1.w, r8.yzww, r8.yzww
    rsq r1.w, r1.w
    mad_pp r10.xyz, r8.yzww, r1.w, r4
    mul_pp r8.yzw, r8, r1.w
    nrm_pp r11.xyz, r10
    dp3_sat_pp r1.w, r5, r11
    pow_pp r3.w, r1.w, r2.w
    mad_pp r6.xyz, r3.w, r1, r6
    add_pp r0.x, -r0.x, c33.w
    mul_sat_pp r0.x, r0.x, v5.w
    mul_pp r10.xyz, r0.x, c7
    dp3 r0.x, r2, r2
    rsq r0.x, r0.x
    mad_pp r4.xyz, r2, r0.x, r4
    mul_pp r2.xyz, r2, r0.x
    nrm_pp r11.xyz, r4
    dp3_sat_pp r0.x, r5, r11
    pow_pp r1.w, r0.x, r2.w
    mad_pp r4.xyz, r1.w, r10, r6
    dp3_sat_pp r0.x, r3, r9
    mul_pp r0.xyz, r0.yzww, r0.x
    dp3_sat_pp r0.w, r8.yzww, r9
    dp3_sat_pp r1.w, r2, r9
    mad_pp r0.xyz, r0.w, r1, r0
    mad_pp r0.xyz, r1.w, r10, r0
    texld_pp r1, v2, s2
    texld_pp r2, v2.zwzw, s2
    lrp r3.xyz, c33.z, r2, r1
    mul r1.xyz, r3, c29.x
    mul r1.xyz, r8.x, r1
    mul_pp r1.xyz, r1, c20
    mul_pp r0.xyz, r0, r1
    nrm_pp r2.xyz, v4
    dp3_pp r0.w, r7, r2
    add r2.xy, -r0.w, c33.w
    mul_pp r0.w, r2_abs.y, r2_abs.y
    mul_pp r0.w, r0.w, r0.w
    mul_pp r0.w, r2_abs.y, r0.w
    mov_sat r2.x, r2.x
    mad_sat_pp r1.w, c26.y, r0.w, c26.x
    mad_sat_pp r0.w, c25.y, r0.w, c25.x
    mul_pp r2.yzw, r1.w, c28.xxyz
    mul_pp r2.yzw, r8.x, r2
    mad_pp r0.xyz, r2.yzww, r4, r0
    mov_pp r3, c21
    add_pp r3, -r3, c22
    mad r2, r2.x, r3, c21
    add r2, r2, c33.y
    mad r2, r8.x, r2, c33.w
    mad r3.xy, c24.x, -r7, v3
    dp3 r1.w, v7, r7
    mul r3.z, c19.x, v3.w
    min r4.xy, r3.z, r3
    mov r4.zw, v3
    texldp_pp r3, r4, s0
    texldp_pp r4, r4, s1
    mad_pp r3.xyz, r3, r4.w, r4
    mad r3.xyz, r2, r3, -r2
    mad r2.xyz, r2.w, r3, r2
    mad_sat_pp r1.w, r1.w, c33.z, c33.z
    mul_pp r1.w, r1.w, r1.w
    mov_pp r2.w, c33.w
    lrp_pp r3.x, r1.w, r2.w, c30.w
    mul_pp r1.xyz, r1, r3.x
    mad r1.xyz, c30, r1, -r2
    mul r0.w, r8.x, r0.w
    mad r1.xyz, r0.w, r1, r2
    mad r2, v3.xywx, c34.yyyz, c34.zzzy
    dp4 r3.x, c13, r2
    dp4 r3.y, c14, r2
    dp4 r3.z, c15, r2
    dp3 r0.w, r3, r3
    rsq r0.w, r0.w
    rcp r0.w, r0.w
    mad r0.w, r0.w, c17.x, c17.y
    mul r0.w, r0.w, c34.w
    exp_sat r0.w, r0.w
    mad_pp r0.w, c16.w, -r0.w, c16.w
    mul_pp r0.w, r0.w, c17.z
    mul r0.w, r8.x, r0.w
    lrp_pp r2.xyz, r0.w, c16, r1
    add_pp oC0.xyz, r0, r2
    add r0.x, -c31.x, v3.w
    mov_pp r1.x, c31.x
    mad_pp oC0.w, c18.x, r0.x, r1.x

// approximately 150 instruction slots used (8 texture, 142 arithmetic)
 

