//
// Generated by Microsoft (R) D3DX9 Shader Compiler 
//
// Parameters:
//
//   float4 Ambient;
//   float alphaFadeZbias;
//   float alphaFadeZbiasScale;
//   float4 baseColor;
//   float distortionBufferScale;
//   float distortionStrength;
//   float4 fogColor;
//   float3 fogTransform;
//   
//   struct
//   {
//       float4 worldVector;
//       float4 color;
//       float4 channelMask;
//
//   } lights[4];
//   
//   sampler2D mtbSampleSlot1;
//   sampler2D mtbSampleSlot2;
//   float normalMapStrength;
//   float4 nvidiaHack;
//   float2 reflectivityConst;
//   sampler2D s_distortion;
//   sampler2D s_distortion2;
//   sampler2D s_luminanceMap1;
//   sampler2D s_luminanceMap2;
//   sampler2D s_sceneDepth;
//   sampler2D s_shadowMask;
//   float sceneDepthAlphaMask;
//   row_major float3x4 screenDataToCamera;
//   row_major float4x4 screenToWorld;
//   float3 specularColor;
//   float specularPower;
//   float2 specularReflectivityConst;
//   float4 tangentColor;
//   float4 waterDiffuseColor;
//   float waterOpacity;
//   float3 worldEyePos;
//
//
// Registers:
//
//   Name                      Reg   Size
//   ------------------------- ----- ----
//   lights                    c0      12
//   screenToWorld             c12      4
//   screenDataToCamera        c16      3
//   fogColor                  c19      1
//   fogTransform              c20      1
//   sceneDepthAlphaMask       c21      1
//   distortionBufferScale     c22      1
//   waterDiffuseColor         c23      1
//   baseColor                 c24      1
//   tangentColor              c25      1
//   normalMapStrength         c26      1
//   distortionStrength        c27      1
//   reflectivityConst         c28      1
//   specularReflectivityConst c29      1
//   specularPower             c30      1
//   nvidiaHack                c31      1
//   specularColor             c32      1
//   waterOpacity              c33      1
//   alphaFadeZbias            c34      1
//   alphaFadeZbiasScale       c35      1
//   Ambient                   c36      1
//   worldEyePos               c37      1
//   s_distortion              s0       1
//   s_distortion2             s1       1
//   s_sceneDepth              s2       1
//   mtbSampleSlot1            s3       1
//   mtbSampleSlot2            s4       1
//   s_luminanceMap1           s5       1
//   s_luminanceMap2           s6       1
//   s_shadowMask              s7       1
//
//
// Default values:
//
//   lights
//     c0   = { 0, 0, 0, 0 };
//     c1   = { 0, 0, 0, 0 };
//     c2   = { 0, 0, 0, 0 };
//     c3   = { 0, 0, 0, 0 };
//     c4   = { 0, 0, 0, 0 };
//     c5   = { 0, 0, 0, 0 };
//     c6   = { 0, 0, 0, 0 };
//     c7   = { 0, 0, 0, 0 };
//     c8   = { 0, 0, 0, 0 };
//     c9   = { 0, 0, 0, 0 };
//     c10  = { 0, 0, 0, 0 };
//     c11  = { 0, 0, 0, 0 };
//
//   screenToWorld
//     c12  = { 0, 0, 0, 0 };
//     c13  = { 0, 0, 0, 0 };
//     c14  = { 0, 0, 0, 0 };
//     c15  = { 0, 0, 0, 0 };
//
//   screenDataToCamera
//     c16  = { 0, 0, 0, 0 };
//     c17  = { 0, 0, 0, 0 };
//     c18  = { 0, 0, 0, 0 };
//
//   fogColor
//     c19  = { 0, 0, 0, 0 };
