//
// Generated by Microsoft (R) D3DX9 Shader Compiler 
//
// Parameters:
//
//   float4 Ambient;
//   sampler2D Texture2D_0;
//   sampler2D Texture2D_1;
//   float4 UniformVector_0;
//   float4 UniformVector_1;
//   float4 UniformVector_2;
//   float4 fogColor;
//   float globalOpacity;
//   
//   struct
//   {
//       float4 worldVector;
//       float4 color;
//       float4 channelMask;
//
//   } lights[3];
//   
//   float4 nvidiaHack;
//   sampler2D s_shadowMask;
//   samplerCUBE s_specular_cubemap;
//   float sceneDepthAlphaMask;
//   row_major float4x4 screenToWorld;
//   float3 worldEyePos;
//
//
// Registers:
//
//   Name                Reg   Size
//   ------------------- ----- ----
//   lights              c0       9
//   screenToWorld       c9       4
//   fogColor            c13      1
//   sceneDepthAlphaMask c14      1
//   globalOpacity       c15      1
//   UniformVector_0     c16      1
//   UniformVector_1     c17      1
//   UniformVector_2     c18      1
//   Ambient             c19      1
//   worldEyePos         c20      1
//   nvidiaHack          c31      1
//   Texture2D_0         s0       1
//   Texture2D_1         s1       1
//   s_specular_cubemap  s2       1
//   s_shadowMask        s3       1
//
//
// Default values:
//
//   lights
//     c0   = { 0, 0, 0, 0 };
//     c1   = { 0, 0, 0, 0 };
//     c2   = { 0, 0, 0, 0 };
//     c3   = { 0, 0, 0, 0 };
//     c4   = { 0, 0, 0, 0 };
//     c5   = { 0, 0, 0, 0 };
//     c6   = { 0, 0, 0, 0 };
//     c7   = { 0, 0, 0, 0 };
//     c8   = { 0, 0, 0, 0 };
//
//   screenToWorld
//     c9   = { 0, 0, 0, 0 };
//     c10  = { 0, 0, 0, 0 };
//     c11  = { 0, 0, 0, 0 };
//     c12  = { 0, 0, 0, 0 };
//
//   fogColor
//     c13  = { 0, 0, 0, 0 };
//
//   sceneDepthAlphaMask
//     c14  = { 0, 0, 0, 0 };
//
//   globalOpacity
//     c15  = { 0, 0, 0, 0 };
//
//   UniformVector_0
//     c16  = { 0, 0, 0, 0 };
//
//   UniformVector_1
//     c17  = { 0, 0, 0, 0 };
//
//   UniformVector_2
//     c18  = { 0, 0, 0, 0 };
//
//   Ambient
//     c19  = { 0, 0, 0, 0 };
//
//   worldEyePos
//     c20  = { 0, 0, 0, 0 };
//
//   nvidiaHack
//     c31  = { 0, 0, 0, 0 };
//

    ps_3_0
    def c21, -0.129999995, 0.129999995, 0.699999988, 200
    def c22, 1.20000005, 0.400000006, 0.200000003, 1
    def c23, 0, 1, 0.400000006, 0.100000001
    def c24, 0.160000011, 16, 1, 2.20000005
    def c25, 2, -1, -2, 0.5
    def c26, 0, -0.100000001, 20, 1.5
  dcl_texcoord8 v9.x
    dcl_texcoord_pp v0.z
    dcl_texcoord6 v1
    dcl_texcoord7 v2
    dcl_texcoord3_pp v3
    dcl_texcoord4_pp v4
    dcl_texcoord5_pp v5
    dcl_texcoord1 v6.xy
    dcl_2d s0
    dcl_2d s1
    dcl_cube s2
    dcl_2d s3
    mov r0.yw, c22
    mad r0.xy, v6, r0.y, c16
    texld r1, r0, s0
    mad r0.xy, r1.y, c22.z, v6
    mul r1.y, r1.y, c22.z
    mov r1.w, c25.w
    mad r1.zw, r0.xyxy, r1.w, c18.xyxy
    add r0.xy, r0, c17
    texld r2, r1.zwzw, s0
    texld r3, r0, s0
    add r0.x, r2.y, r3.y
    mul r0.y, c22.x, v6.y
    mov_sat r0.y, r0.y
    mul r0.z, r0.y, r0.y
    mad r0.y, r0.y, -r0.z, c22.w
    mad r0.z, r0.y, c21.x, c21.y
    add r1.z, -r0.z, c21.z
    mad_pp r0.x, r0.x, r1.z, r0.z
