//
// Generated by Microsoft (R) D3DX9 Shader Compiler 
//
// Parameters:
//
//   float4 Ambient;
//   float3 edgeDiffuseColor;
//   float edgeOpacityScale;
//   float3 edgeSelfIlluminationColor;
//   float3 edgeSpecularColor;
//   float edgeSpecularPower;
//   float3 facingDiffuseColor;
//   float facingOpacityScale;
//   float3 facingSelfIlluminationColor;
//   float3 facingSpecularColor;
//   float facingSpecularPower;
//   float4 fogColor;
//   float globalOpacity;
//   float hardness;
//   
//   struct
//   {
//       float4 worldVector;
//       float4 color;
//       float4 channelMask;
//
//   } lights[6];
//   
//   sampler2D mtbSampleSlot1;
//   sampler2D mtbSampleSlot2;
//   sampler2D mtbSampleSlot3;
//   sampler2D mtbSampleSlot4;
//   float4 nvidiaHack;
//   sampler2D s_shadowMask;
//   float sceneDepthAlphaMask;
//   row_major float4x4 screenToWorld;
//   float3 worldEyePos;
//
//
// Registers:
//
//   Name                        Reg   Size
//   --------------------------- ----- ----
//   lights                      c0      18
//   screenToWorld               c18      4
//   fogColor                    c22      1
//   sceneDepthAlphaMask         c23      1
//   globalOpacity               c24      1
//   edgeSpecularPower           c25      1
//   facingSpecularPower         c26      1
//   edgeSpecularColor           c27      1
//   facingSpecularColor         c28      1
//   edgeSelfIlluminationColor   c29      1
//   facingSelfIlluminationColor c30      1
//   nvidiaHack                  c31      1
//   edgeDiffuseColor            c32      1
//   facingDiffuseColor          c33      1
//   hardness                    c34      1
//   edgeOpacityScale            c35      1
//   facingOpacityScale          c36      1
//   Ambient                     c37      1
//   worldEyePos                 c38      1
//   mtbSampleSlot1              s0       1
//   mtbSampleSlot2              s1       1
//   mtbSampleSlot3              s2       1
//   mtbSampleSlot4              s3       1
//   s_shadowMask                s4       1
//
//
// Default values:
//
//   lights
//     c0   = { 0, 0, 0, 0 };
//     c1   = { 0, 0, 0, 0 };
//     c2   = { 0, 0, 0, 0 };
//     c3   = { 0, 0, 0, 0 };
//     c4   = { 0, 0, 0, 0 };
//     c5   = { 0, 0, 0, 0 };
//     c6   = { 0, 0, 0, 0 };
//     c7   = { 0, 0, 0, 0 };
//     c8   = { 0, 0, 0, 0 };
//     c9   = { 0, 0, 0, 0 };
//     c10  = { 0, 0, 0, 0 };
//     c11  = { 0, 0, 0, 0 };
//     c12  = { 0, 0, 0, 0 };
//     c13  = { 0, 0, 0, 0 };
//     c14  = { 0, 0, 0, 0 };
//     c15  = { 0, 0, 0, 0 };
//     c16  = { 0, 0, 0, 0 };
//     c17  = { 0, 0, 0, 0 };
//
//   screenToWorld
//     c18  = { 0, 0, 0, 0 };
//     c19  = { 0, 0, 0, 0 };
//     c20  = { 0, 0, 0, 0 };
//     c21  = { 0, 0, 0, 0 };
//
//   fogColor
//     c22  = { 0, 0, 0, 0 };
//
//   sceneDepthAlphaMask
//     c23  = { 0, 0, 0, 0 };
//
