//
// Generated by Microsoft (R) D3DX9 Shader Compiler 
//
// Parameters:
//
//   float4 Ambient;
//   float4 baseColor;
//   float distortionBufferScale;
//   float distortionStrength;
//   float4 fogColor;
//   float3 fogTransform;
//   
//   struct
//   {
//       float4 worldVector;
//       float4 color;
//       float4 channelMask;
//
//   } lights[2];
//   
//   sampler2D mtbSampleSlot1;
//   sampler2D mtbSampleSlot2;
//   sampler2D mtbSampleSlot3;
//   float normalMapStrength;
//   float4 nvidiaHack;
//   float2 reflectivityConst;
//   sampler2D s_distortion;
//   sampler2D s_distortion2;
//   sampler2D s_shadowMask;
//   samplerCUBE s_specular_cubemap;
//   float sceneDepthAlphaMask;
//   row_major float3x4 screenDataToCamera;
//   row_major float4x4 screenToWorld;
//   float3 specularColor;
//   float specularCubeMapBrightness;
//   float specularPower;
//   float2 specularReflectivityConst;
//   float4 tangentColor;
//   float4 waterDiffuseColor;
//   float waterOpacity;
//   float3 worldEyePos;
//
//
// Registers:
//
//   Name                      Reg   Size
//   ------------------------- ----- ----
//   lights                    c0       6
//   screenToWorld             c6       4
//   screenDataToCamera        c10      3
//   fogColor                  c13      1
//   fogTransform              c14      1
//   sceneDepthAlphaMask       c15      1
//   distortionBufferScale     c16      1
//   waterDiffuseColor         c17      1
//   baseColor                 c18      1
//   tangentColor              c19      1
//   normalMapStrength         c20      1
//   distortionStrength        c21      1
//   reflectivityConst         c22      1
//   specularReflectivityConst c23      1
//   specularPower             c24      1
//   specularColor             c25      1
//   waterOpacity              c26      1
//   specularCubeMapBrightness c27      1
//   Ambient                   c28      1
//   worldEyePos               c29      1
//   nvidiaHack                c31      1
//   s_distortion              s0       1
//   s_distortion2             s1       1
//   mtbSampleSlot1            s2       1
//   mtbSampleSlot2            s3       1
//   mtbSampleSlot3            s4       1
//   s_specular_cubemap        s5       1
//   s_shadowMask              s6       1
//
//
// Default values:
//
//   lights
//     c0   = { 0, 0, 0, 0 };
//     c1   = { 0, 0, 0, 0 };
//     c2   = { 0, 0, 0, 0 };
//     c3   = { 0, 0, 0, 0 };
//     c4   = { 0, 0, 0, 0 };
//     c5   = { 0, 0, 0, 0 };
//
//   screenToWorld
//     c6   = { 0, 0, 0, 0 };
//     c7   = { 0, 0, 0, 0 };
//     c8   = { 0, 0, 0, 0 };