    mov r1.x, c17.x
    add r1.xy, r1, v6
    mov r2.xy, c23
    mad r1.xw, c17.y, r2.xyzy, r1.xyzy
    mul r2.xy, r1.xwzw, c22.zwzw
    texld r3, r1.xwzw, s0
    texld_pp r2, r2, s1
    mad_pp r2.xyz, r2.wyzw, c25.x, c25.yyzw
    mul r1.xw, r0.y, c23.zyzw
    mad_pp r2.xyz, r1.x, r2, c23.xxyw
    mul_pp r3.xzw, r2.y, v4.xyyz
    mad_pp r3.xzw, r2.x, v3.xyyz, r3
    mad_pp r3.xzw, r2.z, v5.xyyz, r3
    nrm_pp r4.xyz, r3.xzww
    mul r3.xzw, c10.xyyz, v1.y
    mad r3.xzw, v9.x, c9.xyyz, r3
    mad r3.xzw, v1.w, c11.xyyz, r3
    add r3.xzw, r3, c12.xyyz
    mad r5.xyz, r3.xzww, -c0.w, c0
    dp3 r0.z, r5, r5
    rsq r0.z, r0.z
    mul_pp r6.xyz, r5, r0.z
    dp3_sat_pp r1.x, r6, r4
    mad r6.xyz, r3.xzww, -c3.w, c3
    dp3 r2.w, r6, r6
    rsq r2.w, r2.w
    mul_pp r7.xyz, r6, r2.w
    dp3_sat_pp r4.w, r7, r4
    texldp_pp r7, v1, s3
    dp4_sat_pp r5.w, r7, c5
    add_pp r5.w, -r5.w, c22.w
    mul_sat_pp r5.w, r5.w, v5.w
    mul_pp r8.xyz, r5.w, c4
    mul_pp r9.xyz, r4.w, r8
    dp4_sat_pp r4.w, r7, c2
    dp4_sat_pp r5.w, r7, c8
    add_pp r4.w, -r4.w, c22.w
    mul_sat_pp r4.w, r4.w, v4.w
    mul_pp r7.xyz, r4.w, c1
    mad_pp r9.xyz, r1.x, r7, r9
    mad r10.xyz, r3.xzww, -c6.w, c6
    add r3.xzw, -r3, c20.xyyz
    dp3 r1.x, r10, r10
    rsq r1.x, r1.x
    mul_pp r11.xyz, r10, r1.x
    dp3_sat_pp r4.w, r11, r4
    nrm_pp r11.xyz, r4
    add_pp r4.x, -r5.w, c22.w
    mul_sat_pp r4.x, r4.x, v3.w
    mul_pp r4.xyz, r4.x, c7
    mad_pp r9.xyz, r4.w, r4, r9
    mul_pp r9.xyz, r0.x, r9
    nrm_pp r12.xyz, r3.xzww
    mad_pp r3.xzw, r6.xyyz, r2.w, r12.xyyz
    nrm_pp r6.xyz, r3.xzww
    dp3_sat_pp r2.w, r11, r6
    pow_pp r3.x, r2.w, c21.w
    mul_pp r3.xzw, r8.xyyz, r3.x
    mad_pp r5.xyz, r5, r0.z, r12
    mad_pp r6.xyz, r10, r1.x, r12
    nrm_pp r8.xyz, r5
    dp3_sat_pp r0.z, r11, r8
    pow_pp r1.x, r0.z, c21.w
    mad_pp r3.xzw, r1.x, r7.xyyz, r3
    nrm_pp r5.xyz, r6
    dp3_sat_pp r0.z, r11, r5
    pow_pp r1.x, r0.z, c21.w
    mad_pp r3.xzw, r1.x, r4.xyyz, r3
    mad_pp r3.xzw, r0.y, r3, r9.xyyz
    dp3 r0.y, -v2, r2
    add r0.y, r0.y, r0.y
    mad r4.xyz, r2, -r0.y, -v2
    dp3 r0.y, v5, r2
    mul r2.xyz, r4.y, v4
    mad r2.xyz, r4.x, v3, r2
    mad r2.xyz, r4.z, v5, r2
    mov r2.w, c24.x
    texldl_pp r2, r2, s2
    mad_pp r0.z, r2.w, c24.y, c24.z
    pow_pp r1.x, r0_abs.z, c24.w
    mul_pp r2.xyz, r2, r1.x
    mad_pp r2.xyz, r2, r1.w, r3.xzww
    mad_sat_pp r0.y, r0.y, c25.w, c25.w
    mul_pp r0.y, r0.y, r0.y
    lrp_pp r1.x, r0.y, r0.w, c19.w
    mul_pp r0.x, r0.x, r1.x
    mad_pp r0.xyz, c19, r0.x, r2
    add_pp r2.xyz, -r0, c13
    mad_pp oC0.xyz, v1.z, r2, r0
    mov r1.z, v6.x
    add_sat r0.xy, r1.zyzw, c26
    texld r0, r0, s0
    mad r0.x, r0.x, r3.y, r0.x
    mul r0.x, r0.x, c25.w
    mul r0.x, r0.x, r0.x
    mad r0.x, r0.x, -r0.x, c22.w
    pow r1.x, r0.x, c26.z
    add r0.x, -r1.x, c22.w
    mul_sat r0.x, r0.x, c26.w
    mad_pp r0.x, v0.z, -r0.x, r0.x
    mul r0.y, c15.x, v2.w
    mad_pp r0.x, r0.x, r0.y, c31.x
    add r0.y, -r0.x, v1.w
    mad_pp oC0.w, c14.x, r0.y, r0.x

// approximately 145 instruction slots used (9 texture, 136 arithmetic)
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