//
// Generated by Microsoft (R) D3DX9 Shader Compiler 
//
// Parameters:
//
//   float4 baseColor;
//   float distortionBufferScale;
//   float distortionStrength;
//   float4 fogColor;
//   float3 fogTransform;
//   
//   struct
//   {
//       float4 worldVector;
//       float4 color;
//       float4 channelMask;
//
//   } lights[3];
//   
//   sampler2D mtbSampleSlot1;
//   sampler2D mtbSampleSlot2;
//   float normalMapStrength;
//   float4 nvidiaHack;
//   float2 reflectivityConst;
//   sampler2D s_distortion;
//   sampler2D s_distortion2;
//   sampler2D s_shadowMask;
//   samplerCUBE s_specular_cubemap;
//   float sceneDepthAlphaMask;
//   row_major float3x4 screenDataToCamera;
//   row_major float4x4 screenToWorld;
//   float3 specularColor;
//   float specularCubeMapBrightness;
//   float specularPower;
//   float2 specularReflectivityConst;
//   float4 tangentColor;
//   float3 worldEyePos;
//
//
// Registers:
//
//   Name                      Reg   Size
//   ------------------------- ----- ----
//   lights                    c0       9
//   screenToWorld             c9       4
//   screenDataToCamera        c13      3
//   fogColor                  c16      1
//   fogTransform              c17      1
//   sceneDepthAlphaMask       c18      1
//   distortionBufferScale     c19      1
//   baseColor                 c20      1
//   tangentColor              c21      1
//   normalMapStrength         c22      1
//   distortionStrength        c23      1
//   reflectivityConst         c24      1
//   specularReflectivityConst c25      1
//   specularPower             c26      1
//   specularColor             c27      1
//   specularCubeMapBrightness c28      1
//   worldEyePos               c29      1
//   nvidiaHack                c31      1
//   s_distortion              s0       1
//   s_distortion2             s1       1
//   mtbSampleSlot1            s2       1
//   mtbSampleSlot2            s3       1
//   s_specular_cubemap        s4       1
//   s_shadowMask              s5       1
//
//
// Default values:
//
//   lights
//     c0   = { 0, 0, 0, 0 };
//     c1   = { 0, 0, 0, 0 };
//     c2   = { 0, 0, 0, 0 };
//     c3   = { 0, 0, 0, 0 };
//     c4   = { 0, 0, 0, 0 };
//     c5   = { 0, 0, 0, 0 };
//     c6   = { 0, 0, 0, 0 };
//     c7   = { 0, 0, 0, 0 };
//     c8   = { 0, 0, 0, 0 };
//
//   screenToWorld
//     c9   = { 0, 0, 0, 0 };
//     c10  = { 0, 0, 0, 0 };
//     c11  = { 0, 0, 0, 0 };
//     c12  = { 0, 0, 0, 0 };
//
//   screenDataToCamera
//     c13  = { 0, 0, 0, 0 };
//     c14  = { 0, 0, 0, 0 };
//     c15  = { 0, 0, 0, 0 };
//
//   fogColor
//     c16  = { 0, 0, 0, 0 };
//
//   fogTransform
//     c17  = { 0, 0, 0, 0 };
//
//   sceneDepthAlphaMask
//     c18  = { 0, 0, 0, 0 };
//
//   distortionBufferScale
//     c19  = { 0, 0, 0, 0 };
//
//   baseColor
//     c20  = { 0, 0, 0, 0 };
//
//   tangentColor
//     c21  = { 0, 0, 0, 0 };
//
//   normalMapStrength
//     c22  = { 0, 0, 0, 0 };
//
//   distortionStrength
//     c23  = { 0, 0, 0, 0 };
//
//   reflectivityConst
//     c24  = { 0, 0, 0, 0 };
//
//   specularReflectivityConst
//     c25  = { 0, 0, 0, 0 };
//
//   specularPower
//     c26  = { 0, 0, 0, 0 };
//
//   specularColor
//     c27  = { 0, 0, 0, 0 };
//
//   specularCubeMapBrightness
//     c28  = { 0, 0, 0, 0 };
//
//   worldEyePos
//     c29  = { 0, 0, 0, 0 };
//
//   nvidiaHack
//     c31  = { 0, 0, 0, 0 };
//

    ps_3_0
    def c30, 2, -1, 1, 40
    def c32, 1.00000001e-007, 50, 16, 1
    def c33, 2.20000005, 1, 0, 1.44269502
  dcl_texcoord8 v9.x
    dcl_texcoord v0
    dcl_texcoord1 v1.xy
