//
// Generated by Microsoft (R) D3DX9 Shader Compiler 
//
// Parameters:
//
//   float4 Ambient;
//   sampler2D Texture2D_0;
//   sampler2D Texture2D_1;
//   float4 UniformVector_0;
//   float4 UniformVector_1;
//   float4 UniformVector_2;
//   float4 fogColor;
//   float globalOpacity;
//   
//   struct
//   {
//       float4 worldVector;
//       float4 color;
//       float4 channelMask;
//
//   } lights[2];
//   
//   float4 nvidiaHack;
//   sampler2D s_shadowMask;
//   samplerCUBE s_specular_cubemap;
//   float sceneDepthAlphaMask;
//   row_major float4x4 screenToWorld;
//   float3 worldEyePos;
//
//
// Registers:
//
//   Name                Reg   Size
//   ------------------- ----- ----
//   lights              c0       6
//   screenToWorld       c6       4
//   fogColor            c10      1
//   sceneDepthAlphaMask c11      1
//   globalOpacity       c12      1
//   UniformVector_0     c13      1
//   UniformVector_1     c14      1
//   UniformVector_2     c15      1
//   Ambient             c16      1
//   worldEyePos         c17      1
//   nvidiaHack          c31      1
//   Texture2D_0         s0       1
//   Texture2D_1         s1       1
//   s_specular_cubemap  s2       1
//   s_shadowMask        s3       1
//
//
// Default values:
//
//   lights
//     c0   = { 0, 0, 0, 0 };
//     c1   = { 0, 0, 0, 0 };
//     c2   = { 0, 0, 0, 0 };
//     c3   = { 0, 0, 0, 0 };
//     c4   = { 0, 0, 0, 0 };
//     c5   = { 0, 0, 0, 0 };
//
//   screenToWorld
//     c6   = { 0, 0, 0, 0 };
//     c7   = { 0, 0, 0, 0 };
//     c8   = { 0, 0, 0, 0 };
//     c9   = { 0, 0, 0, 0 };
//
//   fogColor
//     c10  = { 0, 0, 0, 0 };
//
//   sceneDepthAlphaMask
//     c11  = { 0, 0, 0, 0 };
//
//   globalOpacity
//     c12  = { 0, 0, 0, 0 };
//
//   UniformVector_0
//     c13  = { 0, 0, 0, 0 };
//
//   UniformVector_1
//     c14  = { 0, 0, 0, 0 };
//
//   UniformVector_2
//     c15  = { 0, 0, 0, 0 };
//
//   Ambient
//     c16  = { 0, 0, 0, 0 };
//
//   worldEyePos
//     c17  = { 0, 0, 0, 0 };
//
//   nvidiaHack
//     c31  = { 0, 0, 0, 0 };
//

    ps_3_0
    def c18, -0.129999995, 0.129999995, 0.699999988, 200
    def c19, 1.20000005, 0.400000006, 0.200000003, 1
    def c20, 0, 1, 0.400000006, 0.100000001
    def c21, 0.160000011, 16, 1, 2.20000005
    def c22, 2, -1, -2, 0.5
    def c23, 0, -0.100000001, 20, 1.5
  dcl_texcoord8 v9.x
    dcl_texcoord_pp v0.z
    dcl_texcoord6 v1
    dcl_texcoord7 v2
    dcl_texcoord3_pp v3.xyz
    dcl_texcoord4_pp v4
    dcl_texcoord5_pp v5
    dcl_texcoord1 v6.xy
    dcl_2d s0
    dcl_2d s1
    dcl_cube s2
    dcl_2d s3
    mov r0.yw, c19
    mad r0.xy, v6, r0.y, c13
    texld r1, r0, s0
    mad r0.xy, r1.y, c19.z, v6
    mul r1.y, r1.y, c19.z
    mov r1.w, c22.w
    mad r1.zw, r0.xyxy, r1.w, c15.xyxy
    add r0.xy, r0, c14
    texld r2, r1.zwzw, s0
    texld r3, r0, s0
    add r0.x, r2.y, r3.y
    mul r0.y, c19.x, v6.y
