//
// Generated by Microsoft (R) D3DX9 Shader Compiler 
//
// Parameters:
//
//   float4 Ambient;
//   float4 baseColor;
//   float distortionBufferScale;
//   float distortionStrength;
//   float4 fogColor;
//   float3 fogTransform;
//   
//   struct
//   {
//       float4 worldVector;
//       float4 color;
//       float4 channelMask;
//
//   } lights[3];
//   
//   sampler2D mtbSampleSlot1;
//   sampler2D mtbSampleSlot2;
//   sampler2D mtbSampleSlot3;
//   float normalMapStrength;
//   float4 nvidiaHack;
//   float2 reflectivityConst;
//   sampler2D s_bottom_water_depth_mask;
//   sampler2D s_distortion;
//   sampler2D s_distortion2;
//   sampler2D s_shadowMask;
//   sampler2D s_top_water_depth_mask;
//   float sceneDepthAlphaMask;
//   row_major float3x4 screenDataToCamera;
//   row_major float4x4 screenToWorld;
//   float3 specularColor;
//   float specularPower;
//   float2 specularReflectivityConst;
//   float4 tangentColor;
//   float4 waterDiffuseColor;
//   float waterOpacity;
//   float water_row_sample;
//   float3 worldEyePos;
//
//
// Registers:
//
//   Name                      Reg   Size
//   ------------------------- ----- ----
//   lights                    c0       9
//   screenToWorld             c9       4
//   screenDataToCamera        c13      3
//   fogColor                  c16      1
//   fogTransform              c17      1
//   sceneDepthAlphaMask       c18      1
//   distortionBufferScale     c19      1
//   water_row_sample          c20      1
//   waterDiffuseColor         c21      1
//   baseColor                 c22      1
//   tangentColor              c23      1
//   normalMapStrength         c24      1
//   distortionStrength        c25      1
//   reflectivityConst         c26      1
//   specularReflectivityConst c27      1
//   specularPower             c28      1
//   specularColor             c29      1
//   waterOpacity              c30      1
//   nvidiaHack                c31      1
//   Ambient                   c32      1
//   worldEyePos               c33      1
//   s_distortion              s0       1
//   s_distortion2             s1       1
//   mtbSampleSlot1            s2       1
//   mtbSampleSlot2            s3       1
//   mtbSampleSlot3            s4       1
//   s_top_water_depth_mask    s5       1
//   s_bottom_water_depth_mask s6       1
//   s_shadowMask              s7       1
//
//
// Default values:
//
//   lights
//     c0   = { 0, 0, 0, 0 };
//     c1   = { 0, 0, 0, 0 };
//     c2   = { 0, 0, 0, 0 };
//     c3   = { 0, 0, 0, 0 };
//     c4   = { 0, 0, 0, 0 };
//     c5   = { 0, 0, 0, 0 };
//     c6   = { 0, 0, 0, 0 };
//     c7   = { 0, 0, 0, 0 };
//     c8   = { 0, 0, 0, 0 };
//
//   screenToWorld
//     c9   = { 0, 0, 0, 0 };
//     c10  = { 0, 0, 0, 0 };
//     c11  = { 0, 0, 0, 0 };
//     c12  = { 0, 0, 0, 0 };
//