//     c9   = { 0, 0, 0, 0 };
//
//   screenDataToCamera
//     c10  = { 0, 0, 0, 0 };
//     c11  = { 0, 0, 0, 0 };
//     c12  = { 0, 0, 0, 0 };
//
//   fogColor
//     c13  = { 0, 0, 0, 0 };
//
//   fogTransform
//     c14  = { 0, 0, 0, 0 };
//
//   sceneDepthAlphaMask
//     c15  = { 0, 0, 0, 0 };
//
//   distortionBufferScale
//     c16  = { 0, 0, 0, 0 };
//
//   waterDiffuseColor
//     c17  = { 0, 0, 0, 0 };
//
//   baseColor
//     c18  = { 0, 0, 0, 0 };
//
//   tangentColor
//     c19  = { 0, 0, 0, 0 };
//
//   normalMapStrength
//     c20  = { 0, 0, 0, 0 };
//
//   distortionStrength
//     c21  = { 0, 0, 0, 0 };
//
//   reflectivityConst
//     c22  = { 0, 0, 0, 0 };
//
//   specularReflectivityConst
//     c23  = { 0, 0, 0, 0 };
//
//   specularPower
//     c24  = { 0, 0, 0, 0 };
//
//   specularColor
//     c25  = { 0, 0, 0, 0 };
//
//   waterOpacity
//     c26  = { 0, 0, 0, 0 };
//
//   specularCubeMapBrightness
//     c27  = { 0, 0, 0, 0 };
//
//   Ambient
//     c28  = { 0, 0, 0, 0 };
//
//   worldEyePos
//     c29  = { 0, 0, 0, 0 };
//
//   nvidiaHack
//     c31  = { 0, 0, 0, 0 };
//

    ps_3_0
    def c30, 2, -1, 0.5, 1
    def c32, 1.00000001e-007, 50, 40, 2.20000005
    def c33, 16, 1, 0, 1.44269502
  dcl_texcoord8 v9.x
    dcl_texcoord v0
    dcl_texcoord1 v1.xy
    dcl_texcoord2 v2
    dcl_texcoord6 v3
    dcl_texcoord7 v4.xyz
    dcl_texcoord3_pp v5.xyz
    dcl_texcoord4_pp v6
    dcl_texcoord5_pp v7
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    dcl_2d s3
    dcl_2d s4
    dcl_cube s5
    dcl_2d s6
    texldp_pp r0, v3, s6
    dp4_sat_pp r1.x, r0, c2
    dp4_sat_pp r0.x, r0, c5
    add_pp r0.y, -r1.x, c30.w
    mul_sat_pp r0.y, r0.y, v6.w
    mul_pp r0.yzw, r0.y, c1.xxyz
    add_pp r0.x, -r0.x, c30.w
    mul_sat_pp r0.x, r0.x, v7.w
    mul_pp r1.xyz, r0.x, c4
    mul r2.xyz, c7, v3.y
    mad r2.xyz, v9.x, c6, r2
    mad r2.xyz, v3.w, c8, r2
    add r2.xyz, r2, c9
    mad r3.xyz, r2, -c3.w, c3
    dp3 r0.x, r3, r3
    rsq r0.x, r0.x
    mul_pp r4.xyz, r3, r0.x
    texld_pp r5, v0, s3
    mad_pp r5.xyz, r5, c30.x, c30.y
    texld_pp r6, v0.zwzw, s3
    mad_pp r5.xyz, r6, c30.x, r5
    add_pp r5.xyz, r5, c30.y
    mul_pp r6.xy, r5, c20.x
    texld_pp r7, v1, s4
    mul_pp r5.xy, r6, r7.x
    nrm_pp r6.xyz, r5
    mul_pp r5.xyz, r6.y, v6
    mad_pp r5.xyz, r6.x, v5, r5
    mad_pp r5.xyz, r6.z, v7, r5
    nrm_pp r8.xyz, r5
    dp3_sat_pp r1.w, r4, r8
    mul_pp r4.xyz, r1, r1.w
    mad r5.xyz, r2, -c0.w, c0
    add r2.xyz, -r2, c29
    dp3 r1.w, r5, r5
    rsq r1.w, r1.w
    mul_pp r7.yzw, r5.xxyz, r1.w
    dp3_sat_pp r2.w, r7.yzww, r8
