//
// Generated by Microsoft (R) D3DX9 Shader Compiler 
//
// Parameters:
//
//   float4 Ambient;
//   sampler2D Texture2D_0;
//   sampler2D Texture2D_1;
//   sampler2D Texture2D_2;
//   float UniformScalar_2;
//   float4 fogColor;
//   float globalOpacity;
//   
//   struct
//   {
//       float4 worldVector;
//       float4 color;
//       float4 channelMask;
//
//   } lights[3];
//   
//   float4 nvidiaHack;
//   sampler2D s_shadowMask;
//   float sceneDepthAlphaMask;
//   row_major float4x4 screenToWorld;
//   float3 worldEyePos;
//
//
// Registers:
//
//   Name                Reg   Size
//   ------------------- ----- ----
//   lights              c0       9
//   screenToWorld       c9       4
//   fogColor            c13      1
//   sceneDepthAlphaMask c14      1
//   globalOpacity       c15      1
//   UniformScalar_2     c16      1
//   Ambient             c17      1
//   worldEyePos         c18      1
//   nvidiaHack          c31      1
//   Texture2D_0         s0       1
//   Texture2D_1         s1       1
//   Texture2D_2         s2       1
//   s_shadowMask        s3       1
//
//
// Default values:
//
//   lights
//     c0   = { 0, 0, 0, 0 };
//     c1   = { 0, 0, 0, 0 };
//     c2   = { 0, 0, 0, 0 };
//     c3   = { 0, 0, 0, 0 };
//     c4   = { 0, 0, 0, 0 };
//     c5   = { 0, 0, 0, 0 };
//     c6   = { 0, 0, 0, 0 };
//     c7   = { 0, 0, 0, 0 };
//     c8   = { 0, 0, 0, 0 };
//
//   screenToWorld
//     c9   = { 0, 0, 0, 0 };
//     c10  = { 0, 0, 0, 0 };
//     c11  = { 0, 0, 0, 0 };
//     c12  = { 0, 0, 0, 0 };
//
//   fogColor
//     c13  = { 0, 0, 0, 0 };
//
//   sceneDepthAlphaMask
//     c14  = { 0, 0, 0, 0 };
//
//   globalOpacity
//     c15  = { 0, 0, 0, 0 };
//
//   UniformScalar_2
//     c16  = { 0, 0, 0, 0 };
//
//   Ambient
//     c17  = { 0, 0, 0, 0 };
//
//   worldEyePos
//     c18  = { 0, 0, 0, 0 };
//
//   nvidiaHack
//     c31  = { 0, 0, 0, 0 };
//

    ps_3_0
    def c19, -0.25, 0, 2, -1
    def c20, 5, 60, 0.5, -0.5
    def c21, 1, 1.10000002, 0.699999988, 0.200000003
    def c22, 0, 0.200000048, -0.100000024, 0.300000012
  dcl_texcoord8 v9.x
    dcl_texcoord6 v0
    dcl_texcoord7 v1.w
    dcl_texcoord3_pp v2
    dcl_texcoord4_pp v3
    dcl_texcoord5_pp v4
    dcl_texcoord1 v5.xy
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    dcl_2d s3
    texldp_pp r0, v0, s3
    dp4_sat_pp r1.x, r0, c5
    add_pp r1.x, -r1.x, c21.x
    mul_sat_pp r1.x, r1.x, v4.w
    mul_pp r1.xyz, r1.x, c4
    mul r2.xyz, c10, v0.y
    mad r2.xyz, v9.x, c9, r2
    mad r2.xyz, v0.w, c11, r2
    add r2.xyz, r2, c12
    add r3.xyz, -r2, c18
    nrm_pp r4.xyz, r3
    mad r3.xyz, r2, -c3.w, c3
    dp3 r1.w, r3, r3
    rsq r1.w, r1.w
    mad_pp r5.xyz, r3, r1.w, r4
    mul_pp r3.xyz, r3, r1.w
    nrm_pp r6.xyz, r5
    mov r5.xyz, c21
    mov r7.x, c16.x
    mad r5.yzw, r7.x, c22, r5.xxyz
    mul r1.w, r5.z, v5.x
    mad r5.y, r5.y, c21.w, r1.w
    mov r5.z, v5.y
    add r5.yz, r5, c19.xxyw
    texld_pp r7, r5.yzzw, s0
    mad_pp r7.xyz, r7, c19.z, c19.w
    mul_pp r8.xyz, r7.y, v3
    mad_pp r8.xyz, r7.x, v2, r8
    mad_pp r8.xyz, r7.z, v4, r8
    dp3 r1.w, v4, r7
    nrm_pp r7.xyz, r8
    nrm_pp r8.xyz, r7
    dp3_sat_pp r2.w, r8, r6
    pow_pp r3.w, r2.w, c20.y
    mul_pp r6.xyz, r1, r3.w
    dp4_sat_pp r2.w, r0, c2
    dp4_sat_pp r0.x, r0, c8
    add_pp r0.y, -r2.w, c21.x
    mul_sat_pp r0.y, r0.y, v3.w
    mul_pp r0.yzw, r0.y, c1.xxyz
    mad r9.xyz, r2, -c0.w, c0
    mad r2.xyz, r2, -c6.w, c6
    dp3 r2.w, r9, r9
    rsq r2.w, r2.w
    mad_pp r10.xyz, r9, r2.w, r4
    mul_pp r9.xyz, r9, r2.w
    nrm_pp r11.xyz, r10
    dp3_sat_pp r2.w, r8, r11
    pow_pp r3.w, r2.w, c20.y
    mad_pp r6.xyz, r3.w, r0.yzww, r6
    add_pp r0.x, -r0.x, c21.x
    mul_sat_pp r0.x, r0.x, v2.w
    mul_pp r10.xyz, r0.x, c7
    dp3 r0.x, r2, r2
    rsq r0.x, r0.x
    mad_pp r4.xyz, r2, r0.x, r4
    mul_pp r2.xyz, r2, r0.x
    nrm_pp r11.xyz, r4
    dp3_sat_pp r0.x, r8, r11
    pow_pp r2.w, r0.x, c20.y
    mad_pp r4.xyz, r2.w, r10, r6
    dp3_sat_pp r0.x, r3, r7
    mul_pp r1.xyz, r1, r0.x
    dp3_sat_pp r0.x, r9, r7
    dp3_sat_pp r2.x, r2, r7
    mad_pp r0.xyz, r0.x, r0.yzww, r1
    mad_pp r0.xyz, r2.x, r10, r0
    texld r2, r5.yzzw, s2
    texld r3, r5.yzzw, s1
    mul_pp r0.xyz, r0, r2
    mul r1.xyz, r2, r2.w
    mul_pp r1.xyz, r1, c20.x
    mad_pp r0.xyz, r1, r4, r0
    mad_sat_pp r0.w, r1.w, c20.z, c20.z
    mul_pp r0.w, r0.w, r0.w
    lrp_pp r1.x, r0.w, r5.x, c17.w
    mul_pp r1.xyz, r2, r1.x
    mad_pp r0.xyz, c17, r1, r0
    mad_pp r0.xyz, r5.w, r3, r0
    add_pp r1.xyz, -r0, c13
    mad_pp oC0.xyz, v0.z, r1, r0
    mul r0.x, c15.x, v1.w
    mad_pp r0.x, r7.w, r0.x, c31.x
    add r1, r7.w, c20.w
    add r0.y, -r0.x, v0.w
    mad_pp oC0.w, c14.x, r0.y, r0.x
    texkill r1

// approximately 105 instruction slots used (4 texture, 101 arithmetic)
 