    mov_sat r0.y, r0.y
    mul r0.z, r0.y, r0.y
    mad r0.y, r0.y, -r0.z, c19.w
    mad r0.z, r0.y, c18.x, c18.y
    add r1.z, -r0.z, c18.z
    mad_pp r0.x, r0.x, r1.z, r0.z
    mov r1.x, c14.x
    add r1.xy, r1, v6
    mov r2.xy, c20
    mad r1.xw, c14.y, r2.xyzy, r1.xyzy
    mul r2.xy, r1.xwzw, c19.zwzw
    texld r3, r1.xwzw, s0
    texld_pp r2, r2, s1
    mad_pp r2.xyz, r2.wyzw, c22.x, c22.yyzw
    mul r1.xw, r0.y, c20.zyzw
    mad_pp r2.xyz, r1.x, r2, c20.xxyw
    mul_pp r3.xzw, r2.y, v4.xyyz
    mad_pp r3.xzw, r2.x, v3.xyyz, r3
    mad_pp r3.xzw, r2.z, v5.xyyz, r3
    nrm_pp r4.xyz, r3.xzww
    mul r3.xzw, c7.xyyz, v1.y
    mad r3.xzw, v9.x, c6.xyyz, r3
    mad r3.xzw, v1.w, c8.xyyz, r3
    add r3.xzw, r3, c9.xyyz
    mad r5.xyz, r3.xzww, -c3.w, c3
    dp3 r0.z, r5, r5
    rsq r0.z, r0.z
    mul_pp r6.xyz, r5, r0.z
    dp3_sat_pp r1.x, r6, r4
    texldp_pp r6, v1, s3
    dp4_sat_pp r2.w, r6, c5
    dp4_sat_pp r4.w, r6, c2
    add_pp r2.w, -r2.w, c19.w
    mul_sat_pp r2.w, r2.w, v5.w
    mul_pp r6.xyz, r2.w, c4
    mul_pp r7.xyz, r1.x, r6
    mad r8.xyz, r3.xzww, -c0.w, c0
    add r3.xzw, -r3, c17.xyyz
    dp3 r1.x, r8, r8
    rsq r1.x, r1.x
    mul_pp r9.xyz, r8, r1.x
    dp3_sat_pp r2.w, r9, r4
    nrm_pp r9.xyz, r4
    add_pp r4.x, -r4.w, c19.w
    mul_sat_pp r4.x, r4.x, v4.w
    mul_pp r4.xyz, r4.x, c1
    mad_pp r7.xyz, r2.w, r4, r7
    mul_pp r7.xyz, r0.x, r7
    nrm_pp r10.xyz, r3.xzww
    mad_pp r3.xzw, r5.xyyz, r0.z, r10.xyyz
    mad_pp r5.xyz, r8, r1.x, r10
    nrm_pp r8.xyz, r3.xzww
    dp3_sat_pp r0.z, r9, r8
    pow_pp r1.x, r0.z, c18.w
    mul_pp r3.xzw, r6.xyyz, r1.x
    nrm_pp r6.xyz, r5
    dp3_sat_pp r0.z, r9, r6
    pow_pp r1.x, r0.z, c18.w
    mad_pp r3.xzw, r1.x, r4.xyyz, r3
    mad_pp r3.xzw, r0.y, r3, r7.xyyz
    dp3 r0.y, -v2, r2
    add r0.y, r0.y, r0.y
    mad r4.xyz, r2, -r0.y, -v2
    dp3 r0.y, v5, r2
    mul r2.xyz, r4.y, v4
    mad r2.xyz, r4.x, v3, r2
    mad r2.xyz, r4.z, v5, r2
    mov r2.w, c21.x
    texldl_pp r2, r2, s2
    mad_pp r0.z, r2.w, c21.y, c21.z
    pow_pp r1.x, r0_abs.z, c21.w
    mul_pp r2.xyz, r2, r1.x
    mad_pp r2.xyz, r2, r1.w, r3.xzww
    mad_sat_pp r0.y, r0.y, c22.w, c22.w
    mul_pp r0.y, r0.y, r0.y
    lrp_pp r1.x, r0.y, r0.w, c16.w
    mul_pp r0.x, r0.x, r1.x
    mad_pp r0.xyz, c16, r0.x, r2
    add_pp r2.xyz, -r0, c10
    mad_pp oC0.xyz, v1.z, r2, r0
    mov r1.z, v6.x
    add_sat r0.xy, r1.zyzw, c23
    texld r0, r0, s0
    mad r0.x, r0.x, r3.y, r0.x
    mul r0.x, r0.x, c22.w
    mul r0.x, r0.x, r0.x
    mad r0.x, r0.x, -r0.x, c19.w
    pow r1.x, r0.x, c23.z
    add r0.x, -r1.x, c19.w
    mul_sat r0.x, r0.x, c23.w
    mad_pp r0.x, v0.z, -r0.x, r0.x
    mul r0.y, c12.x, v2.w
    mad_pp r0.x, r0.x, r0.y, c31.x
    add r0.y, -r0.x, v1.w
    mad_pp oC0.w, c11.x, r0.y, r0.x

// approximately 126 instruction slots used (9 texture, 117 arithmetic)
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