//
// Generated by Microsoft (R) D3DX9 Shader Compiler 
//
// Parameters:
//
//   float4 Ambient;
//   float3 diffuseColor;
//   float4 fogColor;
//   float globalOpacity;
//   
//   struct
//   {
//       float4 worldVector;
//       float4 color;
//       float4 channelMask;
//
//   } lights[6];
//   
//   sampler2D mtbSampleSlot1;
//   sampler2D mtbSampleSlot2;
//   sampler2D mtbSampleSlot3;
//   float4 nvidiaHack;
//   sampler2D s_luminanceMap1;
//   sampler2D s_luminanceMap2;
//   sampler2D s_shadowMask;
//   float sceneDepthAlphaMask;
//   row_major float4x4 screenToWorld;
//   float3 specularColor;
//   float specularPower;
//   float3 worldEyePos;
//
//
// Registers:
//
//   Name                Reg   Size
//   ------------------- ----- ----
//   lights              c0      18
//   screenToWorld       c18      4
//   fogColor            c22      1
//   sceneDepthAlphaMask c23      1
//   globalOpacity       c24      1
//   specularPower       c25      1
//   specularColor       c26      1
//   diffuseColor        c27      1
//   Ambient             c28      1
//   worldEyePos         c29      1
//   nvidiaHack          c31      1
//   mtbSampleSlot1      s0       1
//   mtbSampleSlot2      s1       1
//   mtbSampleSlot3      s2       1
//   s_luminanceMap1     s3       1
//   s_luminanceMap2     s4       1
//   s_shadowMask        s5       1
//
//
// Default values:
//
//   lights
//     c0   = { 0, 0, 0, 0 };
//     c1   = { 0, 0, 0, 0 };
//     c2   = { 0, 0, 0, 0 };
//     c3   = { 0, 0, 0, 0 };
//     c4   = { 0, 0, 0, 0 };
//     c5   = { 0, 0, 0, 0 };
//     c6   = { 0, 0, 0, 0 };
//     c7   = { 0, 0, 0, 0 };
//     c8   = { 0, 0, 0, 0 };
//     c9   = { 0, 0, 0, 0 };
//     c10  = { 0, 0, 0, 0 };
//     c11  = { 0, 0, 0, 0 };
//     c12  = { 0, 0, 0, 0 };
//     c13  = { 0, 0, 0, 0 };
//     c14  = { 0, 0, 0, 0 };
//     c15  = { 0, 0, 0, 0 };
//     c16  = { 0, 0, 0, 0 };
//     c17  = { 0, 0, 0, 0 };
//
//   screenToWorld
//     c18  = { 0, 0, 0, 0 };
//     c19  = { 0, 0, 0, 0 };
//     c20  = { 0, 0, 0, 0 };
//     c21  = { 0, 0, 0, 0 };
//
//   fogColor
//     c22  = { 0, 0, 0, 0 };
//
//   sceneDepthAlphaMask
//     c23  = { 0, 0, 0, 0 };
//
//   globalOpacity
//     c24  = { 0, 0, 0, 0 };
//
//   specularPower
//     c25  = { 0, 0, 0, 0 };
//
//   specularColor
//     c26  = { 0, 0, 0, 0 };
//
//   diffuseColor
//     c27  = { 0, 0, 0, 0 };
//
//   Ambient
//     c28  = { 0, 0, 0, 0 };
//
//   worldEyePos
//     c29  = { 0, 0, 0, 0 };
//
//   nvidiaHack
//     c31  = { 0, 0, 0, 0 };
//

    ps_3_0
    def c30, 2, -1, 1, 1.00000001e-007
    def c32, 0.5, 0, 0, 0
  dcl_texcoord8 v9.x
    dcl_texcoord v0.xy
    dcl_texcoord6 v1
    dcl_texcoord7 v2.w
    dcl_texcoord3_pp v3
    dcl_texcoord4_pp v4
    dcl_texcoord5_pp v5.xyz
    dcl_color v6.xy
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    dcl_2d s3
    dcl_2d s4
    dcl_2d s5
    mov_pp r0.x, v3.w
    mov_pp r0.y, v4.w
    texld_pp r0, r0, s3
    texldp_pp r1, v1, s5
    dp4_sat_pp r0.w, r1, c2
    add_pp r0.w, -r0.w, c30.z
    mul_sat_pp r0.y, r0.y, r0.w
    mul_pp r2.xyz, r0.y, c1
    dp4_sat_pp r0.y, r1, c5
    add_pp r0.y, -r0.y, c30.z
    mul_sat_pp r0.y, r0.z, r0.y
    mul_pp r0.yzw, r0.y, c4.xxyz
    mul r3.xyz, c19, v1.y
    mad r3.xyz, v9.x, c18, r3
    mad r3.xyz, v1.w, c20, r3