//   screenDataToCamera
//     c13  = { 0, 0, 0, 0 };
//     c14  = { 0, 0, 0, 0 };
//     c15  = { 0, 0, 0, 0 };
//
//   fogColor
//     c16  = { 0, 0, 0, 0 };
//
//   fogTransform
//     c17  = { 0, 0, 0, 0 };
//
//   sceneDepthAlphaMask
//     c18  = { 0, 0, 0, 0 };
//
//   distortionBufferScale
//     c19  = { 0, 0, 0, 0 };
//
//   water_row_sample
//     c20  = { 0, 0, 0, 0 };
//
//   waterDiffuseColor
//     c21  = { 0, 0, 0, 0 };
//
//   baseColor
//     c22  = { 0, 0, 0, 0 };
//
//   tangentColor
//     c23  = { 0, 0, 0, 0 };
//
//   normalMapStrength
//     c24  = { 0, 0, 0, 0 };
//
//   distortionStrength
//     c25  = { 0, 0, 0, 0 };
//
//   reflectivityConst
//     c26  = { 0, 0, 0, 0 };
//
//   specularReflectivityConst
//     c27  = { 0, 0, 0, 0 };
//
//   specularPower
//     c28  = { 0, 0, 0, 0 };
//
//   specularColor
//     c29  = { 0, 0, 0, 0 };
//
//   waterOpacity
//     c30  = { 0, 0, 0, 0 };
//
//   nvidiaHack
//     c31  = { 0, 0, 0, 0 };
//
//   Ambient
//     c32  = { 0, 0, 0, 0 };
//
//   worldEyePos
//     c33  = { 0, 0, 0, 0 };
//

    ps_3_0
    def c34, 2, -1, 10000000, -0
    def c35, 0.5, 1.00000001e-007, 1.44269502, 0
  dcl_texcoord8 v9.x
    dcl_texcoord v0
    dcl_texcoord1 v1
    dcl_texcoord2 v2
    dcl_color1 v3
    dcl_texcoord6 v4
    dcl_texcoord7 v5.xyz
    dcl_texcoord3_pp v6
    dcl_texcoord4_pp v7
    dcl_texcoord5_pp v8
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    dcl_2d s3
    dcl_2d s4
    dcl_2d s5
    dcl_2d s6
    dcl_2d s7
    texld_pp r0, v0, s3
    mad_pp r0.xyz, r0, c34.x, c34.y
    texld_pp r1, v0.zwzw, s3
    mad_pp r0.xyz, r1, c34.x, r0
    add_pp r0.xyz, r0, c34.y
    mul_pp r1.xy, r0, c24.x
    mov r1.z, v1.z
    mov_pp r1.w, c20.x
    texld_pp r2, r1.zwzw, s5
    texld_pp r3, r1.zwzw, s6
    add_pp r0.w, r2.x, -v1.w
    mul_sat r0.w, r0.w, c34.z
    add_pp r1.z, -r3.x, v1.w
    mul_sat r1.z, r1.z, c34.z
    add_sat r0.w, r0.w, r1.z
    texld_pp r2, v1, s4
    mul_pp r0.w, r0.w, r2.x
    mul_pp r0.xy, r1, r0.w
    dp3 r1.x, v5, r0
    nrm_pp r2.xyz, r0
    cmp r0.x, -r1.x, -c34.w, -c34.y
    cmp r0.y, r1.x, -c34.w, -c34.y
    add_pp r0.x, r0.x, -r0.y
    mul_pp r0.xyz, r2, r0.x
    mul_pp r1.xyz, r0.y, v7
    mad_pp r1.xyz, r0.x, v6, r1
    mad_pp r1.xyz, r0.z, v8, r1
    nrm_pp r2.xyz, r1
    mul r1.xyz, c10, v4.y
    mad r1.xyz, v9.x, c9, r1
    mad r1.xyz, v4.w, c11, r1
    add r1.xyz, r1, c12
    mad r3.xyz, r1, -c0.w, c0
    dp3 r1.w, r3, r3
    rsq r1.w, r1.w
    mul_pp r4.xyz, r3, r1.w
    dp3_sat_pp r2.w, r4, r2
    mad r4.xyz, r1, -c3.w, c3
    dp3 r3.w, r4, r4
    rsq r3.w, r3.w
    mul_pp r5.xyz, r4, r3.w
    dp3_sat_pp r4.w, r5, r2
    texldp_pp r5, v4, s7
    dp4_sat_pp r6.x, r5, c5
    add_pp r6.x, -r6.x, -c34.y
    mul_sat_pp r6.x, r6.x, v8.w
    mul_pp r6.xyz, r6.x, c4
    mul_pp r7.xyz, r4.w, r6