//
//   fogTransform
//     c20  = { 0, 0, 0, 0 };
//
//   sceneDepthAlphaMask
//     c21  = { 0, 0, 0, 0 };
//
//   distortionBufferScale
//     c22  = { 0, 0, 0, 0 };
//
//   waterDiffuseColor
//     c23  = { 0, 0, 0, 0 };
//
//   baseColor
//     c24  = { 0, 0, 0, 0 };
//
//   tangentColor
//     c25  = { 0, 0, 0, 0 };
//
//   normalMapStrength
//     c26  = { 0, 0, 0, 0 };
//
//   distortionStrength
//     c27  = { 0, 0, 0, 0 };
//
//   reflectivityConst
//     c28  = { 0, 0, 0, 0 };
//
//   specularReflectivityConst
//     c29  = { 0, 0, 0, 0 };
//
//   specularPower
//     c30  = { 0, 0, 0, 0 };
//
//   nvidiaHack
//     c31  = { 0, 0, 0, 0 };
//
//   specularColor
//     c32  = { 0, 0, 0, 0 };
//
//   waterOpacity
//     c33  = { 0, 0, 0, 0 };
//
//   alphaFadeZbias
//     c34  = { 0, 0, 0, 0 };
//
//   alphaFadeZbiasScale
//     c35  = { 0, 0, 0, 0 };
//
//   Ambient
//     c36  = { 0, 0, 0, 0 };
//
//   worldEyePos
//     c37  = { 0, 0, 0, 0 };
//

    ps_3_0
    def c38, 0, 1, 0.5, 1.00000001e-007
    def c39, 2, -1, 1, -0.00100000005
    def c40, 1.44269502, 0, 0, 0
  dcl_texcoord8 v9.x
    dcl_texcoord v0
    dcl_texcoord2 v1
    dcl_color1 v2
    dcl_texcoord6 v3
    dcl_texcoord7 v4.xyz
    dcl_texcoord3_pp v5
    dcl_texcoord4_pp v6
    dcl_texcoord5_pp v7.xyz
    dcl_color v8.xy
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    dcl_2d s3
    dcl_2d s4
    dcl_2d s5
    dcl_2d s6
    dcl_2d s7
    texld_pp r0, v0, s4
    mad_pp r0.xyz, r0.wyzw, c39.x, c39.y
    texld_pp r1, v0.zwzw, s4
    mad_pp r0.xyz, r1.wyzw, c39.x, r0
    add_pp r0.xyz, r0, c39.y
    mul_pp r1.xy, r0, c26.x
    mov r1.zw, c39
    add r0.w, r1.z, -c34.x
    mul r2.x, r0.w, c35.x
    mad r0.w, r0.w, c35.x, r1.w
    cmp r0.w, r0.w, r2.x, -c39.w
    rcp r0.w, r0.w
    texldp_pp r2, v3, s2
    add r1.w, r2.w, -v3.w
    mul_sat_pp r0.w, r0.w, r1.w
    mul_pp r0.xy, r1, r0.w
    dp3 r1.x, v4, r0
    nrm_pp r2.xyz, r0
    cmp r0.x, -r1.x, c38.x, c38.y
    cmp r0.y, r1.x, c38.x, c38.y
    add_pp r0.x, r0.x, -r0.y
    mul_pp r0.xyz, r2, r0.x
    mul_pp r1.xyw, r0.y, v6.xyzz
    mad_pp r1.xyw, r0.x, v5.xyzz, r1
    mad_pp r1.xyw, r0.z, v7.xyzz, r1
    nrm_pp r2.xyz, r1.xyww
    mul r1.xyw, c13.xyzz, v3.y
    mad r1.xyw, v9.x, c12.xyzz, r1
    mad r1.xyw, v3.w, c14.xyzz, r1
    add r1.xyw, r1, c15.xyzz
    mad r3.xyz, r1.xyww, -c0.w, c0
    dp3 r2.w, r3, r3
    rsq r2.w, r2.w
    mul_pp r4.xyz, r3, r2.w
    dp3_sat_pp r3.w, r4, r2
    mad r4.xyz, r1.xyww, -c3.w, c3
    dp3 r4.w, r4, r4
    rsq r4.w, r4.w
    mul_pp r5.xyz, r4, r4.w
    dp3_sat_pp r5.x, r5, r2
    mov_pp r5.y, v5.w
    mov_pp r5.z, v6.w
    texld_pp r6, r5.yzzw, s5
    texldp_pp r7, v3, s7
    dp4_sat_pp r5.y, r7, c5
    add_pp r5.y, -r5.y, c39.z
    mul_sat_pp r5.y, r6.z, r5.y
    mul_pp r5.yzw, r5.y, c4.xxyz
    mul_pp r8.xyz, r5.x, r5.yzww
    dp4_sat_pp r5.x, r7, c2
    add_pp r5.x, -r5.x, c39.z
    mul_sat_pp r5.x, r6.y, r5.x
    mul_pp r6.yzw, r5.x, c1.xxyz
    mad_pp r8.xyz, r3.w, r6.yzww, r8
    mad r9.xyz, r1.xyww, -c6.w, c6
    dp3 r3.w, r9, r9
    rsq r3.w, r3.w
    mul_pp r10.xyz, r9, r3.w