//   globalOpacity
//     c24  = { 0, 0, 0, 0 };
//
//   edgeSpecularPower
//     c25  = { 0, 0, 0, 0 };
//
//   facingSpecularPower
//     c26  = { 0, 0, 0, 0 };
//
//   edgeSpecularColor
//     c27  = { 0, 0, 0, 0 };
//
//   facingSpecularColor
//     c28  = { 0, 0, 0, 0 };
//
//   edgeSelfIlluminationColor
//     c29  = { 0, 0, 0, 0 };
//
//   facingSelfIlluminationColor
//     c30  = { 0, 0, 0, 0 };
//
//   nvidiaHack
//     c31  = { 0, 0, 0, 0 };
//
//   edgeDiffuseColor
//     c32  = { 0, 0, 0, 0 };
//
//   facingDiffuseColor
//     c33  = { 0, 0, 0, 0 };
//
//   hardness
//     c34  = { 0, 0, 0, 0 };
//
//   edgeOpacityScale
//     c35  = { 0, 0, 0, 0 };
//
//   facingOpacityScale
//     c36  = { 0, 0, 0, 0 };
//
//   Ambient
//     c37  = { 0, 0, 0, 0 };
//
//   worldEyePos
//     c38  = { 0, 0, 0, 0 };
//

    ps_3_0
    def c39, 2, -1, 1, 1.00100005
    def c40, 0.00100000005, 1.00000001e-007, 0.5, -0.5
  //dcl_texcoord8 v9.x
    dcl_texcoord v0.zw
    dcl_texcoord1 v1
    dcl_texcoord2 v2
    dcl_color1 v3.zw
    dcl_texcoord6 v4
    dcl_texcoord7 v5
    dcl_texcoord3_pp v6
    dcl_texcoord4_pp v7
    dcl_texcoord5_pp v8
    dcl_color v9.xyz
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    dcl_2d s3
    dcl_2d s4
    mov r0.zw, c39
    mul_pp r0.x, r0.w, c25.x
    mad_pp r0.y, c26.x, r0.w, -r0.x
    mul_pp r1.x, r0.w, c34.x
    nrm r2.xyz, v5
    texld_pp r3, v0.wzzw, s2
    mad_pp r1.yzw, r3.xxyz, c39.x, c39.y
    dp3 r2.x, r1.yzww, r2
    add_sat_pp r2.x, -r2_abs.x, c39.z
    pow_pp r3.x, r2.x, r1.x
    add_pp r1.x, -r3.x, c39.z
    mad_pp r0.x, r1.x, r0.y, r0.x
    add_pp r0.x, r0.x, c40.y
    mul r2.xyz, c19, v4.y
    mad r2.xyz, v4.x, c18, r2
    mad r2.xyz, v4.w, c20, r2
    add r2.xyz, r2, c21
    mad r3.xyz, r2, -c3.w, c3
    dp3 r0.y, r3, r3
    rsq r0.y, r0.y
    add r4.xyz, -r2, c38
    nrm_pp r5.xyz, r4
    mad_pp r4.xyz, r3, r0.y, r5
    mul_pp r3.xyz, r3, r0.y
    nrm_pp r6.xyz, r4
    mul_pp r4.xyz, r1.z, v7
    mad_pp r4.xyz, r1.y, v6, r4
    mad_pp r4.xyz, r1.w, v8, r4
    dp3 r0.y, v8, r1.yzww
    nrm_pp r7.xyz, r4
    nrm_pp r4.xyz, r7
    dp3_sat_pp r1.y, r4, r6
    pow_pp r2.w, r1.y, r0.x
    texldp_pp r6, v4, s4
    dp4_sat_pp r1.y, r6, c5
    add_pp r1.y, -r1.y, c39.z
    mul_sat_pp r1.y, r1.y, v8.w
    mul_pp r1.yzw, r1.y, c4.xxyz
    mul_pp r8.xyz, r2.w, r1.yzww
    mad r9.xyz, r2, -c0.w, c0
    dp3 r2.w, r9, r9
    rsq r2.w, r2.w
    mad_pp r10.xyz, r9, r2.w, r5
    mul_pp r9.xyz, r9, r2.w
    nrm_pp r11.xyz, r10
    dp3_sat_pp r2.w, r4, r11
    pow_pp r3.w, r2.w, r0.x
    dp4_sat_pp r2.w, r6, c2
    add_pp r2.w, -r2.w, c39.z
    mul_sat_pp r2.w, r2.w, v7.w
    mul_pp r10.xyz, r2.w, c1
    mad_pp r8.xyz, r3.w, r10, r8
    mad r11.xyz, r2, -c6.w, c6
    dp3 r2.w, r11, r11
    rsq r2.w, r2.w
    mad_pp r12.xyz, r11, r2.w, r5
    mul_pp r11.xyz, r11, r2.w
    nrm_pp r13.xyz, r12
    dp3_sat_pp r2.w, r4, r13