    add r3.xyz, r3, c21
    mad r4.xyz, r3, -c3.w, c3
    dp3 r2.w, r4, r4
    rsq r2.w, r2.w
    add r5.xyz, -r3, c29
    nrm_pp r6.xyz, r5
    mad_pp r5.xyz, r4, r2.w, r6
    mul_pp r4.xyz, r4, r2.w
    nrm_pp r7.xyz, r5
    texld_pp r5, v0, s1
    mad_pp r5.xyz, r5, c30.x, c30.y
    mul_pp r8.xyz, r5.y, v4
    mad_pp r8.xyz, r5.x, v3, r8
    mad_pp r8.xyz, r5.z, v5, r8
    dp3 r2.w, v5, r5
    nrm_pp r5.xyz, r8
    nrm_pp r8.xyz, r5
    dp3_sat_pp r3.w, r8, r7
    mov r7.zw, c30
    add_pp r4.w, r7.w, c25.x
    pow_pp r5.w, r3.w, r4.w
    mul_pp r7.xyw, r0.yzzw, r5.w
    mad r9.xyz, r3, -c0.w, c0
    dp3 r3.w, r9, r9
    rsq r3.w, r3.w
    mad_pp r10.xyz, r9, r3.w, r6
    mul_pp r9.xyz, r9, r3.w
    nrm_pp r11.xyz, r10
    dp3_sat_pp r3.w, r8, r11
    pow_pp r5.w, r3.w, r4.w
    mad_pp r7.xyw, r5.w, r2.xyzz, r7
    dp4_sat_pp r3.w, r1, c8
    add_pp r3.w, -r3.w, c30.z
    mul_sat_pp r0.x, r0.x, r3.w
    mul_pp r10.xyz, r0.x, c7
    mad r11.xyz, r3, -c6.w, c6
    dp3 r0.x, r11, r11
    rsq r0.x, r0.x
    mad_pp r12.xyz, r11, r0.x, r6
    mul_pp r11.xyz, r11, r0.x
    nrm_pp r13.xyz, r12
    dp3_sat_pp r0.x, r8, r13
    pow_pp r3.w, r0.x, r4.w
    mad_pp r7.xyw, r3.w, r10.xyzz, r7
    dp4_sat_pp r0.x, r1, c11
    add_pp r0.x, -r0.x, c30.z
    texld_pp r12, v6, s4
    mul_sat_pp r0.x, r0.x, r12.y
    mul_pp r13.xyz, r0.x, c10
    mad r14.xyz, r3, -c9.w, c9
    dp3 r0.x, r14, r14
    rsq r0.x, r0.x
    mad_pp r15.xyz, r14, r0.x, r6
    mul_pp r14.xyz, r14, r0.x
    nrm_pp r16.xyz, r15
    dp3_sat_pp r0.x, r8, r16
    pow_pp r3.w, r0.x, r4.w
    mad_pp r7.xyw, r3.w, r13.xyzz, r7
    dp4_sat_pp r0.x, r1, c14
    dp4_sat_pp r1.x, r1, c17
    add_pp r0.x, -r0.x, c30.z
    mul_sat_pp r0.x, r12.z, r0.x
    mul_pp r1.yzw, r0.x, c13.xxyz
    mad r12.yzw, r3.xxyz, -c12.w, c12.xxyz
    mad r3.xyz, r3, -c15.w, c15
    dp3 r0.x, r12.yzww, r12.yzww
    rsq r0.x, r0.x
    mad_pp r15.xyz, r12.yzww, r0.x, r6
    mul_pp r12.yzw, r12, r0.x
    nrm_pp r16.xyz, r15
    dp3_sat_pp r0.x, r8, r16
    pow_pp r3.w, r0.x, r4.w
    mad_pp r7.xyw, r3.w, r1.yzzw, r7
    add_pp r0.x, -r1.x, c30.z
    mul_sat_pp r0.x, r12.x, r0.x
    mul_pp r15.xyz, r0.x, c16
    dp3 r0.x, r3, r3
    rsq r0.x, r0.x
    mad_pp r6.xyz, r3, r0.x, r6
    mul_pp r3.xyz, r3, r0.x
    nrm_pp r16.xyz, r6
    dp3_sat_pp r0.x, r8, r16
    pow_pp r1.x, r0.x, r4.w
    mad_pp r6.xyz, r1.x, r15, r7.xyww
    dp3_sat_pp r0.x, r4, r5
    mul_pp r0.xyz, r0.yzww, r0.x
    dp3_sat_pp r0.w, r9, r5
    mad_pp r0.xyz, r0.w, r2, r0
    dp3_sat_pp r0.w, r11, r5
    mad_pp r0.xyz, r0.w, r10, r0
    dp3_sat_pp r0.w, r14, r5
    mad_pp r0.xyz, r0.w, r13, r0
    dp3_sat_pp r0.w, r12.yzww, r5
    dp3_sat_pp r1.x, r3, r5
    mad_pp r0.xyz, r0.w, r1.yzww, r0
    mad_pp r0.xyz, r1.x, r15, r0
    texld_pp r1, v0, s0
    mul_pp r1.xyz, r1, c27
    mul_pp r0.xyz, r0, r1
    texld_pp r3, v0, s2
    mul_pp r2.xyz, r3.z, c26
    mad_pp r0.xyz, r2, r6, r0
    mad_sat_pp r0.w, r2.w, c32.x, c32.x
    mul_pp r0.w, r0.w, r0.w
    lrp_pp r1.w, r0.w, r7.z, c28.w
    mul_pp r1.xyz, r1, r1.w
    mad_pp r0.xyz, c28, r1, r0
    add_pp r1.xyz, -r0, c22
    mad_pp oC0.xyz, v1.z, r1, r0
    mov_pp r0.x, c24.x
    mad_pp r0.x, r0.x, v2.w, c31.x
    add r0.y, -r0.x, v1.w
    mad_pp oC0.w, c23.x, r0.y, r0.x

// approximately 158 instruction slots used (6 texture, 152 arithmetic)
 