    dp3_sat_pp r5.x, r10, r2
    dp4_sat_pp r8.w, r7, c8
    dp4_sat_pp r7.x, r7, c11
    add_pp r7.y, -r8.w, c39.z
    mul_sat_pp r6.x, r6.x, r7.y
    mul_pp r7.yzw, r6.x, c7.xxyz
    mad_pp r8.xyz, r5.x, r7.yzww, r8
    mad r10.xyz, r1.xyww, -c9.w, c9
    add r1.xyw, -r1, c37.xyzz
    dp3 r5.x, r10, r10
    rsq r5.x, r5.x
    mul_pp r11.xyz, r10, r5.x
    dp3_sat_pp r6.x, r11, r2
    nrm_pp r11.xyz, r2
    add_pp r2.x, -r7.x, c39.z
    texld_pp r12, v8, s6
    mul_sat_pp r2.x, r2.x, r12.y
    mul_pp r2.xyz, r2.x, c10
    mad_pp r8.xyz, r6.x, r2, r8
    texld_pp r12, v1, s3
    texld_pp r13, v1.zwzw, s3
    lrp r14.xyz, c38.z, r13, r12
    mul r12.xyz, r14, c33.x
    mul r12.xyz, r0.w, r12
    mul_pp r12.xyz, r12, c23
    mul_pp r8.xyz, r8, r12
    nrm_pp r13.xyz, r1.xyww
    mad_pp r1.xyw, r4.xyzz, r4.w, r13.xyzz
    nrm_pp r4.xyz, r1.xyww
    dp3_sat_pp r1.x, r11, r4
    mov r1.w, c38.w
    add_pp r1.y, r1.w, c30.x
    pow_pp r4.x, r1.x, r1.y
    mul_pp r4.xyz, r5.yzww, r4.x
    mad_pp r3.xyz, r3, r2.w, r13
    nrm_pp r14.xyz, r3
    dp3_sat_pp r1.x, r11, r14
    pow_pp r2.w, r1.x, r1.y
    mad_pp r3.xyz, r2.w, r6.yzww, r4
    mad_pp r4.xyz, r9, r3.w, r13
    mad_pp r5.xyz, r10, r5.x, r13
    nrm_pp r6.xyz, r4
    dp3_sat_pp r1.x, r11, r6
    pow_pp r2.w, r1.x, r1.y
    mad_pp r3.xyz, r2.w, r7.yzww, r3
    nrm_pp r4.xyz, r5
    dp3_sat_pp r1.x, r11, r4
    pow_pp r2.w, r1.x, r1.y
    mad_pp r1.xyw, r2.w, r2.xyzz, r3.xyzz
    texld_pp r2, v2, s3
    texld_pp r3, v2.zwzw, s3
    lrp r4.x, c38.z, r3.x, r2.x
    mul_pp r2.xyz, r4.x, c32
    nrm_pp r3.xyz, v4
    dp3_pp r2.w, r0, r3
    add r3.xy, -r2.w, c39.z
    mul_pp r2.w, r3_abs.y, r3_abs.y
    mul_pp r2.w, r2.w, r2.w
    mul_pp r2.w, r3_abs.y, r2.w
    mov_sat r3.x, r3.x
    mad_sat_pp r3.y, c29.y, r2.w, c29.x
    mad_sat_pp r2.w, c28.y, r2.w, c28.x
    mul_pp r2.xyz, r2, r3.y
    mul_pp r2.xyz, r0.w, r2
    mad_pp r1.xyw, r2.xyzz, r1, r8.xyzz
    mov_pp r4, c24
    add_pp r4, -r4, c25
    mad r3, r3.x, r4, c24
    add r3, r3, c39.y
    mad r3, r0.w, r3, c39.z
    mad r2.xy, c27.x, -r0, v3
    dp3 r0.x, v7, r0
    mul r0.y, c22.x, v3.w
    min r4.xy, r0.y, r2
    mov r4.zw, v3
    texldp_pp r5, r4, s0
    texldp_pp r4, r4, s1
    mad_pp r2.xyz, r5, r4.w, r4
    mad r2.xyz, r3, r2, -r3
    mad r2.xyz, r3.w, r2, r3
    mad_sat_pp r0.x, r0.x, c38.z, c38.z
    mul_pp r0.x, r0.x, r0.x
    lrp_pp r3.x, r0.x, r1.z, c36.w
    mul_pp r0.xyz, r12, r3.x
    mad r0.xyz, c36, r0, -r2
    mul r1.z, r0.w, r2.w
    mad r0.xyz, r1.z, r0, r2
    mad r2, v3.xywx, c38.yyyx, c38.xxxy
    dp4 r3.x, c16, r2
    dp4 r3.y, c17, r2
    dp4 r3.z, c18, r2
    dp3 r1.z, r3, r3
    rsq r1.z, r1.z
    rcp r1.z, r1.z
    mad r1.z, r1.z, c20.x, c20.y
    mul r1.z, r1.z, c40.x
    exp_sat r1.z, r1.z
    mad_pp r1.z, c19.w, -r1.z, c19.w
    mul_pp r1.z, r1.z, c20.z
    mul r0.w, r0.w, r1.z
    lrp_pp r2.xyz, r0.w, c19, r0
    add_pp oC0.xyz, r1.xyww, r2
    add r0.x, -c31.x, v3.w
    mov_pp r1.x, c31.x
    mad_pp oC0.w, c21.x, r0.x, r1.x

// approximately 189 instruction slots used (12 texture, 177 arithmetic)
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