    pow_pp r3.w, r2.w, r0.x
    dp4_sat_pp r2.w, r6, c8
    add_pp r2.w, -r2.w, c39.z
    mul_sat_pp r2.w, r2.w, v6.w
    mul_pp r12.xyz, r2.w, c7
    mad_pp r8.xyz, r3.w, r12, r8
    mad r13.xyz, r2, -c9.w, c9
    dp3 r2.w, r13, r13
    rsq r2.w, r2.w
    mad_pp r14.xyz, r13, r2.w, r5
    mul_pp r13.xyz, r13, r2.w
    nrm_pp r15.xyz, r14
    dp3_sat_pp r2.w, r4, r15
    pow_pp r3.w, r2.w, r0.x
    dp4_sat_pp r2.w, r6, c11
    add_pp r2.w, -r2.w, c39.z
    mul_sat_pp r2.w, r2.w, v9.y
    mul_pp r14.xyz, r2.w, c10
    mad_pp r8.xyz, r3.w, r14, r8
    mad r15.xyz, r2, -c12.w, c12
    mad r2.xyz, r2, -c15.w, c15
    dp3 r2.w, r15, r15
    rsq r2.w, r2.w
    mad_pp r16.xyz, r15, r2.w, r5
    mul_pp r15.xyz, r15, r2.w
    nrm_pp r17.xyz, r16
    dp3_sat_pp r2.w, r4, r17
    pow_pp r3.w, r2.w, r0.x
    dp4_sat_pp r2.w, r6, c14
    dp4_sat_pp r4.w, r6, c17
    add_pp r2.w, -r2.w, c39.z
    mul_sat_pp r2.w, r2.w, v9.z
    mul_pp r6.xyz, r2.w, c13
    mad_pp r8.xyz, r3.w, r6, r8
    dp3 r2.w, r2, r2
    rsq r2.w, r2.w
    mad_pp r5.xyz, r2, r2.w, r5
    mul_pp r2.xyz, r2, r2.w
    nrm_pp r16.xyz, r5
    dp3_sat_pp r2.w, r4, r16
    pow_pp r3.w, r2.w, r0.x
    add_pp r0.x, -r4.w, c39.z
    mul_sat_pp r0.x, r0.x, v9.x
    mul_pp r4.xyz, r0.x, c16
    mad_pp r5.xyz, r3.w, r4, r8
    dp3_sat_pp r0.x, r3, r7
    mul_pp r1.yzw, r1, r0.x
    dp3_sat_pp r0.x, r9, r7
    mad_pp r1.yzw, r0.x, r10.xxyz, r1
    dp3_sat_pp r0.x, r11, r7
    mad_pp r1.yzw, r0.x, r12.xxyz, r1
    dp3_sat_pp r0.x, r13, r7
    mad_pp r1.yzw, r0.x, r14.xxyz, r1
    dp3_sat_pp r0.x, r15, r7
    dp3_sat_pp r2.x, r2, r7
    mad_pp r1.yzw, r0.x, r6.xxyz, r1
    mad_pp r1.yzw, r2.x, r4.xxyz, r1
    texld_pp r2, v2.wzzw, s0
    texld_pp r3, v2, s0
    mul_pp r3.xyz, r3, c32
    mad_pp r2.xyz, r2, c33, -r3
    mad_pp r2.xyz, r1.x, r2, r3
    mul_pp r1.yzw, r1, r2.xxyz
    texld_pp r3, v3.wzzw, s0
    mul_pp r3.xyz, r3, c28
    texld_pp r4, v3.wzzw, s1
    add_pp r0.x, r4.x, c40.x
    mul_pp r4.xyz, r0.w, c27
    mad_pp r3.xyz, r3, r0.x, -r4
    mad_pp r3.xyz, r1.x, r3, r4
    mad_pp r1.yzw, r3.xxyz, r5.xxyz, r1
    mad_sat_pp r0.x, r0.y, c40.z, c40.z
    mul_pp r0.x, r0.x, r0.x
    lrp_pp r2.w, r0.x, r0.z, c37.w
    mul_pp r0.xyz, r2, r2.w
    mad_pp r0.xyz, c37, r0, r1.yzww
    texld_pp r2, v2.wzzw, s3
    mov_pp r3.xyz, c29
    mad_pp r1.yzw, r2.x, c30.xxyz, -r3.xxyz
    mad_pp r1.yzw, r1.x, r1, c29.xxyz
    add_pp r0.xyz, r0, r1.yzww
    add_pp r1.yzw, -r0.xxyz, c22.xxyz
    mad_pp oC0.xyz, v4.z, r1.yzww, r0
    texld_pp r0, v1.wzzw, s1
    texld_pp r2, v1, s1
    mul_pp r0.x, r2.y, c35.x
    mad_pp r0.y, r0.y, c36.x, -r0.x
    mad_pp r0.x, r1.x, r0.y, r0.x
    mul r0.y, c24.x, v5.w
    mad_pp r0.y, r0.x, r0.y, c31.x
    add r1, r0.x, c40.w
    add r0.x, -r0.y, v4.w
    mad_pp oC0.w, c23.x, r0.x, r0.y
    texkill r1

// approximately 187 instruction slots used (9 texture, 178 arithmetic)
 