    nrm_pp r9.xyz, r8
    mad_pp r4.xyz, r2.w, r0.yzww, r4
    texld_pp r8, v2, s2
    texld_pp r10, v2.zwzw, s2
    lrp r7.yzw, c30.z, r10.xxyz, r8.xxyz
    mul r7.yzw, r7, c26.x
    mul r7.yzw, r7.x, r7
    mul_pp r7.yzw, r7, c17.xxyz
    mul_pp r4.xyz, r4, r7.yzww
    nrm_pp r8.xyz, r2
    mad_pp r2.xyz, r3, r0.x, r8
    mad_pp r3.xyz, r5, r1.w, r8
    nrm_pp r5.xyz, r2
    dp3_sat_pp r0.x, r9, r5
    mov r2.xy, c32
    add_pp r2.xy, r2, c24.x
    pow_pp r1.w, r0.x, r2.x
    mul_pp r1.xyz, r1, r1.w
    nrm_pp r5.xyz, r3
    dp3_sat_pp r0.x, r9, r5
    pow_pp r1.w, r0.x, r2.x
    rcp r0.x, r2.y
    mad_pp r0.yzw, r1.w, r0, r1.xxyz
    nrm_pp r1.xyz, v4
    dp3_pp r1.x, r6, r1
    add r1.xyz, -r1.x, c30.w
    mul_pp r2.xy, r1_abs.yzzw, r1_abs.yzzw
    mul_pp r2.xy, r2, r2
    mul_pp r1.yz, r1_abs, r2.xxyw
    mov_sat r1.x, r1.x
    mad_sat_pp r1.y, c23.y, r1.y, c23.x
    mad_sat_pp r1.z, c22.y, r1.z, c22.x
    mul_pp r2.xyz, r1.y, c25
    mul_pp r2.xyz, r7.x, r2
    mad_pp r0.yzw, r2.xxyz, r0, r4.xxyz
    mul_pp r2.xyz, r2, c27.x
    mul_pp r3.w, r0.x, c32.z
    dp3 r0.x, -v4, r6
    add r0.x, r0.x, r0.x
    mad r4.xyz, r6, -r0.x, -v4
    mul r5.xyz, r4.y, v6
    mad r4.xyw, r4.x, v5.xyzz, r5.xyzz
    mad r3.xyz, r4.z, v7, r4.xyww
    texldl_pp r3, r3, s5
    mad_pp r0.x, r3.w, c33.x, c33.y
    pow_pp r1.y, r0_abs.x, c32.w
    mul_pp r3.xyz, r3, r1.y
    mad_pp r0.xyz, r3, r2, r0.yzww
    mov_pp r2, c18
    add_pp r2, -r2, c19
    mad r2, r1.x, r2, c18
    add r2, r2, c30.y
    mad r2, r7.x, r2, c30.w
    mad r1.xy, c21.x, -r6, v3
    dp3 r0.w, v7, r6
    mul r1.w, c16.x, v3.w
    min r3.xy, r1.w, r1
    mov r3.zw, v3
    texldp_pp r4, r3, s0
    texldp_pp r3, r3, s1
    mad_pp r1.xyw, r4.xyzz, r3.w, r3.xyzz
    mad r1.xyw, r2.xyzz, r1, -r2.xyzz
    mad r1.xyw, r2.w, r1, r2.xyzz
    mad_sat_pp r0.w, r0.w, c30.z, c30.z
    mul_pp r0.w, r0.w, r0.w
    mov r2.w, c30.w
    lrp_pp r3.x, r0.w, r2.w, c28.w
    mul_pp r2.xyz, r7.yzww, r3.x
    mad r2.xyz, c28, r2, -r1.xyww
    mul r0.w, r7.x, r1.z
    mad r1.xyz, r0.w, r2, r1.xyww
    mad r2, v3.xywx, c33.yyyz, c33.zzzy
    dp4 r3.x, c10, r2
    dp4 r3.y, c11, r2
    dp4 r3.z, c12, r2
    dp3 r0.w, r3, r3
    rsq r0.w, r0.w
    rcp r0.w, r0.w
    mad r0.w, r0.w, c14.x, c14.y
    mul r0.w, r0.w, c33.w
    exp_sat r0.w, r0.w
    mad_pp r0.w, c13.w, -r0.w, c13.w
    mul_pp r0.w, r0.w, c14.z
    mul r0.w, r7.x, r0.w
    lrp_pp r2.xyz, r0.w, c13, r1
    add_pp oC0.xyz, r0, r2
    add r0.x, -c31.x, v3.w
    mov_pp r1.x, c31.x
    mad_pp oC0.w, c15.x, r0.x, r1.x

// approximately 148 instruction slots used (10 texture, 138 arithmetic)
 