    dcl_texcoord6 v2
    dcl_texcoord7 v3.xyz
    dcl_texcoord3_pp v4
    dcl_texcoord4_pp v5
    dcl_texcoord5_pp v6
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    dcl_2d s3
    dcl_cube s4
    dcl_2d s5
    texldp_pp r0, v2, s5
    dp4_sat_pp r1.x, r0, c2
    add_pp r1.x, -r1.x, c30.z
    mul_sat_pp r1.x, r1.x, v5.w
    mul_pp r1.xyz, r1.x, c1
    dp4_sat_pp r1.w, r0, c5
    dp4_sat_pp r0.x, r0, c8
    add_pp r0.y, -r1.w, c30.z
    mul_sat_pp r0.y, r0.y, v6.w
    mul_pp r0.yzw, r0.y, c4.xxyz
    mul r2.xyz, c10, v2.y
    mad r2.xyz, v9.x, c9, r2
    mad r2.xyz, v2.w, c11, r2
    add r2.xyz, r2, c12
    mad r3.xyz, r2, -c3.w, c3
    dp3 r1.w, r3, r3
    rsq r1.w, r1.w
    add r4.xyz, -r2, c29
    nrm_pp r5.xyz, r4
    mad_pp r3.xyz, r3, r1.w, r5
    nrm_pp r4.xyz, r3
    texld_pp r3, v0, s2
    mad_pp r3.xyz, r3, c30.x, c30.y
    texld_pp r6, v0.zwzw, s2
    mad_pp r3.xyz, r6, c30.x, r3
    add_pp r3.xyz, r3, c30.y
    mul_pp r6.xy, r3, c22.x
    texld_pp r7, v1, s3
    mul_pp r3.xy, r6, r7.x
    nrm_pp r6.xyz, r3
    mul_pp r3.xyz, r6.y, v5
    mad_pp r3.xyz, r6.x, v4, r3
    mad_pp r3.xyz, r6.z, v6, r3
    nrm_pp r8.xyz, r3
    nrm_pp r3.xyz, r8
    dp3_sat_pp r1.w, r3, r4
    mov r4.xy, c32
    add_pp r4.xy, r4, c26.x
    pow_pp r2.w, r1.w, r4.x
    mul_pp r0.yzw, r0, r2.w
    mad r7.yzw, r2.xxyz, -c0.w, c0.xxyz
    mad r2.xyz, r2, -c6.w, c6
    dp3 r1.w, r7.yzww, r7.yzww
    rsq r1.w, r1.w
    mad_pp r7.yzw, r7, r1.w, r5.xxyz
    nrm_pp r8.xyz, r7.yzww
    dp3_sat_pp r1.w, r3, r8
    pow_pp r2.w, r1.w, r4.x
    mad_pp r0.yzw, r2.w, r1.xxyz, r0
    add_pp r0.x, -r0.x, c30.z
    mul_sat_pp r0.x, r0.x, v4.w
    mul_pp r1.xyz, r0.x, c7
    dp3 r0.x, r2, r2
    rsq r0.x, r0.x
    mad_pp r2.xyz, r2, r0.x, r5
    nrm_pp r5.xyz, r2
    dp3_sat_pp r0.x, r3, r5
    pow_pp r1.w, r0.x, r4.x
    rcp r0.x, r4.y
    mad_pp r0.yzw, r1.w, r1.xxyz, r0
    mul_pp r1.w, r0.x, c30.w
    dp3 r0.x, -v3, r6
    add r0.x, r0.x, r0.x
    mad r2.xyz, r6, -r0.x, -v3
    mul r3.xyz, r2.y, v5
    mad r2.xyw, r2.x, v4.xyzz, r3.xyzz
    mad r1.xyz, r2.z, v6, r2.xyww
    texldl_pp r1, r1, s4
    mad_pp r0.x, r1.w, c32.z, c32.w
    pow_pp r1.w, r0_abs.x, c33.x
    mul_pp r1.xyz, r1, r1.w
    nrm_pp r2.xyz, v3
    dp3_pp r0.x, r6, r2
    mad r2.xy, c23.x, -r6, v2
    add r3.xyz, -r0.x, c30.z
    mul_pp r2.zw, r3_abs.xyyz, r3_abs.xyyz
    mul_pp r2.zw, r2, r2
    mul_pp r2.zw, r3_abs.xyyz, r2
    mov_sat r3.x, r3.x
    mad_sat_pp r0.x, c25.y, r2.z, c25.x
    mad_sat_pp r1.w, c24.y, r2.w, c24.x
    mul_pp r3.yzw, r0.x, c27.xxyz
    mul_pp r3.yzw, r7.x, r3
    mul_pp r4.xyz, r3.yzww, c28.x
    mul_pp r1.xyz, r1, r4
    mad_pp r0.xyz, r3.yzww, r0.yzww, r1
    mov_pp r4, c20
    add_pp r4, -r4, c21
    mad r3, r3.x, r4, c20
    add r3, r3, c30.y
    mad r3, r7.x, r3, c30.z
    mul r0.w, c19.x, v2.w
    min r4.xy, r0.w, r2
    mov r4.zw, v2
    texldp_pp r2, r4, s0
    texldp_pp r4, r4, s1
    mad_pp r1.xyz, r2, r4.w, r4
    mad r1.xyz, r3, r1, -r3
    mad r1.xyz, r3.w, r1, r3
    mul r0.w, r7.x, r1.w
    mad r1.xyz, r0.w, -r1, r1
    mad r2, v2.xywx, c33.yyyz, c33.zzzy
    dp4 r3.x, c13, r2
    dp4 r3.y, c14, r2
    dp4 r3.z, c15, r2
    dp3 r0.w, r3, r3
    rsq r0.w, r0.w
    rcp r0.w, r0.w
    mad r0.w, r0.w, c17.x, c17.y
    mul r0.w, r0.w, c33.w
    exp_sat r0.w, r0.w
    mad_pp r0.w, c16.w, -r0.w, c16.w
    mul_pp r0.w, r0.w, c17.z
    mul r0.w, r7.x, r0.w
    lrp_pp r2.xyz, r0.w, c16, r1
    add_pp oC0.xyz, r0, r2
    add r0.x, -c31.x, v2.w
    mov_pp r1.x, c31.x
    mad_pp oC0.w, c18.x, r0.x, r1.x

// approximately 144 instruction slots used (8 texture, 136 arithmetic)
 