    dp4_sat_pp r4.w, r5, c2
    dp4_sat_pp r5.x, r5, c8
    add_pp r4.w, -r4.w, -c34.y
    mul_sat_pp r4.w, r4.w, v7.w
    mul_pp r5.yzw, r4.w, c1.xxyz
    mad_pp r7.xyz, r2.w, r5.yzww, r7
    mad r8.xyz, r1, -c6.w, c6
    add r1.xyz, -r1, c33
    dp3 r2.w, r8, r8
    rsq r2.w, r2.w
    mul_pp r9.xyz, r8, r2.w
    dp3_sat_pp r4.w, r9, r2
    nrm_pp r9.xyz, r2
    add_pp r2.x, -r5.x, -c34.y
    mul_sat_pp r2.x, r2.x, v6.w
    mul_pp r2.xyz, r2.x, c7
    mad_pp r7.xyz, r4.w, r2, r7
    texld_pp r10, v2, s2
    texld_pp r11, v2.zwzw, s2
    lrp r12.xyz, c35.x, r11, r10
    mul r10.xyz, r12, c30.x
    mul r10.xyz, r0.w, r10
    mul_pp r10.xyz, r10, c21
    mul_pp r7.xyz, r7, r10
    nrm_pp r11.xyz, r1
    mad_pp r1.xyz, r4, r3.w, r11
    nrm_pp r4.xyz, r1
    dp3_sat_pp r1.x, r9, r4
    mov r1.y, c35.y
    add_pp r1.y, r1.y, c28.x
    pow_pp r3.w, r1.x, r1.y
    mul_pp r4.xyz, r6, r3.w
    mad_pp r1.xzw, r3.xyyz, r1.w, r11.xyyz
    mad_pp r3.xyz, r8, r2.w, r11
    nrm_pp r6.xyz, r1.xzww
    dp3_sat_pp r1.x, r9, r6
    pow_pp r2.w, r1.x, r1.y
    mad_pp r1.xzw, r2.w, r5.yyzw, r4.xyyz
    nrm_pp r4.xyz, r3
    dp3_sat_pp r2.w, r9, r4
    pow_pp r3.x, r2.w, r1.y
    mad_pp r1.xyz, r3.x, r2, r1.xzww
    texld_pp r2, v3, s2
    texld_pp r3, v3.zwzw, s2
    lrp r1.w, c35.x, r3.x, r2.x
    mul_pp r2.xyz, r1.w, c29
    nrm_pp r3.xyz, v5
    dp3_pp r1.w, r0, r3
    add r3.xy, -r1.w, -c34.y
    mul_pp r1.w, r3_abs.y, r3_abs.y
    mul_pp r1.w, r1.w, r1.w
    mul_pp r1.w, r3_abs.y, r1.w
    mov_sat r3.x, r3.x
    mad_sat_pp r2.w, c27.y, r1.w, c27.x
    mad_sat_pp r1.w, c26.y, r1.w, c26.x
    mul_pp r2.xyz, r2, r2.w
    mul_pp r2.xyz, r0.w, r2
    mad_pp r1.xyz, r2, r1, r7
    mov_pp r2, c22
    add_pp r2, -r2, c23
    mad r2, r3.x, r2, c22
    lrp r3, r0.w, r2, -c34.y
    mad r2.xy, c25.x, -r0, v4
    dp3 r0.x, v8, r0
    mul r0.y, c19.x, v4.w
    min r4.xy, r0.y, r2
    mov r4.zw, v4
    texldp_pp r2, r4, s0
    texldp_pp r4, r4, s1
    mad_pp r2.xyz, r2, r4.w, r4
    mad r2.xyz, r3, r2, -r3
    mad r2.xyz, r3.w, r2, r3
    mad_sat_pp r0.x, r0.x, c35.x, c35.x
    mul_pp r0.x, r0.x, r0.x
    mov r0.y, c34.y
    lrp_pp r2.w, r0.x, -r0.y, c32.w
    mul_pp r0.xyz, r10, r2.w
    mad r0.xyz, c32, r0, -r2
    mul r1.w, r0.w, r1.w
    mad r0.xyz, r1.w, r0, r2
    mad r2, v4.xywx, -c34.yyyw, -c34.wwwy
    dp4 r3.x, c13, r2
    dp4 r3.y, c14, r2
    dp4 r3.z, c15, r2
    dp3 r1.w, r3, r3
    rsq r1.w, r1.w
    rcp r1.w, r1.w
    mad r1.w, r1.w, c17.x, c17.y
    mul r1.w, r1.w, c35.z
    exp_sat r1.w, r1.w
    mad_pp r1.w, c16.w, -r1.w, c16.w
    mul_pp r1.w, r1.w, c17.z
    mul r0.w, r0.w, r1.w
    lrp_pp r2.xyz, r0.w, c16, r0
    add_pp oC0.xyz, r1, r2
    add r0.x, -c31.x, v4.w
    mov_pp r1.x, c31.x
    mad_pp oC0.w, c18.x, r0.x, r1.x

// approximately 168 instruction slots used (12 texture, 156 arithmetic)
 

